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by Reinhard
02 Dec 2020 13:03
Forum: Technical Problems
Topic: Several textures pop-in problems with EVGA GTX 1600 Super SC
Replies: 5
Views: 122

Re: Several textures pop-in problems with EVGA GTX 1600 Super SC

Your card is surely good enough. My Nvidia GTX 670 from 2012 broke 2 years ago. If that wouldn't have happened, I would happily use it now. Always 1920*1080, anti-aliasing with Nvidia Profile Inspector. Well, the upcoming game version 1.40, with the new lighting system, that might would have been to...
by Reinhard
02 Dec 2020 11:40
Forum: Technical Problems
Topic: Several textures pop-in problems with EVGA GTX 1600 Super SC
Replies: 5
Views: 122

Re: Several textures pop-in problems with EVGA GTX 1600 Super SC

There is a policy to assign an as small as possible distance to any object, do keep the performance impact low, and allow old or low budget graphics cards to run the game, still. My impression is that sometimes, map designers are a bit overoptimistic what is tolerable. And sometimes it is clearly a ...
by Reinhard
02 Dec 2020 10:10
Forum: Technical Problems
Topic: Several textures pop-in problems with EVGA GTX 1600 Super SC
Replies: 5
Views: 122

Re: Several textures pop-in problems with EVGA GTX 1600 Super SC

I have seen videos on YouTube of players with this same card who fan FULLHD without any problems like mine, or not as severe as it happens to me ... so I thought that perhaps the problem is that the card is faulty ... Your card is fine. When you saw videos without mountains or trees popping up, tha...
by Reinhard
01 Dec 2020 22:09
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 595
Views: 30966

Re: SCS General Discussion Thread

Sorry? "AA Inspector hack" vs. "multi core": totally different battlegrounds.

I don't think a "clean" SCS AA solution would come cheaper. There is only one GPU. Multi-core is about CPUs.
by Reinhard
01 Dec 2020 21:52
Forum: Feature Wishlists and Suggestions
Topic: Delete mods using the mod manager
Replies: 15
Views: 375

Re: Delete mods using the mod manager

I'm too lazy to check this out, because I bypass the mod-manager with "-force_mods". Which makes my mods, which are all local zip files, always mounted. But I'm positive that mods, which aren't actually mounted, can be deleted just like that . If not, they should. And I'm surprised that this simple ...
by Reinhard
01 Dec 2020 21:35
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 595
Views: 30966

Re: SCS General Discussion Thread

We don't need any clue to be sure they know it's one of the main lacks of their graphic engine. So, it makes it a clear objective to improve and for sure in their to-do list. I was waiting for a better in-game AA since late 2008, when I started with ETS 1. SCS know the problem for sure since then (...
by Reinhard
01 Dec 2020 18:45
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 595
Views: 30966

Re: SCS General Discussion Thread

Graf_Boinenn wrote:
01 Dec 2020 18:33
but AA for sure will be changed in the near future.
Has there be any hint that they are working, or at least planning this? Did that elude me?

Well, I'm satisfied with the Nvidia Profile Inspector solution, anyway. If it would only work in the map editor, as well...
by Reinhard
01 Dec 2020 17:33
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 595
Views: 30966

Re: SCS General Discussion Thread

murdoch82 wrote:
01 Dec 2020 17:13
Wait, are you saying we might see further Scandinavia expansion next? xD oh god, I'd be so happy if that were to happen! :O
Fjord Lines northmost operated harbour is Bergen. And that is already in the DLC.
by Reinhard
01 Dec 2020 08:03
Forum: Technical Problems
Topic: Black textures
Replies: 18
Views: 2142

Re: Black textures

You are using OpenGL, instead of the usual DirectX. Is that intended? Steam remembers the last choice, without telling you...
by Reinhard
30 Nov 2020 21:25
Forum: Technical Problems
Topic: error when entering american truck simulator map editor 1.39
Replies: 3
Views: 121

Re: error when entering american truck simulator map editor 1.39

Correct. On all accounts. As he mentioned 1.39, I thought he already has a map which is crashing now. Possibly not.

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