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by J.Random
19 Apr 2024 11:16
Forum: Bugs 1.50 (Experimental Beta)
Topic: San Jose - Hogwarts entrance
Replies: 0
Views: 146

San Jose - Hogwarts entrance

(sec-0029-0002);-113884;15.0561;-6903.32;-2.80882;-0.33495

Traffic enters maintenance depot, follows red arrow and despawns near the wall.

[ external image ]
by J.Random
18 Apr 2024 19:27
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 744
Views: 134151

Re: ATS 1.50 Update Experimental Beta Discussion

lol, if I force the game to create a new config, it trolls me with 39 (thirty nine)% scaling and an absolute meme for the rest of the settings by default. :lol:
by J.Random
17 Apr 2024 09:44
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 744
Views: 134151

Re: ATS 1.50 Update Experimental Beta Discussion

Did they bork mirrors? I think they borked mirrors a bit. Traffic headlight flares are only visible in mirrorcams at night, not in normal mirrors (at least with g_phys_mirrors set).
by J.Random
16 Apr 2024 14:49
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 744
Views: 134151

Re: ATS 1.50 Update Experimental Beta Discussion

Particularly report issues with AI merging and hitting each other. I'm sorry, but... LOL. On merging, specifically: SCS experimented with it in Iberia. Either they removed yield triggers on merge lanes, or made AI ignore them, relying on basic collision avoidance checks, which the game isn't able t...
by J.Random
16 Apr 2024 14:17
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 744
Views: 134151

Re: ATS 1.50 Update Experimental Beta Discussion

So much talk about AI while the update isn't about AI and nothing AI-related is going to be fixed any time soon. :mrgreen: Meanwhile, slight regression in the new UI which seems to be new: opening Route Advisor sometimes causes frame time spike to some ridiculous values, causing a very much visible ...
by J.Random
15 Apr 2024 08:59
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 744
Views: 134151

Re: ATS 1.50 Update Experimental Beta Discussion

I'm pretty sure that if this weird behavior had anything to do with clutch simulation - it would also happen under acceleration, when shifting up, instead of only when braking. Besides, dropping engine rpm to idle wouldn't make sense even then. And near-instant rpm drop doesn't even make sense physi...
by J.Random
13 Apr 2024 14:29
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 744
Views: 134151

Re: ATS 1.50 Update Experimental Beta Discussion

What's up with automatic gearbox mode constantly dropping to idle rpm for about a second before shifting down under engine brake? Slows down to ~1000 => instadrop to 600 and pauses there => downshifts and instantly goes to ~1500, rinse and repeat. Very annoying. And especially weird on new (-ish) Vo...
by J.Random
12 Apr 2024 16:28
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 744
Views: 134151

Re: ATS 1.50 Update Experimental Beta Discussion

jarryed wrote: 12 Apr 2024 16:04 From my earlier post about light poking through the tunnels being fixed.
That's just "far shadows" result, methinks. Tunnels still need much better lighting. And probably some sort of area AO.
by J.Random
11 Apr 2024 19:14
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 744
Views: 134151

Re: ATS 1.50 Update Experimental Beta Discussion

Hmmmm. I wonder. Does the game cache UI elements, and do they have some sort of TTL attached to them after expiration of which they get thrown out of cache? Also, did SCS touch trailer legality rules lately? I could swear that 53" Lode King stepdeck (tri+lift) was perfectly acceptable in CA bef...
by J.Random
10 Apr 2024 13:02
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 744
Views: 134151

Re: ATS 1.50 Update Experimental Beta Discussion

Some initial impressions: - AA looks marginally better. Edge-shimmering and moire have not been eliminated, it's visible even in the "desktop" scene, even at 400%+SMAA+TAA-always-soft, but it's an improvement anyway. - not a fan of the new UI. Gray-on-gray color scheme is a bit too minimal...

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