Search found 1523 matches

by jarryed
27 Mar 2024 16:14
Forum: General discussion about the game
Topic: ATS 1.50 Speculation Thread
Replies: 658
Views: 153276

Re: ATS 1.50 Speculation Thread

I've returned to my baseline of expectations: -We might get Cali 3 No might about it. It is already confirmed to be coming with 1.50. California Rework - California Trucking #4 "Today we're happy to share with you the final blog on Phase 3 of the California Rework project, which we are excited...
by jarryed
26 Mar 2024 00:52
Forum: General discussion about the game
Topic: ATS 1.50 Speculation Thread
Replies: 658
Views: 153276

Re: ATS 1.50 Speculation Thread

Following the breadcrumbs that SCS left in their statements is not creating my own expectations. For you to even mention that shows that you are just going to defend SCS no matter what. That is your right. Doesn't mean I have to agree with you. I actually don't in this case. I'm not oblivious to the...
by jarryed
26 Mar 2024 00:22
Forum: General discussion about the game
Topic: ATS 1.50 Speculation Thread
Replies: 658
Views: 153276

Re: ATS 1.50 Speculation Thread

I'm not laying the blame on any youtubers here as bad as we know that two certain channels are. I personally don't watch them and never will. I'm laying the blame squarely on SCS. They hyped this train up over the past couple of years. More recently they have hyped this update to be something more t...
by jarryed
25 Mar 2024 19:38
Forum: General discussion about the game
Topic: ATS 1.50 Speculation Thread
Replies: 658
Views: 153276

Re: ATS 1.50 Speculation Thread

Totally disappointed. It was hyped to make it seem like DX12 was coming and now SCS has punched us in the gut. Not a good feeling.

This news is not going to go over well. Also shouldn't have taken this long to state it was never coming to begin with.
by jarryed
17 Mar 2024 16:04
Forum: Bugs 1.49
Topic: Bug report "visibility area children count overflow detected" (sorry no game log)
Replies: 5
Views: 1137

Re: Bug report "visibility area children count overflow detected" (sorry no game log)

As you mentioned mods this might be tagged as [MOD] because you haven't posted a game log.

Remember that you need to follow the Bug Reporting Process
by jarryed
17 Mar 2024 15:00
Forum: Others
Topic: [REL] Improved Weather ATS Edition V1.0
Replies: 10
Views: 3124

Re: [REL] Improved Weather ATS Edition V1.0

CharlesVanNes wrote: 17 Mar 2024 14:54 No one can/will answer my question?
More than likely not compatible with Frosty ATS.
by jarryed
16 Mar 2024 15:40
Forum: General discussion about the game
Topic: ATS 1.50 Speculation Thread
Replies: 658
Views: 153276

Re: ATS 1.50 Speculation Thread

seems Pavel was not so optimistic to bring DX12 and multicore together, i'm counting more to multicore to come in 1.51 or 1.52, no longer than it, leaving 2025 to the other improvements that could not be achieved with our current engine. In my opinion it would be absolute waste of time to go to DX1...
by jarryed
10 Mar 2024 16:59
Forum: Others
Topic: (UPDATED 17.03.2024) Better Flares v4.4.1 [ATS v1.49]
Replies: 56
Views: 11421

Re: (UPDATED 08.03.2024) Better Flares v4.4 [ATS v1.49]

Those link do work. Make sure you have cookies enabled in the lower right corner of the forum page.
by jarryed
10 Mar 2024 15:59
Forum: Others
Topic: (UPDATED 17.03.2024) Better Flares v4.4.1 [ATS v1.49]
Replies: 56
Views: 11421

Re: (UPDATED 08.03.2024) Better Flares v4.4 [ATS v1.49]

Thank you for the update!
by jarryed
04 Mar 2024 20:37
Forum: Others
Topic: (UPDATED 17.03.2024) Better Flares v4.4.1 [ATS v1.49]
Replies: 56
Views: 11421

Re: (UPDATED 02.03.2024) Better Flares v4.3.1 [ATS v1.49]

Another bug report.

This is what happens when turning on the parking lights with the T680 2022 100th Anniversary. When headlights are enabled the interior high beam set also stays orange until bright lights are enabled.

[ external image ]

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