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by nautofon
24 Apr 2024 11:21
Forum: General discussion about the game
Topic: Why don't see see map previews while in progress of a DLC
Replies: 2
Views: 457

Re: Why don't see see map previews while in progress of a DLC

No, they usually don't until maybe the week before the release (unless you count accidental glimpses of the dash GPS in screenshots and stuff). However, during the development of Texas 2.0, some sectors "leaked" into release versions. We could see that the road network varied quite a bit b...
by nautofon
22 Apr 2024 10:10
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 842
Views: 161671

Re: ATS 1.50 Update Experimental Beta Discussion

^ So maybe the cities you drive in have too many trees. :mrgreen:
by nautofon
21 Apr 2024 23:12
Forum: General discussion about the game
Topic: Base Map Rebuild (CA, NV, AZ) General Discussion Thread
Replies: 6893
Views: 880111

Re: Base Map Rebuild (CA, NV, AZ) General Discussion Thread

@Supernovae Not sure why the Truckermudgeon map doesn’t show it, but Tonopah already had 2 gas stations in 1.49. That's correct. And the map does show them, you just need to zoom in close enough (or disable the new "icon hiding" option in the menu). https://truckermudgeon.github.io/#11.13...
by nautofon
17 Apr 2024 11:47
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 842
Views: 161671

Re: ATS 1.50 Update Experimental Beta Discussion

The latest patch still doesn't run on Mac OS. That's what I feared. I opted to not do the massive download to find out, hoping it'll be announced here in the changelog or by another user when macOS support is added. So, thanks for reporting this to us—and also thanks for reminding SCS about the Mac...
by nautofon
16 Apr 2024 13:52
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 842
Views: 161671

Re: ATS 1.50 Update Experimental Beta Discussion

I guess it depends on where you live, but I strongly disagree that the AI drives better than real traffic. It's because AI doesn't take decisions based on perception, nor by calculating its chances (can I still make this gap if I speed a little bit?). This is why the AI feels unnatural and bad, bec...
by nautofon
16 Apr 2024 13:20
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 842
Views: 161671

Re: ATS 1.50 Update Experimental Beta Discussion

The real world is much worse. So I'm not sure why there's constant complaints on the AI. Actually, I think the AI should be driving much worse than they are. That they're generally far nicer than IRL drivers is one of my complaints. Another one is the lack of navigation. AI tends to drive in circle...
by nautofon
13 Apr 2024 23:46
Forum: Bugs 1.50 (Experimental Beta)
Topic: No Bitiman Prefab
Replies: 12
Views: 1618

Re: No Bitiman Prefab

^ Looks like that other one is unrelated.
by nautofon
13 Apr 2024 23:39
Forum: Bugs 1.50 (Experimental Beta)
Topic: No Bitiman Prefab
Replies: 12
Views: 1618

Re: No Bitiman Prefab

Yes, that's why I said "sounds like", not "is the same as".

That said, if the Bitumen is a dynamic work site, which from your screenshot fairly obviously seems to be the case, then it almost certainly is the same issue.
by nautofon
13 Apr 2024 23:32
Forum: Bugs 1.50 (Experimental Beta)
Topic: No Bitiman Prefab
Replies: 12
Views: 1618

Re: No Bitiman Prefab

For some reason a search for "231677" doesn't produce any results. Strange. A search for "Nielsen" does though: viewtopic.php?t=325700

For further details, see also: viewtopic.php?t=322682
by nautofon
13 Apr 2024 20:27
Forum: Bugs 1.50 (Experimental Beta)
Topic: No Bitiman Prefab
Replies: 12
Views: 1618

Re: No Bitiman Prefab

I mean, it sounds like a particular issue which has been known for a long time and which is already tracked by SCS internally in their quality assurance system under the identification number 231677.

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