Search found 153 matches
- 17 Mar 2024 15:28
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40108
- Views: 4500696
Re: SCS General Discussion Thread
Moza's introduced a truck wheel (400mm/16"), a mount that's angle-adjustable and is going to be introducing a stalk addon that has wiper and signal stalks later this year. I might finally ditch my noisy Driving Force GT at that point.
- 01 Mar 2024 16:21
- Forum: Offtopic and other voices
- Topic: [FORUM NICK] The Official 'Change My Nick' Topic
- Replies: 661
- Views: 264128
Re: [FORUM NICK] The Official 'Change My Nick' Topic
Hello!
Could my nick be changed to "Renshaw" please? Just drop the "Gamer" bit. Thanks!
Could my nick be changed to "Renshaw" please? Just drop the "Gamer" bit. Thanks!
- 20 Feb 2024 03:20
- Forum: Help center - player to player
- Topic: FOV slider question
- Replies: 2
- Views: 584
Re: FOV slider question
If you're using multiple monitors I don't believe the FOV slider in-game has any effect at all. The slider is for single monitor FOV only, so whatever you set in the multimon config file will be the one that's used.
- 18 Dec 2023 02:56
- Forum: Help center - player to player
- Topic: Monitor issue
- Replies: 1
- Views: 451
Re: Monitor issue
Which multimon mode are you using? You can find the setting in your config.cfg file which is in the Documents/ATS folder. It'll be listed as uset r_multimon_mode "4" if you're in mode 4. I use mode 4 because it allows full control over the settings. Mode 2 is a default setting which doesn'...
- 15 Sep 2023 12:40
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40108
- Views: 4500696
Re: SCS General Discussion Thread
So, in the SCS email I got today announcing Arkansas, they have an image for Kansas. Oops.
edit: for clarity
edit: for clarity
- 05 Aug 2023 16:35
- Forum: Technical Problems
- Topic: Truck unable to move uphill
- Replies: 2
- Views: 807
Re: Truck unable to move uphill
If lifting the rear suspension fixed it, the trailer probably got stuck on the road geometry. I'd had that happen with the heavy haul trailers before. Very rare, but it's happened. There could be a slight misalignment with the collision model for the road, or it could be due to the slope of the road.
- 13 Jul 2023 19:42
- Forum: Technical Problems
- Topic: Game speed tied to Frame Rate
- Replies: 12
- Views: 956
Re: Game speed tied to Frame Rate
Tried the above test, game worked fine. I believe it's the uset t_averaging_window_length "20" command. I had this set at 300, and it was working fine since I changed it to solve an issue I was having. Something may have changed in a recent patch; I don't know. I set it back to 20 and used...
- 13 Jul 2023 16:53
- Forum: Technical Problems
- Topic: Game speed tied to Frame Rate
- Replies: 12
- Views: 956
Re: Game speed tied to Frame Rate
I can confirm I am having this same issue, in ETS2 as well. Neither game has mods installed. Running an AMD 5800x with a AMD 5700XT video card, and triple monitors. I just confirmed this issue while parked, and moving the camera left out of the cab, and back over to the right. As my FPS increases/de...
- 13 Jul 2023 01:58
- Forum: Help center - player to player
- Topic: purple and white checkered texture in the back ground /sky
- Replies: 1
- Views: 2148
Re: purple and white checkered texture in the back ground /sky
Try verifying the game files in Steam. In your library, right click on ATS, choose "Properties", "Installed Files", and then "Verify Integrity of Game Files." If that doesn't help, it may be a mod, or things leftover from a mod.
- 25 Jun 2023 10:03
- Forum: Help center - player to player
- Topic: Attn: Real World Dry Van Drivers ...
- Replies: 7
- Views: 673
Re: Attn: Real World Dry Van Drivers ...
I'd love to see some fluid dynamics animations or wind tunnel videos demonstrating how it disrupts the airflow. The whole aero system that's part of seems to be very effective at reducing fuel consumption.