Search found 210 matches
- 10 May 2021 07:33
- Forum: General discussion about the game
- Topic: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
- Replies: 6887
- Views: 879228
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
I don't like agricultural inspection stations at all. This brings the game closer to reality, but I think that many will hate them.
- 10 May 2021 04:51
- Forum: Feature Wishlist and Suggestions
- Topic: Poll: Paying SCS for ATS Enhanced Simulation Add-On
- Replies: 27
- Views: 4077
Re: Poll: Paying SCS for ATS Enhanced Simulation Add-On
Something I agree with, but other points don't interest me. It will take much less than three hours to change a wheel (I hope every driver has a jack). I agree that you cannot sleep in day cabs, but then you need to increase the density of motels and even more - the number of other parking lots so t...
- 03 May 2021 01:29
- Forum: Feature Wishlist and Suggestions
- Topic: Advanced simulation of diesel engine and exhaust emissions systems
- Replies: 5
- Views: 1774
Re: Advanced simulation of diesel engine and exhaust emissions systems
I agree I would like to benefit from using a retarder or an engine brake at least in the form of reduced brake pad wear.
- 28 Apr 2021 11:11
- Forum: Feature Wishlist and Suggestions
- Topic: Wishlists Megathread
- Replies: 4724
- Views: 729995
Re: Wishlists Megathread
This means that the pedestrian mode is all the more necessary to move the dollies. Thanks for the clarification! I didn't think it could be done manually.
Having a tow hook to move the dollies would be helpful though. The driver in the photo is tired and sweating.
Having a tow hook to move the dollies would be helpful though. The driver in the photo is tired and sweating.
- 28 Apr 2021 01:16
- Forum: Feature Wishlist and Suggestions
- Topic: Wishlists Megathread
- Replies: 4724
- Views: 729995
Re: Wishlists Megathread
I was looking at the back of the truck, there is no towing hook. How does trailer parking actually take place? I understand that without a semi-trailer, the truck will skid, but I thought that it was still able to move slowly on a level surface. https://i.ibb.co/NT6jsBX/ats-20210428-080510-00.png ht...
- 26 Apr 2021 05:54
- Forum: Feature Wishlist and Suggestions
- Topic: Garage and Upgrade Prices
- Replies: 1
- Views: 532
Re: Garage and Upgrade Prices
I agree, the next delivery should start in the same city in which you completed the previous one. Now "quick job" is completely unrealistic.
- 25 Apr 2021 16:32
- Forum: Feature Wishlist and Suggestions
- Topic: Rework ATS Prefab Thread
- Replies: 50
- Views: 5533
Re: Rework ATS Prefab Thread
Seeing completely empty streets of Albuquerque from the highway, this knocks me out of realism. And whether it is possible to go around the building, I don't care. Maybe this does not violate the code, since you can drive to the fourth wall in a different way. I don’t know, I don’t care. This is not...
- 25 Apr 2021 11:10
- Forum: General discussion about the game
- Topic: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
- Replies: 6887
- Views: 879228
Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
I prefer to move along the brown line. Turning in reverse to the left is much easier than turning to the right. The end of the trailer is out of sight when turning. Perhaps every time you need to reconfigure the mirror, but in the game I will not do this.
- 25 Apr 2021 10:38
- Forum: Feature Wishlist and Suggestions
- Topic: Rework ATS Prefab Thread
- Replies: 50
- Views: 5533
Re: Rework ATS Prefab Thread
It is necessary to strive for realism, but converting good into excellent is not the best approach. Eddy's at least looks like a supermarket. Some prefabs are much worse. You can replace some of Eddy's prefabs with others, but you don't need to replace all of them. Let it stay where there is really ...
- 24 Apr 2021 06:57
- Forum: Feature Wishlist and Suggestions
- Topic: Rework ATS Prefab Thread
- Replies: 50
- Views: 5533
Re: Rework ATS Prefab Thread
No need to redo Eddy's. Parking is easier there than at the "Rail Export" depot. You need to follow the green and brown lines instead of the blue.
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