Search found 57 matches
- 09 Jan 2021 11:08
- Forum: Trucks
- Topic: Freightliner Classic XL
- Replies: 16
- Views: 3202
- 09 Jan 2021 10:15
- Forum: Trucks
- Topic: Freightliner Classic XL
- Replies: 16
- Views: 3202
Re: Freightliner Classic XL
@Karillo-CC
K-200 it was a paid mod in 2016, after getting into free access it is supported and updated by blacksitearea, 8x6 chassis was added by other people
K-200 it was a paid mod in 2016, after getting into free access it is supported and updated by blacksitearea, 8x6 chassis was added by other people
- 09 Jan 2021 10:11
- Forum: Trucks
- Topic: Freightliner Classic XL
- Replies: 16
- Views: 3202
Re: Freightliner Classic XL
@LudoModding
This is the free version of classic XXL by odd_felow
This is the free version of classic XXL by odd_felow
- 07 Jan 2021 20:35
- Forum: Trucks
- Topic: Freightliner Classic XL
- Replies: 16
- Views: 3202
Re: Freightliner Classic XL
You are not looking there, the author updates only on two sites https://www.modland.net/american-truck-simulator-mods/trucks/freightliner-classic-xl-v20-bsa-revision-for-ats-v139.html https://www.playground.ru/american_truck_simulator/file/american_truck_simulator_freightliner_classic_xl_v2_0_bsa_re...
- 20 Nov 2020 15:13
- Forum: Maps
- Topic: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
- Replies: 2709
- Views: 720281
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Where mipmap is not needed, it works in OpenGL too.
An example of a pure ETS2 or ATS game without mods, everything works fine in OpenGL, given for example that loading screens are without mipmapping. And everything works fine
An example of a pure ETS2 or ATS game without mods, everything works fine in OpenGL, given for example that loading screens are without mipmapping. And everything works fine
- 20 Nov 2020 13:10
- Forum: Maps
- Topic: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
- Replies: 2709
- Views: 720281
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
The emulator requires a lot of computer resources, power, and therefore texture re-saving is much easier, it's just that OpenGL doesn't support textures without mipmapping
- 20 Nov 2020 12:48
- Forum: Maps
- Topic: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
- Replies: 2709
- Views: 720281
Re: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
If in OpenGL all the textures are black, need re-saving textures with the generation of mipmapping and default settings
I corrected for myself by re-saving all black textures in Adobe Photoshop in DXT5 or DDS 8.8.8.8 32bit with the generation of mipmapping and default settings
I corrected for myself by re-saving all black textures in Adobe Photoshop in DXT5 or DDS 8.8.8.8 32bit with the generation of mipmapping and default settings
- 28 Oct 2020 17:12
- Forum: Others
- Topic: Realistic Brutal Weather V5.9 - Released [22-Jan-2021]
- Replies: 784
- Views: 228218
Re: Realistic Brutal Weather V5.7 - Released [24-Oct-2020] 1.38x
@Harald-RS Direct3d works with textures without mipmapping, OpenGL does not support textures without mipmapping, and such textures are displayed in black, no matter what operating system you have OpenGL enabled
- 28 Oct 2020 12:19
- Forum: Others
- Topic: Realistic Brutal Weather V5.9 - Released [22-Jan-2021]
- Replies: 784
- Views: 228218
Re: Realistic Brutal Weather V5.7 - Released [24-Oct-2020] 1.38x
@Harald-RS If in OpenGL all the textures are black, I corrected by re-saving all textures in Paint Net or Adobe Photoshop in DXT5 or DDS 8.8.8.8 32bit with the default settings with the generation of mipmapping and it worked.
- 09 Oct 2020 19:49
- Forum: Trucks
- Topic: T800 for 1.38?
- Replies: 1
- Views: 1311
Re: T800 for 1.38?
Only this variant https://www.modland.net/euro-truck-simu ... -1.38.html