Search found 213 matches

by koolizz
27 May 2020 15:37
Forum: General discussion about the game
Topic: Idaho Discussion Thread
Replies: 2958
Views: 152263

Re: Idaho Discussion Thread

Yeah, after watching this thread for a while, I think some people are so sensitive to critique of their favorite game its laughable. And moderators are removing comments of people who dare go against the grain of course. It's our, we who criticize, favorite game too. We all in this together and are ...
by koolizz
27 May 2020 14:13
Forum: Maps
Topic: [WIP] ProMods: Canada version 1.x updates and discussion
Replies: 671
Views: 63584

Re: [WIP] ProMods: Canada version 1.x updates and discussion

That would be a bit odd though considering nearly everyone they asked about which option to go for they responded with option A. I'd say they are bugfixing to the extreme or they discovered something bigger that is not working with the map. Hope I am wrong though, but there must be a reason it is ta...
by koolizz
27 May 2020 11:55
Forum: General discussion about the game
Topic: Idaho Discussion Thread
Replies: 2958
Views: 152263

Re: Idaho Discussion Thread

Its so funny to see people defend SCS "hillwork" in Utah and Idaho to this extent after we even seen mods can do it. Have people even seen the stellar mountain work of Eblem and Sierra Nevada...only thing holding it back is the poor draw distance causing popin that will hopefully be addressed shortl...
by koolizz
27 May 2020 09:32
Forum: Feature Wishlist and Suggestions
Topic: Petition for Distant Mountains
Replies: 67
Views: 3716

Re: Petition for Distant Mountains

Of course its possible...this is 2020 and on DX11. It is perfectly possible if they update their old engine. I wish they do it before we see Colorado and even Montana.
by koolizz
27 May 2020 09:25
Forum: General discussion about the game
Topic: ATS 1.39 Speculation Thread
Replies: 223
Views: 16943

Re: ATS 1.38 Speculation Thread

They must, absolutely MUST address the horrid popping in of objects and mountains in 1.38...I am so tired of driving towards mountains that grow into the picture and pop in and out. Please take a hard good look at LOD and increased draw distance and give us new graphics options. It's 2020, its long ...
by koolizz
27 May 2020 09:02
Forum: Maps
Topic: [WIP] ProMods: Canada version 1.x updates and discussion
Replies: 671
Views: 63584

Re: [WIP] ProMods: Canada version 1.x updates and discussion

Well I really hope that tweet means something and we are not looking at another year. Not sure why they aren't releasing what they got, if they did players could even help them report bugs if thats what is taking time at this stage. Most people even voted for "option A", release what they got now, o...
by koolizz
26 May 2020 19:32
Forum: General discussion about the game
Topic: Idaho Discussion Thread
Replies: 2958
Views: 152263

Re: Idaho Discussion Thread

Of course I got bored of Utah. SLC looked unimpressive with no real mountain ranges and Utah lacked any real backroads. I knew the DLC by hand after like 2 hours of playing. You people demand way too little out of these DLCs.
by koolizz
26 May 2020 19:04
Forum: Maps
Topic: [WIP] ProMods: Canada version 1.x updates and discussion
Replies: 671
Views: 63584

Re: [WIP] ProMods: Canada version 1.x updates and discussion

Absolutely, I'd gladly even hand them some hard earned cash if it meant them focusing more on ever releasing the ATS version, in whatever state it might be. It was back in mid 2019 people talked about it releasing within the next months. We are mid 2020. Good for the ETS2 they are updating it but AT...
by koolizz
26 May 2020 18:55
Forum: Maps
Topic: [REL] US Expansion V2.6.2
Replies: 1202
Views: 174388

Re: [REL] US Expansion V2.6.2

Looks like @P16 hasn't been active since almost a month, hope he is alright.
by koolizz
26 May 2020 18:54
Forum: Maps
Topic: [WIP] ProMods: Canada version 1.x updates and discussion
Replies: 671
Views: 63584

Re: [WIP] ProMods: Canada version 1.x updates and discussion

So looks like we aren't hitting a before summer release then.

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