Search found 16 matches

by himopan
21 Jan 2024 14:30
Forum: Technical Problems
Topic: Use of tire size smaller than 70`
Replies: 6
Views: 1049

Re: Use of tire size smaller than 70`

I'll give you an example. Transmission in my Mod truck. /def/vehicle/truck/hino.profia2017/transmission/12_speed_ret_smalltire.sii SiiNunit # v1.49 トランスミッションを見直します。 # daf-e6の変更はありません。小径タイヤ対応のため、stall_torque_ratio: を設定します。 # 小径タイヤに合わせた減速比とします。 # カタログデータに合わせます。2RG-FW1AHG { accessory_transmission_data ...
by himopan
21 Jan 2024 10:13
Forum: Technical Problems
Topic: Use of tire size smaller than 70`
Replies: 6
Views: 1049

Re: Use of tire size smaller than 70`

for your transmission

Code: Select all

stall_torque_ratio: 1.x-3.x
Please set.
by himopan
03 Jul 2023 11:47
Forum: Blender Tools
Topic: animated_blinkers
Replies: 7
Views: 4232

Re: animated_blinkers

>ryzenmaster75 It is possible to read "it" into "Blender" in the latest version. Blender 3.6.0 BT 2.4 CoverterPIXWrapper Newest Game 1.47 Changed "material.py" and "shader_presets.txt" My mod is also compatible with 1.47. However, these two files have not been...
by himopan
26 Sep 2022 15:21
Forum: General discussion
Topic: SCS Blender Tools
Replies: 3397
Views: 573562

Re: SCS Blender Tools

How can I stop the flip and flake from showing on area's of the texture, mainly the areas that aren't the bas colour? It is impossible. It is normal for the "truckpaint" shader to paint areas with zero alpha in the texture with the base color. However, metallic flakes and clear coats are ...
by himopan
03 Aug 2022 12:46
Forum: Screenshots
Topic: Show your rigid truck!
Replies: 234
Views: 30094

Re: Show your rigid truck!

This is a swap body system used in Japan that does not tow a full trailer. I use various tricks to achieve this game. An animated container should not be a "trailer" when it starts working. https://i.postimg.cc/R01SSRkt/20220709213607-1.jpg YouTube video of the container being connected an...
by himopan
02 Aug 2022 04:28
Forum: General discussion
Topic: ConverterPIXWrapper - Import PMG models to Blender with ease [v1.5 - 16. 1. 2018]
Replies: 372
Views: 98032

Re: ConverterPIXWrapper - Import PMG models to Blender with ease [v1.5 - 16. 1. 2018]

50Keda please update the "converter_pix" executable for Linux. "ConverterPIXWrapper" checks for updates to "converter_pix" on startup. "converter_pix" for Linux comes from the 50Keda repository. My current workaround is to "make" mwl4's "convert...
by himopan
20 May 2022 13:53
Forum: General discussion
Topic: SCS Blender Tools
Replies: 3397
Views: 573562

Re: SCS Blender Tools

did any one change the plugin, for import Renault's new headlight without errors? I posted about "Animation blinkers" here. However, the change files for the latest games only exist on my local disc. I decided there was no demand. https://forum.scssoft.com/viewtopic.php?t=302055 One more ...
by himopan
13 May 2022 01:40
Forum: General discussion about the game
Topic: ETS2 1.44 Discussion
Replies: 762
Views: 110237

Re: ETS2 1.44 Discussion

Code: Select all

residual_travel[]: 0.1
It can move up and down 100 mm each.
However, the axle in front of this vehicle uses old "plate" springs.
Only the rear axle (equipped with airbags) is movable.
Is it possible for the game to define this chassis?
by himopan
27 Apr 2022 13:57
Forum: Blender Tools
Topic: animated_blinkers
Replies: 7
Views: 4232

Re: animated_blinkers

Those files are already out of date.
Inside my PC I have already updated my files to support the latest Blender Tools.
However, I found that uv was changed in v1.44 Beta.
These are "experimental implementations" and can't be helped.
I'm going to fix my mod.
by himopan
02 Mar 2022 07:30
Forum: Blender Tools
Topic: [Material] Reduce/Remove Reflection
Replies: 22
Views: 9234

Re: [Material] Reduce/Remove Reflection

If you use "glass", the current game shader, where "env_factor" doesn't exist, introduces the tricks used for "too much" reflections in interior glass. It's worth a try. fresnel: 0.01, -1.00 I would also like to recommend soft_reflection.tobj, but this is a "static...

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