Search found 76 matches

by Alarthon
27 Mar 2020 15:44
Forum: Help requests
Topic: Missing paint textures on T680
Replies: 1
Views: 124

Re: Missing paint textures on T680

Looks like the automats are either missing or have a wrong path to them.
by Alarthon
16 Mar 2020 17:28
Forum: Help requests
Topic: (1.37) Food tanker skin and mod templete.
Replies: 2
Views: 200

Re: (1.37) Food tanker skin and mod templete.

For templates I use Carsmaniac's found here. For an example mod you can use mine found here.
by Alarthon
16 Mar 2020 17:28
Forum: Skins
Topic: ATS Example mod using templates
Replies: 6
Views: 941

Re: ATS Example mod using templates

Added the food tanker. Also added RGB channel example for the food tanker.
by Alarthon
16 Mar 2020 15:10
Forum: Skins
Topic: [ETS 2 & ATS] Complete pack of truck & trailer templates
Replies: 35
Views: 18551

Re: Complete pack of truck & trailer templates [incl. 1.37 Food Tank]

Thanks for the food tank templates! So updating my own mod I found out that this trailer is a bit special. It has the dolly chassis in the def files, so you can paint the fenders of it separately. Here is the template for the fenders.
by Alarthon
28 Feb 2020 15:31
Forum: Blender Tools
Topic: Materials ingame using PNG not DDS files
Replies: 0
Views: 233

Materials ingame using PNG not DDS files

Ive made a few models now. When i load them ingame and use DDS files for the materials they are all purple. When I use png files as the material they are all colored. What am I doing that makes them not use dds files? Edit: Finally figured it out on my own. It came down to me not fully understanding...
by Alarthon
19 Feb 2020 16:00
Forum: Help requests
Topic: Issue with dmitry's Alcoa pack
Replies: 3
Views: 174

Re: Issue with dmitry's Alcoa pack

It is hard to see but I think you are talking about the rim away from the tire? If that is so it can be fixed in blender either by you or the author.
by Alarthon
19 Feb 2020 05:31
Forum: Help requests
Topic: Skinning Default SCS trailer
Replies: 20
Views: 471

Re: Skinning Default SCS trailer

The " h " stands for hole. I think its used on the refrigerated trailers if i remember correctly. Also a note about these is they WILL need to be separated from right and left side, so the code you had separated. I didn't think about it before saying you can combine them, but if you are using text t...
by Alarthon
19 Feb 2020 05:24
Forum: Help requests
Topic: Skinning Default SCS trailer
Replies: 20
Views: 471

Re: Skinning Default SCS trailer

Yeah thats it for the aero ones (the curved deflector). For the other ones, you basically only need to worry about the top part of the template, which is the front of the deflector. The mid section of the template is the back of the deflector and the square is just small squares on the front of the ...
by Alarthon
19 Feb 2020 05:07
Forum: Help requests
Topic: Skinning Default SCS trailer
Replies: 20
Views: 471

Re: Skinning Default SCS trailer

Yeah thats exactly it. I linked the templates i made in the post above. They are pretty much all the same. Aero right and left use same template so don't need to split those 2 up at least.
by Alarthon
18 Feb 2020 23:14
Forum: Help requests
Topic: Skinning Default SCS trailer
Replies: 20
Views: 471

Re: Skinning Default SCS trailer

PBandJ Im sorry I see now you want to paint the lower wind deflectors, not the door. Those can be done too. All those are acc_list[]: "chs_f_l.aero" acc_list[]: "chs_f_l.paint_28" acc_list[]: "chs_f_l.paint_28h" acc_list[]: "chs_f_l.paint_45" acc_list[]: "chs_f_l.paint_45h" acc_list[]: "chs_f_l.pai...

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