This is not bad mods.
I've noticed this on the Lode King trailers with the almond boxes too. Mod free beta testing profile. Textures are good on SCS default flatbed and dropdeck without sliding tarp.
I didn't report it because I figured that SCS was already aware of something egregious like this.
Search found 1566 matches
- 25 Apr 2024 03:09
- Forum: Bugs 1.50 (Experimental Beta)
- Topic: [1.50.0.98s] Loading textures and company logos are missing on the trailers
- Replies: 2
- Views: 101
- 25 Apr 2024 00:54
- Forum: Bugs 1.50 (Experimental Beta)
- Topic: [1.50.0.98s] Missing configuration for these skins INTER LT S13
- Replies: 3
- Views: 123
Re: [1.50.0.98s] Missing configuration for these skins INTER LT S13
I thought it was just the missing accessory for the S13 painted bumper but it seems that accessory line needs added to all the skins. Thanks for the correction.
- 25 Apr 2024 00:30
- Forum: General discussion about the game
- Topic: ATS 1.50 Update Experimental Beta Discussion
- Replies: 842
- Views: 161655
Re: ATS 1.50 Update Experimental Beta Discussion
@dkasper00
I don't know what the big deal is when they release an update to the EOB like you mentioned in a previous post.
I'm glad that we're getting them and things are getting fixed.
I don't know what the big deal is when they release an update to the EOB like you mentioned in a previous post.
I'm glad that we're getting them and things are getting fixed.
- 25 Apr 2024 00:28
- Forum: Bugs 1.50 (Experimental Beta)
- Topic: [1.50.0.98s] Missing configuration for these skins INTER LT S13
- Replies: 3
- Views: 123
Re: [1.50.0.98s] Missing configuration for these skins INTER LT S13
Already reported.
viewtopic.php?t=328911
Fix will be coming in a future update. Nowhere did it say the next update.
viewtopic.php?t=328911
Fix will be coming in a future update. Nowhere did it say the next update.
- 24 Apr 2024 16:33
- Forum: General discussion about the game
- Topic: ATS 1.50 Update Experimental Beta Discussion
- Replies: 842
- Views: 161655
Re: ATS 1.50 Update Experimental Beta Discussion
@Rocket455Man
Turn on HDR in your Windows Display settings?
Turn on HDR in your Windows Display settings?
- 24 Apr 2024 15:49
- Forum: General discussion about the game
- Topic: Nebraska Discussion Thread
- Replies: 1299
- Views: 260241
Re: Nebraska Discussion Thread
Absolutely stoked about the new dynamic unloading/loading points for grain hoppers! Great job in doing this.
Will this be retrofitted with some of the older prefabs by chance like Sugar Beets in Montana as an example?
Will this be retrofitted with some of the older prefabs by chance like Sugar Beets in Montana as an example?
- 24 Apr 2024 12:39
- Forum: Bugs 1.50 (Experimental Beta)
- Topic: Freightliner Cascadia Turn Signal Flares Barely Visible
- Replies: 1
- Views: 539
Re: Freightliner Cascadia Turn Signal Flares Barely Visible
Sorry for this but I don't think SCS has looked at this yet, or it may be known already but this issue is not fixed in the latest beta release.
Screenshot is using camera 7 to view the turn signal area.
[ external image ]
Screenshot is using camera 7 to view the turn signal area.
[ external image ]
- 22 Apr 2024 23:05
- Forum: Technical Problems
- Topic: 1.50 - Crash when loading "Mod Manager"
- Replies: 15
- Views: 1117
Re: 1.50 - Crash when loading "Mod Manager"
Instead of unsubbing from all mods that you're subscribed to on Steam just add this into your launch options: -noworkshop This will prevent any Workshop mods from loading into the game. I personally use this when testing so I don't have to go back and subscribe to 60+ mods that get rotated in and ou...
- 22 Apr 2024 12:59
- Forum: General discussion about the game
- Topic: ATS 1.50 Update Experimental Beta Discussion
- Replies: 842
- Views: 161655
Re: ATS 1.50 Update Experimental Beta Discussion
In the game....no.
In real life....absolutely yes.
In real life....absolutely yes.
- 20 Apr 2024 15:30
- Forum: Gameplay Questions
- Topic: dealerships
- Replies: 2
- Views: 463
Re: dealerships
Not a typo. Road networks may be similar to real life in spots, cities are named after real life cities along with the aforementioned road network. Game scaling limits what can be added to a city. Companies that exist in a said city may not be there in real life. I see no issue with the Internationa...