Search found 92 matches

by Deranged_Maester
28 Oct 2020 22:50
Forum: General discussion about the game
Topic: Wheel tuning update
Replies: 14
Views: 776

Re: Wheel tuning update

Well, in the real life industry the super singles: By the numbers: have less rolling resistance. My experience: not noticeable. By the numbers: better fuel economy. My experience: not noticeable. By the numbers: better ride. My experience: true The biggest con of SS: With a super single, if you get ...
by Deranged_Maester
27 Oct 2020 10:56
Forum: Game
Topic: Show your truck! [ATS]
Replies: 6804
Views: 302842

Re: Show your truck! [ATS]

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by Deranged_Maester
25 Oct 2020 07:17
Forum: Help center - player to player
Topic: Processor thread count
Replies: 2
Views: 147

Re: Processor thread count

The advantage is the full processing of that core for the game. As I have it setup right now: Cores 0-3 are system processes only (windows 10 and music) Cores 4-5 are games,steam, and monitoring software (Aida 64 or msi afterburner depending on the game) Cores 6-11 Game processes only. I sometimes r...
by Deranged_Maester
25 Oct 2020 01:39
Forum: Help center - player to player
Topic: Processor thread count
Replies: 2
Views: 147

Processor thread count

Ok, so I'm fine tuning my buffer/resource launch options at an attempt again to get rid of the micro stuttering. While looking at the log file I noticed something that could be an issue with my setup, but I'm unsure because of the wording. (highlighted section, ignore the loading buffers. That's not...
by Deranged_Maester
24 Oct 2020 21:23
Forum: Help requests
Topic: how to "add data" to an SCS.sii file without ediiting it
Replies: 3
Views: 129

Re: how to "add data" to an SCS.sii file without ediiting it

@EddieYantz The easy way is to make a new .sii file with the combined values you want from both sii's and put it into a new mod. place that mod above both mods and your new combined file will over-write the 2 old ones.

edited for spelling error.
by Deranged_Maester
21 Oct 2020 05:36
Forum: Maps
Topic: [REL] Authentic Roads Project
Replies: 44
Views: 11443

Re: [REL] Authentic Roads Project

@Trugginz I think they are referring to the construction signs mod
by Deranged_Maester
21 Oct 2020 04:42
Forum: Technical Problems
Topic: Pedal issues
Replies: 8
Views: 353

Re: Pedal issues

yeah, you just drop the drop box and choose what you want. I think it's more a "use this device" verses "this device takes priority" type of thing, but maybe your pedals aren't listed second? dunno, I'm kinda shooting in the dark here :D
by Deranged_Maester
20 Oct 2020 21:52
Forum: Technical Problems
Topic: Pedal issues
Replies: 8
Views: 353

Re: Pedal issues

You might try running DI View to see if there is a conflict between the Bodner driver and windows HID driver. If your pedals are doing the same thing in DI View then it's some sort of driver issue, if it's calibration is the same as the Bodner calibration then I would say it's a setup issue in the g...
by Deranged_Maester
20 Oct 2020 03:47
Forum: Trucks
Topic: [WIP] 1980's-90's Kenworth project
Replies: 246
Views: 45857

Re: [WIP] 1980's-90's Kenworth project

@fusebox That was my interpretation as well. Still sad bout the W900L because I was holding off buying the 'Highway killer' for an overfloater version, but it's life and so now I'll go sulk. :)
by Deranged_Maester
20 Oct 2020 03:44
Forum: Feature Wishlist and Suggestions
Topic: Dear SCS
Replies: 2
Views: 175

Dear SCS

While I understand that a great many of your users (players) will use the "progression" system in place (unlocking parts and trucks at set levels), some of us play more realistically and unlock everything from the get go. So, could you please put in your base code an IF statement and add the option ...

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