Search found 14 matches

by Maxest
26 Aug 2020 13:22
Forum: Maps
Topic: [WIP] Budapest add-on for ProMods
Replies: 36
Views: 12081

Re: [WIP] Budapest add-on for ProMods

I tried Budapest with 2.50 now. As, I expected there was 7 inconsistent linkages errors (those lead to in game crashes and falling through map), and multiple issues with the sign templates as ProMods have changed and fixed some things about them. The good news is that it's seems to be still loading ...
by Maxest
21 Aug 2020 16:02
Forum: Maps
Topic: [WIP] Budapest add-on for ProMods
Replies: 36
Views: 12081

Re: [WIP] Budapest add-on for ProMods

Yes, I am aware now that ProMods have decided to do some changes in Budapest area. Because of that I currently stopped the work on mod to avoid any possible inconsistent linkages - and thus to avoid some possible demolition for the project where Budapest mod meets with the updated PM sectors. I am n...
by Maxest
14 Jun 2020 04:06
Forum: Maps
Topic: [WIP] Budapest add-on for ProMods
Replies: 36
Views: 12081

Re: [WIP] Budapest add-on for ProMods

As I said it already - Budapest project isn't abandoned. And now when I finally made it compatible with latest ProMods release - it's time to go forward. This time I decided to focus on city props, such as billboards. In Hungary you will find many of them scattered everywhere from cities, highways a...
by Maxest
13 Jun 2020 05:59
Forum: Map assets
Topic: [REL] ETS2 prefabs ( july 2020 )
Replies: 41
Views: 11601

Re: [REL] ETS2 prefabs ( may 2020 )

Hello, have you been considered of making prefabs with the tram tracks?
by Maxest
09 Jun 2020 07:50
Forum: General discussion about the game
Topic: FMOD - why implement something that make the trucks sound even worse?
Replies: 142
Views: 8745

Re: FMOD - why implement something that make the trucks sound even worse?

There is only one thing that I noticed by far and is became really bad and unrealistic with FMOD. It's the sound when you passing under the ramp. No matter are there vehicles on/under it, no matter how many there are or any at all - it's always the same sound. And the way how it's start and ends alm...
by Maxest
16 Apr 2020 03:12
Forum: Maps
Topic: [WIP] Budapest add-on for ProMods
Replies: 36
Views: 12081

Re: [WIP] Budapest add-on for ProMods

To make it standalone would take even more longer than finishing it - because in this case I'll have to hunt down every PM asset in order to replace it, and rebuilt some connections from scratch as well. Such a task is way too complicated. As about if it's stopped - I can say that it's still not. Ju...
by Maxest
03 Apr 2020 18:43
Forum: Maps
Topic: [WIP] Budapest add-on for ProMods
Replies: 36
Views: 12081

Re: [WIP] Budapest add-on for ProMods

How far are you from the first release? :) Not so much compared to what I should have be done. To be honest the development was stopped for like two months already. There was multiple issues for that starting from real life ones and the general lack of communication with ProMods team. If the first ...
by Maxest
13 Jan 2020 11:31
Forum: Maps
Topic: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Replies: 2705
Views: 714891

Re: HUNGARY_MAP v0.9.28a [1.27] (updated : 12.04.17) [ REL ]

Actually it's not what I wanted at all. :D I wanted to make a special textures for the police officers spawned at random road events in Hungary. But I don't know where are those default texture files stored in ETS2 game and how to assign customized police officers to Hungary. The same with trams, I ...
by Maxest
11 Jan 2020 22:32
Forum: Maps
Topic: [WIP] Budapest add-on for ProMods
Replies: 36
Views: 12081

Re: [WIP] Budapest add-on for ProMods

Shopping area at Budakalász.

Image
by Maxest
10 Jan 2020 21:36
Forum: Maps
Topic: [WIP] Budapest add-on for ProMods
Replies: 36
Views: 12081

Re: [WIP] Budapest add-on for ProMods

Yes, another co-developer of Budapest is brainiac who built basically all of the major road network and interchanges. This add-on also contains some help from realdeal350 who helped me adjust the shape of the M1 motorway.

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