Search found 180 matches

by Topolino.
24 Apr 2020 10:19
Forum: Maps
Topic: [WIP] EuRoadNet
Replies: 58
Views: 10108

Re: [WIP] EuRoadNet

Please have a look at our blog to get an idea of what to expect in the first version.
by Topolino.
18 Apr 2020 08:31
Forum: Linux Beta Testing
Topic: Successful launch of map editor in Linux
Replies: 2
Views: 578

Re: Successful launch of map editor in Linux

Thank you for that.
Tested in 1.36/1.37 with Ubuntu-based distributions (Mint 19.3, Kubuntu 20.04, Xubuntu 19.10), I had to add the following launch options in Steam:

Code: Select all

PROTON_NO_D3D11=1 %command% -no-cef-sandbox -edit europe
With these options, the map editor works without major problems for me.
by Topolino.
10 Apr 2020 12:08
Forum: Map assets
Topic: [WIP][ALPHA 0.2] Custom Company
Replies: 55
Views: 10692

Re: [WIP][ALPHA 0.2] Custom Company

Great that you're back! :-)
A nice idea would be not to limit this mod to companies, but to add also custom truck shops, repair shops, and job agencies.
by Topolino.
28 Feb 2020 09:32
Forum: Maps
Topic: [REL][DISC][1.35-1.36] GerMap v1.21 [upd. 2020-02-28]
Replies: 62
Views: 15158

Re: [REL][DISC][1.35-1.36] GerMap v1.21 [upd. 2020-02-28]

I didn’t want to release another version of the map because I wanted to add it to our bigger project EuRoadNet , but some new invisible walls at B203/B76 interchange have been detected, so I decided to release another version which fixes this so that you won’t be forced to download the whole EuRoadN...
by Topolino.
16 Feb 2020 08:51
Forum: Maps
Topic: [WIP] EuRoadNet
Replies: 58
Views: 10108

Re: [WIP] EuRoadNet

Let's say, it's our own decision how we use our time.

@@vboba89: I can't say when it's gonna be released.
Currently, we have no plans for the Balkan.
by Topolino.
16 Feb 2020 08:07
Forum: Maps
Topic: [WIP] EuRoadNet
Replies: 58
Views: 10108

Re: [WIP] EuRoadNet

Yes, you'll be able to make deliveries to the construction side of the airport. :-)
by Topolino.
15 Feb 2020 19:50
Forum: Maps
Topic: [WIP] EuRoadNet
Replies: 58
Views: 10108

Re: [WIP] EuRoadNet

Another new entry in our EuRoadNet blog: This time we were Expanding Germany's Capital Berlin (click on the link to open the blog). Expanding Germany's capital In our upcoming map mod for Euro Truck Simulator 2, we also took care of the newer parts of SCS’s Germany and expanded and improved some of ...
by Topolino.
11 Feb 2020 20:34
Forum: Map assets
Topic: [REL] New German Road Sign Pack
Replies: 21
Views: 3382

Re: [REL] New German Road Sign Pack

This is a mod for map developers which allows them to use more realistic signs. Every map developer can use this for his map, also if you develop on ProMods.
But if you are just a player of maps, this won't be useful for you.
by Topolino.
06 Feb 2020 19:40
Forum: Maps
Topic: [REL][DISC][1.35-1.36] GerMap v1.21 [upd. 2020-02-28]
Replies: 62
Views: 15158

Re: [REL][WIP]["DISC"][1.35-1.36] GerMap v1.2 [upd. 2019-09-22]

Are there still bugs in GerMap 1.2? We haven't noticed any. If you still find bugs, please report them.
Thank you. ;-)
by Topolino.
04 Feb 2020 17:13
Forum: Maps
Topic: [WIP] EuRoadNet
Replies: 58
Views: 10108

Re: [WIP] EuRoadNet

@vbob89: I also noticed that SCS roads are way too wide and I would really love if they would be more narrow to have more challenge, but this would take LOTS of work to be done: The road sequences have to be edited with an 3d graphics editor, also all prefabs (crossings, interchanges, ...). So it wo...

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