Search found 20 matches

by SgtBreadStick
26 Jun 2020 20:10
Forum: Bugs 1.38 (Open Beta)
Topic: Tree in road at Calais [0119979]
Replies: 2
Views: 248

Tree in road at Calais [0119979]

Game Version: 1.38.0.18s
Tree in road @ Calais ;[26/06/2020 21:05] (sec-0008-0002);-30225.6;18.2861;-5206.23;-1.24022;-0.00123865

Always reproducable
Windows 10 (2004) x64
Image
by SgtBreadStick
14 May 2020 18:00
Forum: General discussion about the game
Topic: FMOD Discussion [ETS2]
Replies: 330
Views: 35129

Re: FMOD Discussion [ETS2]

Ignore this, found the issue
by SgtBreadStick
12 May 2020 20:10
Forum: Others
Topic: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)
Replies: 1667
Views: 589147

Re: Virtual Speditor Program - Job scheduler program (Upd. 09.05.2020)

Hello,
The cargos for frieght market "volvo_tr" and "scania_tr" is missing, I've looked through virtual speditor and the cargo lists and i cannot find it in the program anymore.
Really strange. (I've used multiple map versions and different versions of speditor, including the latest)
by SgtBreadStick
22 Apr 2020 23:42
Forum: Feature Wishlists and Suggestions
Topic: Changing the "Vision" paint on Renault T
Replies: 3
Views: 305

Re: Changing the "Vision" paint on Renault T

Yea, it does look a little awkward but it to be fair looks better like that than it does with the above haha.
by SgtBreadStick
13 Apr 2020 20:34
Forum: Feature Wishlists and Suggestions
Topic: Changing the "Vision" paint on Renault T
Replies: 3
Views: 305

Changing the "Vision" paint on Renault T

The current "Vision" paint on the Renault T doesn't really look that nice when it comes to the front and in terms of quality. I think it would be really nice if it was changed or "remastered" to look really nice on the Renault T and maybe on other trucks too. As shown in the photo below you can see ...
by SgtBreadStick
03 Nov 2019 12:01
Forum: Feature Wishlists and Suggestions
Topic: Brake auto-holding option in Gameplay Settings
Replies: 0
Views: 120

Brake auto-holding option in Gameplay Settings

When Simple-Automatic transmission is selected, when you come to a stop, the brakes are held on automatically without user interaction. Maybe a toggle-able option in Gameplay settings for those who would use Real-Automatic but still would want the auto-holding brakes. I find it particularly useful w...
by SgtBreadStick
08 Oct 2019 22:11
Forum: Maps
Topic: [REL] Test Track for Physics Evaluations
Replies: 15
Views: 3042

Re: [REL] Test Track for Physics Evaluations

Like the person above said, This map mod is brilliant, I haven't found any other like this and it is unfortunate it no longer works. I don't know if you're active anymore as it seems you've been gone a while, but would you update this to work again at some point? I used to have another test track ma...
by SgtBreadStick
02 Aug 2019 01:25
Forum: Help requests
Topic: ui::text_common Issues with localisation on dash display
Replies: 2
Views: 146

Re: ui::text_common Issues with localisation on dash display

Just going to bump this to see if anyone can help out.
Anything to help is appreciated.
by SgtBreadStick
27 Jul 2019 20:23
Forum: Bugs 1.35
Topic: News no longer works on Profile Screen
Replies: 2
Views: 166

News no longer works on Profile Screen

The news & dlc section is always blank with error "[net] LINK ERRO: Not found." all of a sudden. Not only that, the game.crash.txt keeps being written to everytime i close the game. Game Ver: 1.35.1.17s Game Log: https://pastebin.com/0WukndV8 Game Crash: https://pastebin.com/SmNTg3XL Always reproduc...
by SgtBreadStick
22 Jul 2019 19:00
Forum: Help requests
Topic: ui::text_common Issues with localisation on dash display
Replies: 2
Views: 146

ui::text_common Issues with localisation on dash display

Hello guys, I am currently having the issue where i want to have mph or km/h on a new line in the dashboard display, however it stays as km/h or doesn't change when i have it as separate "ui::text_common" child. But if i put them together (which causes issues and makes it really ugly) it works. I do...

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