Search found 267 matches

by koolizz
15 Aug 2020 20:55
Forum: Maps
Topic: Alaska Ice Road Map (AIR) & Australian Outback Map
Replies: 63
Views: 9961

Re: Alaska Ice Road Map (AIR)

So, Ive added the map and it looks like this: How do I go there? How do I "teleport" there? Is it supposed to look like this?

Image
by koolizz
09 Aug 2020 18:46
Forum: Maps
Topic: Alaska Ice Road Map (AIR) & Australian Outback Map
Replies: 63
Views: 9961

Re: Alaska Ice Road Map (AIR)

I take it this is not comaptible with any maps mods, because I tried it together with SN and MUO and it doesnt work.
by koolizz
09 Aug 2020 18:27
Forum: Maps
Topic: [REL] US Expansion V2.6.2
Replies: 1267
Views: 187081

Re: [REL] US Expansion V2.6.2

So, could somebody give a rundown on what the SN compatible new version by Blackspots actually changes? Because, I applied it together with SN but my explored roads percent nearly didn't change at all. Yuba City or Chico isn't there either. Does USX actually add any roads if you use the new fixed ve...
by koolizz
23 Jul 2020 13:08
Forum: Maps
Topic: [REL][WIP] PaZzMod V 1.3.00 | Imperial County, East Riverside County, Yuma, Mexicali, San Luis R.C.
Replies: 403
Views: 66525

Re: [REL] PaZzMod V 1.2.02 | Salton Sea Area, Yuma, Mexicali

When is the next version of the standalone coming out? The new areas look great @PaZz_!
by koolizz
23 Jul 2020 13:07
Forum: Trucks
Topic: Modified Peterbilt 389 V2.2.6 ATS
Replies: 2103
Views: 379190

Re: Modified Peterbilt 389 V2.2.6 ATS

@Deltatristar500 or @SoloCross40 did any of you guys manage to get the horns to work for 1.38?
by koolizz
23 Jul 2020 13:05
Forum: Trucks
Topic: Modified Peterbilt 389 V2.2.6 ATS
Replies: 2103
Views: 379190

Re: Modified Peterbilt 389 V2.2.6 ATS

@koolizz that's only the painted one I think. My chrome ones are fine didn't even adjust them. Could do with a little bit. My air horn is working. Don't know if that is because I'm Kriechbaum engine pack. Think I had to set the horn button again, change it from it's original button to something els...
by koolizz
20 Jul 2020 16:30
Forum: Maps
Topic: [WIP] ProMods: Canada version 1.x updates and discussion
Replies: 787
Views: 79544

Re: [WIP] ProMods: Canada version 1.x updates and discussion

Just watching this discussion of the nitty gritty details, it's clear to me, just wow my jaw drop at the lengths you guys at ProMods go to make your mods realistic :shock: There will always be compromises and little inaccuracies, of course, but dear god, you are doing the lords work with such realis...
by koolizz
19 Jul 2020 11:34
Forum: Bugs 1.38
Topic: Errors in game log
Replies: 7
Views: 1256

Re: Errors in game log

00:03:22.780 : <WARNING> GTAO reinit due to texture dimension change!
00:03:22.828 : <WARNING> GTAO reinit due to texture dimension change!

I am having the same issue since 1.38 and it is causing lag
by koolizz
19 Jul 2020 10:57
Forum: Bugs 1.38
Topic: [Idaho DLC] Floating ground dirt texture [122827]
Replies: 2
Views: 113

[Idaho DLC] Floating ground dirt texture [122827]

This is a recurring texture problem I have seen in ATS that has now also made its way into Idaho DLC. There will be a ground texture, and on top of it will be a dirt texture that is floating around 10 meters above the ground, Here it is on the first truck stop on 93 north of Twin Falls. It's hard to...

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