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by CodArk2
28 Oct 2020 07:35
Forum: General discussion about the game
Topic: ATS 1.39 Open Beta Discussion
Replies: 890
Views: 62580

Re: ATS 1.39 Open Beta Discussion

The freeze/hang thing isn’t because SSAO, it’s new in 1.39. I have SSAO disabled, but the stuttering still happened in1.38. It has gotten better in 1.39 and would be perfect without the random freezes.
by CodArk2
27 Oct 2020 19:43
Forum: General discussion about the game
Topic: ATS 1.39 Open Beta Discussion
Replies: 890
Views: 62580

Re: ATS 1.39 Open Beta Discussion

I am still eating the hanging issues on this version, not sure which trailers specifically are triggering it (if it even is trailers and not cars or something else that loads in). I don't know if they would release with a known issue like this
by CodArk2
26 Oct 2020 17:59
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 52413
Views: 3360710

Re: SCS General Discussion Thread

Map DLC price changes:
Oregon is now 70% off instead of 50% off
Washington is now 50% off instead of 30% off
by CodArk2
26 Oct 2020 07:13
Forum: Bugs 1.39 (Open Beta)
Topic: Game freezes/hangs on macOS
Replies: 9
Views: 591

Re: Game freezes/hangs on macOS

When I got into the game today I noticed that a few of the above areas didn't crash when I flycammed or drove by them like they did yesterday. I then did a few g_set_time's and slept and got crashes in those locations again. it appears the cargo trailers that cycle through the prefabs may be what's ...
by CodArk2
26 Oct 2020 04:34
Forum: General discussion about the game
Topic: ATS 1.39 Open Beta Discussion
Replies: 890
Views: 62580

Re: ATS 1.39 Open Beta Discussion

Its a bit frustrating, but quite a few of the locations I reported on the MacOS game hang/freeze location don't have hangs or freezes today (Boise, Salmon) while a few I didn't have issues with last time have returned to their previous positions (Everett, Nampa). One thing I did think of is that it ...
by CodArk2
25 Oct 2020 10:28
Forum: General discussion about the game
Topic: ATS 1.39 Open Beta Discussion
Replies: 890
Views: 62580

Re: ATS 1.39 Open Beta Discussion

plykkegaard the issue is I will lock up multiple times in one city and have to restart so I would be affixing dozens of game logs for every town. Most of these logs have no warning or error (besides the startup watchdog I noted earlier). F11 doesn’t work, as it’s a broad location in a city. All one...
by CodArk2
25 Oct 2020 08:44
Forum: General discussion about the game
Topic: ATS 1.39 Open Beta Discussion
Replies: 890
Views: 62580

Re: ATS 1.39 Open Beta Discussion

I have added Nevada and Washington freeze locations to the Idaho and Utah locations which I had earlier: https://forum.scssoft.com/viewtopic.php?p=1437124#p1437124 I tried to explore a bit around California, Arizona and Oregon (got hangs in all three, Los Angeles, Astoria and Kingman, respectively) ...
by CodArk2
25 Oct 2020 01:00
Forum: General discussion about the game
Topic: ATS 1.39 Open Beta Discussion
Replies: 890
Views: 62580

Re: ATS 1.39 Open Beta Discussion

flight50 Yeah. I can understand that. Though one thing on my mind is English may not be his first language and he might be using a translator and "immediately" is the closest word he can use, while I would use "could you please fix this as soon as possible". It definitely should be fixed before it ...
by CodArk2
24 Oct 2020 22:38
Forum: Bugs 1.39 (Open Beta)
Topic: Game freezes/hangs on macOS
Replies: 9
Views: 591

Re: Game freezes/hangs on macOS

So with the 1.39.0.72 update I rechecked Idaho and went into Utah to search for this issue there. Both states have this issue. it seems to be related to the prefabs in the towns. Sometimes when the prefab loads in it will cause a freeze even when you aren't in direct line of sight, but its often clo...
by CodArk2
24 Oct 2020 22:04
Forum: General discussion about the game
Topic: ATS 1.39 Open Beta Discussion
Replies: 890
Views: 62580

Re: ATS 1.39 Open Beta Discussion

flight50 I kind of agree and disagree at the same time. Coming here and saying "my game is hanging please fix it" isn't helpful, especially without a game log ot any system information or where the hangfreeze took place. Thats why I am trying to give as much information as I can in my reports. But ...

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