Search found 57 matches

by john171
09 Jan 2021 11:08
Forum: Trucks
Topic: Freightliner Classic XL
Replies: 16
Views: 3202

Re: Freightliner Classic XL

Yes
by john171
09 Jan 2021 10:15
Forum: Trucks
Topic: Freightliner Classic XL
Replies: 16
Views: 3202

Re: Freightliner Classic XL

@Karillo-CC
K-200 it was a paid mod in 2016, after getting into free access it is supported and updated by blacksitearea, 8x6 chassis was added by other people
by john171
09 Jan 2021 10:11
Forum: Trucks
Topic: Freightliner Classic XL
Replies: 16
Views: 3202

Re: Freightliner Classic XL

@LudoModding
This is the free version of classic XXL by odd_felow
by john171
07 Jan 2021 20:35
Forum: Trucks
Topic: Freightliner Classic XL
Replies: 16
Views: 3202

Re: Freightliner Classic XL

You are not looking there, the author updates only on two sites https://www.modland.net/american-truck-simulator-mods/trucks/freightliner-classic-xl-v20-bsa-revision-for-ats-v139.html https://www.playground.ru/american_truck_simulator/file/american_truck_simulator_freightliner_classic_xl_v2_0_bsa_re...
by john171
20 Nov 2020 15:13
Forum: Maps
Topic: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Replies: 2709
Views: 720281

Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]

Where mipmap is not needed, it works in OpenGL too.

An example of a pure ETS2 or ATS game without mods, everything works fine in OpenGL, given for example that loading screens are without mipmapping. And everything works fine
by john171
20 Nov 2020 13:10
Forum: Maps
Topic: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Replies: 2709
Views: 720281

Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]

The emulator requires a lot of computer resources, power, and therefore texture re-saving is much easier, it's just that OpenGL doesn't support textures without mipmapping
by john171
20 Nov 2020 12:48
Forum: Maps
Topic: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Replies: 2709
Views: 720281

Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]

If in OpenGL all the textures are black, need re-saving textures with the generation of mipmapping and default settings

I corrected for myself by re-saving all black textures in Adobe Photoshop in DXT5 or DDS 8.8.8.8 32bit with the generation of mipmapping and default settings
by john171
28 Oct 2020 17:12
Forum: Others
Topic: Realistic Brutal Weather V5.9 - Released [22-Jan-2021]
Replies: 784
Views: 228218

Re: Realistic Brutal Weather V5.7 - Released [24-Oct-2020] 1.38x

@Harald-RS Direct3d works with textures without mipmapping, OpenGL does not support textures without mipmapping, and such textures are displayed in black, no matter what operating system you have OpenGL enabled
by john171
28 Oct 2020 12:19
Forum: Others
Topic: Realistic Brutal Weather V5.9 - Released [22-Jan-2021]
Replies: 784
Views: 228218

Re: Realistic Brutal Weather V5.7 - Released [24-Oct-2020] 1.38x

@Harald-RS If in OpenGL all the textures are black, I corrected by re-saving all textures in Paint Net or Adobe Photoshop in DXT5 or DDS 8.8.8.8 32bit with the default settings with the generation of mipmapping and it worked.
by john171
09 Oct 2020 19:49
Forum: Trucks
Topic: T800 for 1.38?
Replies: 1
Views: 1311

Re: T800 for 1.38?

Go to advanced search