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by jyry
26 Dec 2020 19:34
Forum: Maps
Topic: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.49.1.4 Summer Map Update 28 Nov 23
Replies: 3707
Views: 667226

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.39 Winter Map Fix 26/12/20

@hawkbs thank you for your work on this fantastic map and I wish you good luck in the new year :)
by jyry
11 Dec 2020 23:34
Forum: Maps
Topic: [REL] Desert Truck Map 1.0
Replies: 15
Views: 8253

Re: [REL] Desert Truck Map 1.0

that's exactly what i needed, thank you
by jyry
07 Dec 2020 17:29
Forum: General discussion about the game
Topic: Why doesn't physics work at ATS? non-functional "Runaway Ramps"
Replies: 66
Views: 6875

Re: Why doesn't physics work at ATS? non-functional "Runaway Ramps"

Even if I ignore the properties of the surface and tires on the ramp, the deceleration is caused by gravity on these very inclined ramps as well, and this does not work at all in ats. So when you go uphill, mass has no real effect at all, physics just doesn't work. This is mainly the goal of my mess...
by jyry
06 Dec 2020 14:48
Forum: General discussion about the game
Topic: I STOP PLAYING FOR THE DAY IN PROTEST.... LOL
Replies: 24
Views: 2557

Re: I STOP PLAYING FOR THE DAY IN PROTEST.... LOL

@murdoch82 I fully agree with you, AI doesn't work well at all and makes the game difficult to play. I also don't understand that everything that doesn't matter improves in the game and the essential things are done completely wrong and remain unchanged.
by jyry
06 Dec 2020 14:35
Forum: General discussion about the game
Topic: Why doesn't physics work at ATS? non-functional "Runaway Ramps"
Replies: 66
Views: 6875

Why doesn't physics work at ATS? non-functional "Runaway Ramps"

I believe that the basis of the simulator is a physical model. Unfortunately, it doesn't work at all in ATS. A shocking example is the non-functional "Runaway Ramps". Isn't it silly to add "Runaway Ramps" to a game even if it doesn't work at all? Here's how stupid the game behave...
by jyry
06 Dec 2020 13:14
Forum: Maps
Topic: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.49.1.4 Summer Map Update 28 Nov 23
Replies: 3707
Views: 667226

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.38 Winter Map 18/7/20

I think the changes in light at 1.40 are so crucial that it will require as much work as creating the map again. I am based on SCS information ("The team still has a ton of work ahead of them to adjust with many models and textures to the new system"...) that big changes in models and text...
by jyry
06 Dec 2020 09:34
Forum: Maps
Topic: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.49.1.4 Summer Map Update 28 Nov 23
Replies: 3707
Views: 667226

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.38 Winter Map 18/7/20

I'm afraid this map is dead based on what the author wrote earlier ... I understand that map updates are very laborious and frequent, so keeping the map up to date is an impossible task.
Fortunately, we can use the old version of the game and continue driving on the Dalton Highway :)
by jyry
30 Nov 2020 18:48
Forum: Truck accessories
Topic: 3D Interior Mod for ATS (beta)
Replies: 77
Views: 52196

Re: 3D Interior Mod for ATS (beta)

I admire all the creators of the mod. The endless process of updating the mod would kill me. And if I had to worry about mod updates, I wouldn't have time to play anymore :o . Unfortunately, making a mod for a SCS game is a never-ending job, thank you to everyone who is so hardworking and improves t...
by jyry
23 Nov 2020 13:47
Forum: Technical Problems
Topic: Thrustmaster Coding Required
Replies: 5
Views: 362

Re: Thrustmaster Coding Required

Hi, I use (plug and play, nothing more needed) Thrustmaster T150 Pro + win 10 with ETS2/ATS and works perfect... ;)
by jyry
15 Nov 2020 19:56
Forum: Maps
Topic: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.49.1.4 Summer Map Update 28 Nov 23
Replies: 3707
Views: 667226

Re: [REL]Dalton and Elliot Hwy Extreme 1:1 Scale ATS Ver 1.38 Winter Map 18/7/20

if anyone knew a simple way to get DALTON started in version 1.39, please write here

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