Search found 39 matches

by RaulMtz
16 Apr 2023 17:07
Forum: Help requests
Topic: Editing the Truck's Dashboard Texture
Replies: 2
Views: 723

Re: Editing the Truck's Dashboard Texture

Ah, gotcha. That makes it a bit more tough then. Thanks for the answer though!
by RaulMtz
14 Apr 2023 13:14
Forum: Help requests
Topic: Editing the Truck's Dashboard Texture
Replies: 2
Views: 723

Editing the Truck's Dashboard Texture

Moved to help requests as this is not a mod release Hi folks, I've been trying to take on a project to change the textures on each of the drivable trucks so that their speedometer shows up in kilometers as the main units. This is mainly meant to accompany a map mod where kilometers are the default ...
by RaulMtz
22 Apr 2022 13:56
Forum: General discussion about the game
Topic: ATS 1.44 Discussion
Replies: 821
Views: 98091

Re: ATS 1.44 Open Beta Discussion

Has anyone noticed how there are tons of bridges with gaps in their structure or even missing pillars? While I do really like many things about the California update, looks like whoever is working on this doesn't seem to be very good with their beam bridges or they rushed this stuff. I posted a bug ...
by RaulMtz
22 Apr 2022 13:18
Forum: Bugs 1.44
Topic: Bridge missing details on US-101 near Eureka
Replies: 2
Views: 394

Re: Bridge missing details on US-101 near Eureka

Here's another one which looks pretty off. Coord: -115465.12;13.49;-14436.89 https://i.imgur.com/pAT1sa6.jpg There seem to be quite a bit of bridges with issues similar to these but some of these are the worst offenders. While I understand most players might not notice, I know there are a lot of fol...
by RaulMtz
22 Apr 2022 03:16
Forum: Bugs 1.44
Topic: Bridge missing details on US-101 near Eureka
Replies: 2
Views: 394

Bridge missing details on US-101 near Eureka

Hey team! This isn't really a bug, but rather, just that this bridge looks really bad without the beams under the road surface. This is on US-101 near Eureka. Location coordinates: -117430.66;20.00;-22785.25 https://i.imgur.com/4hIdHCA.jpg May I recommend this? https://i.imgur.com/C0HJVJZ.jpg I adde...
by RaulMtz
09 Feb 2021 14:29
Forum: Bugs 1.40
Topic: Map Editor Crash to Desktop with us 3-3 freeway 3 [153740]
Replies: 1
Views: 322

Map Editor Crash to Desktop with us 3-3 freeway 3 [153740]

Map Editor crashes when selecting one of the new lane markings for network us 3-3 freeway 3. See video below for details:

https://www.youtube.com/watch?v=lS0mt-q ... e=youtu.be

*edit: fixed link. Couldn't embed video for some reason.
by RaulMtz
10 Nov 2020 20:55
Forum: Offtopic and other voices
Topic: [FORUM NICK] The Official 'Change My Nick' Topic
Replies: 661
Views: 263580

Re: [FORUM NICK] The Official 'Change My Nick' Topic

Hi Mohegan,

Can you please change my name to RaulMtz?

Thank you!
by RaulMtz
29 Oct 2020 02:18
Forum: Maps
Topic: [REL] ProMods: Canada v1.2.4 updates and discussion
Replies: 2221
Views: 439090

Re: [WIP] ProMods: Canada version 1.x updates and discussion

What you guys have been doing looks awesome!
by RaulMtz
11 Nov 2019 18:03
Forum: Maps
Topic: [REL] PaZzMod (Legacy) V 1.4.07 | ATS 1.46
Replies: 701
Views: 224357

Re: [REL] PaZzMod V 1.1.12 - Rebuilds/Expansions in Southern CA & AZ

Looking fantastic. I was out there during the summer and it really gives the "feel" of being in Mexicali.
by RaulMtz
10 Nov 2019 17:06
Forum: General discussion about the game
Topic: Utah... sorta ain't good.
Replies: 144
Views: 12564

Re: Utah... sorta ain't good.

I'm surprised to see people complaining about the cities. I feel Utah did a great job with the cities (minus the mountain backdrop in SLC). Utah is mostly low density but large and expansive. SCS's rendition of the SLC+Ogden+Provo metro areas is I think the largest, actually urban/suburban area in t...

Go to advanced search