Search found 175 matches

by xeviax99
26 Mar 2020 12:25
Forum: General discussion about the game
Topic: ATS teasers - entry at your own risk (danger of insomnia, anxiety etc.)
Replies: 8697
Views: 625353

Re: ATS teasers - entry at your own risk (danger of insomnia, anxiety etc.)

Generally, the 1.37 beta should hit the end this week. But due to the current situation, I've my doubts.
by xeviax99
22 Mar 2020 20:07
Forum: General discussion about the game
Topic: ETS2 teasers - consult your doctor before entering
Replies: 7398
Views: 522481

Re: ETS2 teasers - consult your doctor before entering

yiannis , those areas are at the side of the map & completely separate from the maps. People travel there a lot less than in Germany. So train the new employees in those areas is safe as well as productive. I only took some cargo on those islands a couple of times but I have to pass Germany every t...
by xeviax99
20 Mar 2020 07:47
Forum: Trucks
Topic: [REL] Next Generation Scania P G R S [v.2.0. 05.12.2019]
Replies: 1313
Views: 317364

Re: [REL] Next Generation Scania P G R S [v.2.0. 05.12.2019]

@Eugene , please make this mod standalone. I like this mod, but as it replaces the base game truck & all my previous truck looks corrupted like missing some parts. But I also want to use them.
by xeviax99
13 Mar 2020 15:27
Forum: Help requests
Topic: .mat files - can someone explain?
Replies: 24
Views: 12864

Re: .mat files - can someone explain?

Is there any way to save .mat files in a specific location in blender 2.8? If there is, how can I do it?
by xeviax99
13 Mar 2020 11:59
Forum: Help requests
Topic: [help] DDS issues please help
Replies: 4
Views: 125

Re: [help] DDS issues please help

First, you need the paint job template of that truck. Edit the dds file in photoshop or gimp. Remove the painted area with respect to the template which annoys you & save the file.
by xeviax99
13 Mar 2020 07:33
Forum: Help requests
Topic: [SOLVED]Metallic Paintjob Issue.
Replies: 3
Views: 126

Re: Metallic Paintjob Issue.

@MrCapital , Can you tell me how to check that ,please?
by xeviax99
12 Mar 2020 19:40
Forum: Help requests
Topic: [SOLVED]Metallic Paintjob Issue.
Replies: 3
Views: 126

[SOLVED]Metallic Paintjob Issue.

I'm trying to make metallic paintjob for a mod. But it shows the following errors in the gamelog.txt <ERROR> [dx11] Unable to map attribute (v.tex_coord_1) <ERROR> [dx11] Unable to map attribute (v.tex_coord_2) <ERROR> [dx11] Failed to create vertex input layout! So I open the model in the blender &...
by xeviax99
09 Mar 2020 18:50
Forum: Help requests
Topic: Tesla Semi for ATS 1.36
Replies: 14
Views: 1238

Re: Tesla Semi for ATS 1.36

The owner is Frank Peru. But a while ago I asked permission about another mod & never get any reply. So I didn't share any of his mods after edit. But if anyone can get the permission I am willing to share the edited definition & texture with them. I can work with def & texture but not good with ble...
by xeviax99
08 Mar 2020 21:32
Forum: Help requests
Topic: Tesla Semi for ATS 1.36
Replies: 14
Views: 1238

Re: Tesla Semi for ATS 1.36

When the normal map option is disabled it just works fine. I need help to edit the blender model (wiper animation & normal maps), def & texture are already edited for 1.36. Already unlock the whole mod.
Image
by xeviax99
04 Mar 2020 08:18
Forum: Help requests
Topic: Tesla Semi for ATS 1.36
Replies: 14
Views: 1238

Re: Tesla Semi for ATS 1.36

I used to drive tesla semi in 1.35, which needs a little bit editing of definition & texture. But in 1.36 it looks like this.
Image

Go to advanced search