Search found 39 matches
- 16 Apr 2023 17:07
- Forum: Help requests
- Topic: Editing the Truck's Dashboard Texture
- Replies: 2
- Views: 723
Re: Editing the Truck's Dashboard Texture
Ah, gotcha. That makes it a bit more tough then. Thanks for the answer though!
- 14 Apr 2023 13:14
- Forum: Help requests
- Topic: Editing the Truck's Dashboard Texture
- Replies: 2
- Views: 723
Editing the Truck's Dashboard Texture
Moved to help requests as this is not a mod release Hi folks, I've been trying to take on a project to change the textures on each of the drivable trucks so that their speedometer shows up in kilometers as the main units. This is mainly meant to accompany a map mod where kilometers are the default ...
- 22 Apr 2022 13:56
- Forum: General discussion about the game
- Topic: ATS 1.44 Discussion
- Replies: 821
- Views: 98091
Re: ATS 1.44 Open Beta Discussion
Has anyone noticed how there are tons of bridges with gaps in their structure or even missing pillars? While I do really like many things about the California update, looks like whoever is working on this doesn't seem to be very good with their beam bridges or they rushed this stuff. I posted a bug ...
- 22 Apr 2022 13:18
- Forum: Bugs 1.44
- Topic: Bridge missing details on US-101 near Eureka
- Replies: 2
- Views: 394
Re: Bridge missing details on US-101 near Eureka
Here's another one which looks pretty off. Coord: -115465.12;13.49;-14436.89 https://i.imgur.com/pAT1sa6.jpg There seem to be quite a bit of bridges with issues similar to these but some of these are the worst offenders. While I understand most players might not notice, I know there are a lot of fol...
- 22 Apr 2022 03:16
- Forum: Bugs 1.44
- Topic: Bridge missing details on US-101 near Eureka
- Replies: 2
- Views: 394
Bridge missing details on US-101 near Eureka
Hey team! This isn't really a bug, but rather, just that this bridge looks really bad without the beams under the road surface. This is on US-101 near Eureka. Location coordinates: -117430.66;20.00;-22785.25 https://i.imgur.com/4hIdHCA.jpg May I recommend this? https://i.imgur.com/C0HJVJZ.jpg I adde...
- 09 Feb 2021 14:29
- Forum: Bugs 1.40
- Topic: Map Editor Crash to Desktop with us 3-3 freeway 3 [153740]
- Replies: 1
- Views: 322
Map Editor Crash to Desktop with us 3-3 freeway 3 [153740]
Map Editor crashes when selecting one of the new lane markings for network us 3-3 freeway 3. See video below for details:
https://www.youtube.com/watch?v=lS0mt-q ... e=youtu.be
*edit: fixed link. Couldn't embed video for some reason.
https://www.youtube.com/watch?v=lS0mt-q ... e=youtu.be
*edit: fixed link. Couldn't embed video for some reason.
- 10 Nov 2020 20:55
- Forum: Offtopic and other voices
- Topic: [FORUM NICK] The Official 'Change My Nick' Topic
- Replies: 661
- Views: 263580
Re: [FORUM NICK] The Official 'Change My Nick' Topic
Hi Mohegan,
Can you please change my name to RaulMtz?
Thank you!
Can you please change my name to RaulMtz?
Thank you!
- 29 Oct 2020 02:18
- Forum: Maps
- Topic: [REL] ProMods: Canada v1.2.4 updates and discussion
- Replies: 2221
- Views: 439090
Re: [WIP] ProMods: Canada version 1.x updates and discussion
What you guys have been doing looks awesome!
- 11 Nov 2019 18:03
- Forum: Maps
- Topic: [REL] PaZzMod (Legacy) V 1.4.07 | ATS 1.46
- Replies: 701
- Views: 224357
Re: [REL] PaZzMod V 1.1.12 - Rebuilds/Expansions in Southern CA & AZ
Looking fantastic. I was out there during the summer and it really gives the "feel" of being in Mexicali.
- 10 Nov 2019 17:06
- Forum: General discussion about the game
- Topic: Utah... sorta ain't good.
- Replies: 144
- Views: 12564
Re: Utah... sorta ain't good.
I'm surprised to see people complaining about the cities. I feel Utah did a great job with the cities (minus the mountain backdrop in SLC). Utah is mostly low density but large and expansive. SCS's rendition of the SLC+Ogden+Provo metro areas is I think the largest, actually urban/suburban area in t...