Search found 210 matches

by BattlePeasant
10 May 2021 07:33
Forum: General discussion about the game
Topic: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Replies: 6887
Views: 879228

Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

I don't like agricultural inspection stations at all. This brings the game closer to reality, but I think that many will hate them.
by BattlePeasant
10 May 2021 04:51
Forum: Feature Wishlist and Suggestions
Topic: Poll: Paying SCS for ATS Enhanced Simulation Add-On
Replies: 27
Views: 4077

Re: Poll: Paying SCS for ATS Enhanced Simulation Add-On

Something I agree with, but other points don't interest me. It will take much less than three hours to change a wheel (I hope every driver has a jack). I agree that you cannot sleep in day cabs, but then you need to increase the density of motels and even more - the number of other parking lots so t...
by BattlePeasant
03 May 2021 01:29
Forum: Feature Wishlist and Suggestions
Topic: Advanced simulation of diesel engine and exhaust emissions systems
Replies: 5
Views: 1774

Re: Advanced simulation of diesel engine and exhaust emissions systems

I agree I would like to benefit from using a retarder or an engine brake at least in the form of reduced brake pad wear.
by BattlePeasant
28 Apr 2021 11:11
Forum: Feature Wishlist and Suggestions
Topic: Wishlists Megathread
Replies: 4724
Views: 729995

Re: Wishlists Megathread

This means that the pedestrian mode is all the more necessary to move the dollies. :) Thanks for the clarification! I didn't think it could be done manually.
Having a tow hook to move the dollies would be helpful though. The driver in the photo is tired and sweating. :D
by BattlePeasant
28 Apr 2021 01:16
Forum: Feature Wishlist and Suggestions
Topic: Wishlists Megathread
Replies: 4724
Views: 729995

Re: Wishlists Megathread

I was looking at the back of the truck, there is no towing hook. How does trailer parking actually take place? I understand that without a semi-trailer, the truck will skid, but I thought that it was still able to move slowly on a level surface. https://i.ibb.co/NT6jsBX/ats-20210428-080510-00.png ht...
by BattlePeasant
26 Apr 2021 05:54
Forum: Feature Wishlist and Suggestions
Topic: Garage and Upgrade Prices
Replies: 1
Views: 532

Re: Garage and Upgrade Prices

I agree, the next delivery should start in the same city in which you completed the previous one. Now "quick job" is completely unrealistic.
by BattlePeasant
25 Apr 2021 16:32
Forum: Feature Wishlist and Suggestions
Topic: Rework ATS Prefab Thread
Replies: 50
Views: 5533

Re: Rework ATS Prefab Thread

Seeing completely empty streets of Albuquerque from the highway, this knocks me out of realism. And whether it is possible to go around the building, I don't care. Maybe this does not violate the code, since you can drive to the fourth wall in a different way. I don’t know, I don’t care. This is not...
by BattlePeasant
25 Apr 2021 11:10
Forum: General discussion about the game
Topic: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Replies: 6887
Views: 879228

Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

I prefer to move along the brown line. Turning in reverse to the left is much easier than turning to the right. The end of the trailer is out of sight when turning. Perhaps every time you need to reconfigure the mirror, but in the game I will not do this.
by BattlePeasant
25 Apr 2021 10:38
Forum: Feature Wishlist and Suggestions
Topic: Rework ATS Prefab Thread
Replies: 50
Views: 5533

Re: Rework ATS Prefab Thread

It is necessary to strive for realism, but converting good into excellent is not the best approach. Eddy's at least looks like a supermarket. Some prefabs are much worse. You can replace some of Eddy's prefabs with others, but you don't need to replace all of them. Let it stay where there is really ...
by BattlePeasant
24 Apr 2021 06:57
Forum: Feature Wishlist and Suggestions
Topic: Rework ATS Prefab Thread
Replies: 50
Views: 5533

Re: Rework ATS Prefab Thread

No need to redo Eddy's. Parking is easier there than at the "Rail Export" depot. You need to follow the green and brown lines instead of the blue.
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