Search found 278 matches

by fisherjb
22 Sep 2020 19:44
Forum: Maps
Topic: [WIP] ProMods: Canada version 1.x updates and discussion
Replies: 794
Views: 80327

Re: [WIP] ProMods: Canada version 1.x updates and discussion

@Cranlet That's a known bug but forgot to change, whoopsie :lol:
by fisherjb
22 Sep 2020 19:22
Forum: Maps
Topic: [WIP] ProMods: Canada version 1.x updates and discussion
Replies: 794
Views: 80327

Re: [WIP] ProMods: Canada version 1.x updates and discussion

Some scenic screens of Abbotsford and it surroundings ;) https://i.imgur.com/WUxQSek.png https://i.imgur.com/iEJMVyf.png https://i.imgur.com/SNJWaay.png https://i.imgur.com/KZWVjEO.png https://i.imgur.com/fMmMNIS.png https://i.imgur.com/w56ozBW.png *Also credits to all the sign guys
by fisherjb
15 Sep 2020 17:05
Forum: General discussion about the game
Topic: Colorado Discussion Thread
Replies: 1482
Views: 94912

Re: Colorado Discussion Thread

Am I the only one who is in a doubt if I should go for US550 or I70 for the first trip? 😂
by fisherjb
19 Aug 2020 08:36
Forum: Maps
Topic: [WIP] ProMods: Canada version 1.x updates and discussion
Replies: 794
Views: 80327

Re: [WIP] ProMods: Canada version 1.x updates and discussion

@Marcello Julio Yeah file structure will be the same and no we don't know yet the file size (because of missing signs etc). But it will be a lot less than the ets2 version for sure
by fisherjb
11 Aug 2020 10:47
Forum: Maps
Topic: Grand Canyon Rebuild (Released!)
Replies: 41
Views: 9113

Re: Grand Canyon Rebuild (Released!)

@jamaicantrucker1 I don't think so. It shouldn't need high priority at all.
by fisherjb
27 Jul 2020 16:48
Forum: Maps
Topic: [WIP] New York Rebuild for C2C
Replies: 27
Views: 4120

Re: [WIP] New York Rebuild for C2C

Thank you for the tips! For the brush, how should I use it? Should I make it change to another grass texture? So far I have only used the brush to remove detail vegetation, I am not sure how to use it properly for visual purposes. Well it's what you want. You have lots of wild grasses and low/high ...
by fisherjb
26 Jul 2020 13:03
Forum: Maps
Topic: [WIP] New York Rebuild for C2C
Replies: 27
Views: 4120

Re: [WIP] New York Rebuild for C2C

good start, two tips. 1: You miss shoulders on some roads. 2: Try to experiment with the brush tool to make the grasses less repetitive
by fisherjb
20 Jul 2020 17:58
Forum: Maps
Topic: [WIP] ProMods: Canada version 1.x updates and discussion
Replies: 794
Views: 80327

Re: [WIP] ProMods: Canada version 1.x updates and discussion

Trucker_71 Nah we for sure like a challenge. It wouldn't make any sense to not make Sumas tbh, abbotsford is right above it and it's one (maybe the) coolest border in the area we cover. I've tested the whole stretch and it's very nice to drive it. Hope you will like it when you drive too😉 And it's ...
by fisherjb
20 Jul 2020 16:56
Forum: Maps
Topic: [WIP] ProMods: Canada version 1.x updates and discussion
Replies: 794
Views: 80327

Re: [WIP] ProMods: Canada version 1.x updates and discussion

Trucker_71 and flight50 I'm gonna make an end on this discussion. It seems like we are debating about a none issue here. So I have taken screenshots at topview from the border in the editor (while I can't share 3d pictures because of missing signs). Ingame border: https://i.imgur.com/mlfLz6a.png Re...
by fisherjb
20 Jul 2020 05:02
Forum: Maps
Topic: [WIP] ProMods: Canada version 1.x updates and discussion
Replies: 794
Views: 80327

Re: [WIP] ProMods: Canada version 1.x updates and discussion

My screen shot shows southbound as does bricksathome's bottom picture. If yo look to the right in that pictire, where that long building is, is where the southbound truck route is. Trucks are not allowed where the cars go. In the same image the red line is where the northbound trucks come out into ...

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