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by Reinhard
13 Jul 2020 17:49
Forum: SCS Site
Topic: Common SCS Forum Abbreviations
Replies: 37
Views: 1782

Re: Common SCS Forum Abbreviations

"Lastkraftwagen" is correct. Verden is a city in Germany. But I doubt that it is about this. The German Wikipedia suggests that "LZV" means "Langere en Zwaardere Vrachtautocombinatie", this is a term from the netherlands for a EuroCombi: https://nl.wikipedia.org/wiki/Langere_en_Zwaardere_Vrachtautoc...
by Reinhard
12 Jul 2020 16:45
Forum: Help center - player to player
Topic: First attempt to use map editor - need some help
Replies: 3
Views: 164

Re: First attempt to use map editor - need some help

You really should have provided a log. Now I can give only general advice. The mod is a replacement of two sectors of the "europe" map. You can't load it without loading the whole default map, at least not as a standard procedure. This is not a standalone map. Readme.txt says: The track is located i...
by Reinhard
12 Jul 2020 09:49
Forum: Help center - player to player
Topic: How to open pmd and pmg files
Replies: 11
Views: 315

Re: How to open pmd and pmg files

tinusman, both PMD and PMG files are binary data, not intended to be read in visual text form. Of course you could open such files with a text editor, like notepad or notepad++, but all you see is garbage . That's really NOT the way to do it. You either need Blender plus some tools, or Zmodeler 3, t...
by Reinhard
09 Jul 2020 14:37
Forum: Bugs 1.37
Topic: <WARNING> Missing model variant definition - 1.37.2.2
Replies: 3
Views: 718

Re: <WARNING> Missing model variant definition - 1.37.2.2

The model '/model2/vehicle/parked_cars/static/volvo/car_parked_volvo_far.pmd' has indeed no color variant 'volvo_red' or 'volvo_blue'. My guess is that these are map models, placed by hand, some versions ago. Then the model's color variants where renamed, lateron, with shorter names. But the map kee...
by Reinhard
08 Jul 2020 16:46
Forum: General discussion about the game
Topic: Merge Maps
Replies: 5
Views: 408

Re: Merge Maps

In theory you could merge maps. By copying the whole content of one into the outskirts of the other. And then create connecting areas. But I would never start such an adventure. Too big, too complex. Would surely lead to disaster. Copying even tiny parts of a map into another is a tedious and error-...
by Reinhard
02 Jul 2020 07:41
Forum: Help requests
Topic: Map refusing to rebuild or save in 1.38 OB Editor
Replies: 3
Views: 148

Re: Map refusing to rebuild or save in 1.38 OB Editor

Rename the folder holding the saved map from "base" to "base_map". That should do the trick. Just a friendly hint: I also toy around with the editor of a beta, sometimes. But I would never do any real work until the update got official, and even more important, not before the version related modding...
by Reinhard
30 Jun 2020 10:09
Forum: Bugs 1.38 (Open Beta)
Topic: Road Type not found in editor.
Replies: 3
Views: 258

Re: Road Type not found in editor.

Just a remark: every time I spot an unusual behaviour of the editor, I visit the "editor" folder, and remove the *.ini files.

That happens mostly after major version updates. Helped me in most cases.

If it doesn't help you now, remember it for later.
by Reinhard
29 Jun 2020 17:26
Forum: Feature Wishlists and Suggestions
Topic: Wishlists Megathread
Replies: 3703
Views: 284942

Re: Wishlists Megathread

Are you sure? :lol:

A more or less complete change log slipped through for 1.14, long ago:
https://eurotrucksimulator2.com/update/raw_log_14.txt

With every update, there is much more done, under the hood, than people think.
by Reinhard
29 Jun 2020 14:57
Forum: Blender Tools
Topic: How to make brighter interior?
Replies: 9
Views: 243

Re: How to make brighter interior?

Yes.
by Reinhard
29 Jun 2020 14:53
Forum: Blender Tools
Topic: How to make brighter interior?
Replies: 9
Views: 243

Re: How to make brighter interior?

I don't know Blender, so the picture tells me nothing. I used Zmodeler to find the material name, then I changed the MAT file for the interior windows manually. All I can say is that it worked for me. Just checked, still works on 1.37. Are you using any mods which can counteract your efforts? EDIT: ...

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