Another problem for me is some old "realistic engine curves"-mod. This also cause crash and missing badges.sometruckguy123 wrote: ↑23 May 2020 03:45 Oh and also, when i opened up one of my scania trucks, the badge was missing.
Search found 8 matches
- 23 May 2020 07:14
- Forum: Trucks
- Topic: [REL] Next Generation Scania P G R S [v.2.5.4 - 30.12.2023 - SW Only]
- Replies: 3582
- Views: 1682366
Re: [REL] Next Generation Scania P G R S [v.2.1 - 19.05.2020]
- 22 May 2020 08:23
- Forum: Trucks
- Topic: [REL] Next Generation Scania P G R S [v.2.5.4 - 30.12.2023 - SW Only]
- Replies: 3582
- Views: 1682366
Re: [REL] Next Generation Scania P G R S [v.2.1 - 19.05.2020]
Try disabling other Scania NG related mods and make sure you are running it under 1.37. It's my go to mod for NG Scanias and it works like a dream combined with many skins, addons like Kelsa bars, LED lamps, plates and stickers and whatnot. There are some minor compatibility issues with some other ...
- 21 May 2020 19:55
- Forum: Trucks
- Topic: [REL] Next Generation Scania P G R S [v.2.5.4 - 30.12.2023 - SW Only]
- Replies: 3582
- Views: 1682366
Re: [REL] Next Generation Scania P G R S [v.2.1 - 19.05.2020]
Do you have any tips on how to get it to work? Try disabling other Scania NG related mods and make sure you are running it under 1.37. It's my go to mod for NG Scanias and it works like a dream combined with many skins, addons like Kelsa bars, LED lamps, plates and stickers and whatnot. There are s...
- 21 May 2020 14:37
- Forum: Trucks
- Topic: [REL] Next Generation Scania P G R S [v.2.5.4 - 30.12.2023 - SW Only]
- Replies: 3582
- Views: 1682366
Re: [REL] Next Generation Scania P G R S [v.2.1 - 19.05.2020]
I have a game crash every time I try to buy a new Scania. Every car in this mod crashes the game when I change the engine. Front Badges crashes the game. I tried G_remove_missing_Accessories 1 command but it didn't help. Do you have any tips on how to get it to work?
- 03 Apr 2020 18:52
- Forum: Modding Guides
- Topic: Voice navigation 1.37 FMOD conversion
- Replies: 39
- Views: 22294
Re: Voice navigation 1.37 FMOD conversion
I am a complete idiot! I forgot to set the packaging method from winrar to "store". It defaults to "normal". Now works. So I worked all day with this with my own carelessness ...
- 03 Apr 2020 18:02
- Forum: Modding Guides
- Topic: Voice navigation 1.37 FMOD conversion
- Replies: 39
- Views: 22294
Re: Voice navigation 1.37 FMOD conversion
Now I did everything again and now the error message changed a bit 00:00:12.329 : <WARNING> Ignoring obsolete attribute 'pack_dir' of unit '.tomtom.pack' (of type 'voice_navigation_config'). 00:00:12.482 : Forcing sector data! 00:00:12.482 : Sector force started. 00:00:12.786 : Sector force finished...
- 03 Apr 2020 17:23
- Forum: Modding Guides
- Topic: Voice navigation 1.37 FMOD conversion
- Replies: 39
- Views: 22294
Re: Voice navigation 1.37 FMOD conversion
So I take it you replaced these files? Yes, but i also tried with your default audio files. So I don't think my audio files would be a problem. What does the ATS log show when you load the voice? It should display an error of sorts (tilde key in-game, it will probably be in red). You should not nee...
- 03 Apr 2020 13:35
- Forum: Modding Guides
- Topic: Voice navigation 1.37 FMOD conversion
- Replies: 39
- Views: 22294
Re: Voice navigation 1.37 FMOD conversion
I used your TonTom mod while learning. I recorded my own .oog-files for the navigator. I replaced the your TomTom audio files with my own files in the Data27 folder. I tested the mod in version 1.36 and my own navigator works. Then I did the conversion according to your instructions and yes I got th...