Search found 200 matches

by Plum
16 Oct 2020 23:07
Forum: Maps
Topic: [REL] Antarctica Map
Replies: 199
Views: 13164

Re: [REL] Antarctica Map

the guy hasn't been on the forums since September of 2019... that's well over a year. Let's just hope he is doing ok ;)
by Plum
15 Oct 2020 18:25
Forum: General discussion about the game
Topic: ETS2 1.39 Open Beta Discussion
Replies: 191
Views: 15728

Re: ETS2 1.39 Open Beta Discussion

Maybe with 1.40 early next year? They would release 1.39 in nov and 1.40 in dec? We have also gotta consider this year has been very different for SCS. Maybe they had to delay it a little bit, we don't know. It's been a different year for many companies and I am sure SCS were affected too. Either w...
by Plum
28 Sep 2020 19:35
Forum: Maps
Topic: [REL] ProMods v2.50
Replies: 5014
Views: 650173

Re: [REL] ProMods v2.50

I'd suggest submiting a report here then as this is SCS's locale not ours ;) viewforum.php?f=6
by Plum
27 Sep 2020 22:03
Forum: Maps
Topic: [REL] ProMods v2.50
Replies: 5014
Views: 650173

Re: [REL] ProMods v2.50

Vinnie Terranova wrote:
27 Sep 2020 21:54
@MandelSoft One minor issue that has nothing to do with scaling problems: 'Amszterdam' should be spelled as 'Amsterdam'.
That's because the screenshot was taken with localised names ;)
by Plum
27 Sep 2020 16:34
Forum: Maps
Topic: [REL] ProMods v2.50
Replies: 5014
Views: 650173

Re: [REL] ProMods v2.50

That's because the UK scale is hardcoded. It's something we have to wait for SCS to change.
by Plum
19 Sep 2020 11:52
Forum: Euro Truck Simulator 2
Topic: MSFS2020 as a New Research Tool? 1:1 ETS3?
Replies: 3
Views: 290

Re: MSFS2020 as a New Research Tool? 1:1 ETS3?

Maybe in many years time there could be the technology to have the same quality on Streetview level, at least in some areas. But that won't be for at least another decade, but it's not impossible at all using similar technology once we have a lot more data. But for now, we have to live with what we ...
by Plum
16 Sep 2020 18:22
Forum: General discussion about the game
Topic: do we still need promods
Replies: 26
Views: 2363

Re: do we still need promods

Well, I will be honest here there will be some bias in my comment - but then it's only fair as I am a ProMods developer. Firstly - a neutral standpoint. I do not care if you use ProMods or not, it's your choice if you use it or not, no one is forcing you to use it and no one is forcing you not to us...
by Plum
30 Aug 2020 13:17
Forum: Maps
Topic: [REL] ProMods v2.50
Replies: 5014
Views: 650173

Re: [REL] ProMods v2.50

I recommend disabling them all (except ProMods) and then gradually enabling them until you find which one causes the crash ;)
Or only use the ones which officially work with ProMods and then gradually add the rest
by Plum
29 Aug 2020 21:45
Forum: Maps
Topic: [REL] ProMods v2.50
Replies: 5014
Views: 650173

Re: [REL] ProMods v2.50

Hi,
Firstly are you using any other mods other then ProMods?
by Plum
20 Aug 2020 23:12
Forum: Maps
Topic: ROEXTENDED 2.4[1.38]
Replies: 3510
Views: 244249

Re: ROEXTENDED 2.3.5 DLC[1.38]

We joked about Promods in the context of SKUL statements in the Promods forum, yes. "quote: This doesn't have any impact on the plans for ProMods to cover all of Europe, which hopefully one day we will." Sorry for a bit of off topic but why do you always spell ScuL as Skul and Mandelsoft as Mendels...

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