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by Reinhard
14 Mar 2024 17:05
Forum: Help requests
Topic: Crashes when I press "Run Map" and now I cant even open the editor program itself.
Replies: 4
Views: 261

Re: Crashes when I press "Run Map" and now I cant even open the editor program itself.

No idea. I never use "run map", I use the "-preview <mapname>" parameter, avoiding to run the game and the editor at the same time. But I just checked it, using "run map" is still possible for me. There are two errors in the log I would take seriously, NOT saying these ...
by Reinhard
09 Mar 2024 17:39
Forum: Help center - player to player
Topic: How to add wheels to vehicle model in map editor?
Replies: 8
Views: 559

Re: How to add wheels to vehicle model in map editor?

Sure. A traffic vehicle is a composition of several PMG files. The minimum is the base model plus wheels, which are added dynamically. Map models are done with a single PMG. So you would have to copy a traffic vehicle PMG, edit it to merge some matching wheels, give it a new name, and make that new ...
by Reinhard
09 Mar 2024 15:38
Forum: Help center - player to player
Topic: How to add wheels to vehicle model in map editor?
Replies: 8
Views: 559

Re: How to add wheels to vehicle model in map editor?

Vehicle models for driving are handled differently by the game engine than plain models, and aren't supposed to be placed with the map editor. To add wheels (or anything else missing) is a Blender or Zmodeler job.
by Reinhard
02 Mar 2024 10:55
Forum: Help center - player to player
Topic: Editor: Road connect
Replies: 3
Views: 315

Re: Editor: Road connect

Check the leftmost box of of the "Snap" items, named "Snap to nodes". Above, in the middle of the menu bar.
by Reinhard
23 Feb 2024 18:33
Forum: Offtopic and other voices
Topic: Is it possible for the road surroundings to "bend" under the influence of the weight of a passing truck?
Replies: 6
Views: 524

Re: Is it possible for the road surroundings to "bend" under the influence of the weight of a passing truck?

Yes, sure, nearly every ground surface bends when a weight is applied. It happens when you walk through the house you live in. Ask the neighbors dwelling below you, when kids are trampling joyfully around. This kind of "bend" causes acoustic waves. Plain and simple physics. Wavelength, amp...
by Reinhard
22 Feb 2024 21:54
Forum: Feature Wishlists and Suggestions
Topic: Ability to Walk Around
Replies: 33
Views: 5237

Re: Ability to Walk Around

You didn't gave any hint what your problems are, but anyway: If you want to receive help solving any issue, please don't ask here, rather create an own topic. The discussion has become off-topic already, which wasn't my intention.
by Reinhard
21 Feb 2024 18:13
Forum: Help requests
Topic: map editor not loading currectly(purple color)
Replies: 1
Views: 154

Re: map editor not loading currectly(purple color)

What about posting an editor session log? ("editor.log.txt") This looks like a missing texture, the log should reveal where it is missing... EDIT: Wait, I think I remember what the problem might be: if you call the editor without a proper map name, the related background map DDS can't be f...
by Reinhard
14 Feb 2024 08:53
Forum: Euro Truck Simulator
Topic: ETS 1 OpenGL Problem
Replies: 4
Views: 2272

Re: ETS 1 OpenGL Problem

Nothing obvious to see, no error. There are some differences to my log, but mostly about different hardware. Your log shows a "g_view_dist "1.0", which my game doesn't even know, but that looks harmless. Then your log has an r_mode "1920x1080x32x75", while mine ends with a z...
by Reinhard
13 Feb 2024 21:46
Forum: Euro Truck Simulator
Topic: ETS 1 OpenGL Problem
Replies: 4
Views: 2272

Re: ETS 1 OpenGL Problem

OpenGL was the default graphics option for ETS 1. So that should work better then DX something. Or was that true only for NVIDIA? It is more than a decade that I played the game. Just tried my old installation (with OpenGL). It is the old boxed version from disc, patched to 1.3, not Steam. Win 10. L...
by Reinhard
10 Feb 2024 10:09
Forum: Frequently Asked Question (FAQ)
Topic: [Editor] Texture stretch while perpendicular to horizontal plane
Replies: 7
Views: 1686

Re: [Editor] Texture stretch while perpendicular to horizontal plane

I'm not familiar with Blender, same with conversion tools. No idea what could be done with TOBJ files, other than to change the path to a DDS. I thought only along map editor level. Hopefully, you will find a way. Would be nice if you could share such a changed TOBJ file, in case.

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