Search found 96 matches

by Kirmes-Truck
11 Nov 2022 00:11
Forum: General discussion about the game
Topic: Iberia Discussion
Replies: 6506
Views: 820556

Re: Iberia Discussion

@ SCS

After the release of 1.46 update and additional signs for the Iberian DLC, will you add also the traffic signs with arabic fonts?
I mean at the coast of the Alboran Sea.

It was requested many times in the forum, even before the DLC was released.
It would add more realism to the region.
by Kirmes-Truck
06 Nov 2022 05:18
Forum: General discussion about the game
Topic: Texas Discussion Thread
Replies: 8969
Views: 878038

Re: Texas Discussion Thread

I hope that the Ship-AI has been improved. Especially near the ports, which are one of the largest in the US. After I saw Del Rio on the map, I had to think about the movie, 'No country for old men'. I asked myself, if SCS may be used the place for easter eggs refering to the film. Or may be in El P...
by Kirmes-Truck
12 Jul 2022 02:43
Forum: General discussion about the game
Topic: Texas Discussion Thread
Replies: 8969
Views: 878038

Re: Texas Discussion Thread

@ SCS

Please add more Ship AI, like container ships, Tankers.

Especially Galveston Coast line and area with big ports.

According to wikipedia Port Houston is currently the biggest port in the US.

Ports and water vehicles need much more attention as these are important gateways to the world.
by Kirmes-Truck
12 Oct 2021 16:51
Forum: General discussion about the game
Topic: Texas Discussion Thread
Replies: 8969
Views: 878038

Re: Texas Discussion Thread

695662 km2 would mean in 1:20 scale 34783km2. If you have a square area it would mean 186,5 km each side length. Or driving 3 hours nonstop with an average speed 63km/h. As i wrote, each side length of a square. Just an example of how huge this dlc has to be. Or better example with a rectangle of 10...
by Kirmes-Truck
25 Jun 2021 09:52
Forum: General discussion about the game
Topic: Texas Discussion Thread
Replies: 8969
Views: 878038

Re: Texas Discussion Thread

Check out the numbers of tankers.

Most of the tankers go to Galveston.
Container ships go for Houston.

https://www.myshiptracking.com/de/
by Kirmes-Truck
24 Jun 2021 23:43
Forum: General discussion about the game
Topic: Texas Discussion Thread
Replies: 8969
Views: 878038

Re: Texas Discussion Thread

@ flight50

The topic "Ports" needs to be hyped up.

I hope that SCS will improve and add much more Ship AI.
The Ship AI was really disapointing in Iberia DLC, especialy in Algeciras.

In Galveston you also have many Tankers and Supertankers.
by Kirmes-Truck
24 Jun 2021 13:41
Forum: General discussion about the game
Topic: Texas Discussion Thread
Replies: 8969
Views: 878038

Re: Texas Discussion Thread

I want to ask if the topic "Sea Ports" were dicussed as they are very important for Texas.
by Kirmes-Truck
15 Jun 2021 14:17
Forum: General discussion about the game
Topic: Texas Discussion Thread
Replies: 8969
Views: 878038

Re: Texas Discussion Thread

The C130 also exist as civil versions. LOCKHEED MARTIN also is in the Gaming industry if we count the flightsim software Prepare3D. I think that after SCS represented Boeing in Seattle, it is ok to represent also Lockheed Martin. Also you know that Boeing and Airbus are one of the biggest military s...
by Kirmes-Truck
15 Jun 2021 06:54
Forum: General discussion about the game
Topic: Texas Discussion Thread
Replies: 8969
Views: 878038

Re: Texas Discussion Thread

@ SCS

I want to suggest to implement

LOCKHEED MARTIN CORPORATION

in Fortworth.

They have a huge facility with an own airport.

Aircrafts like C-130J Super Hercules, F-16, F-35 are manufactured there.
by Kirmes-Truck
09 Jun 2021 06:14
Forum: General discussion about the game
Topic: Texas Discussion Thread
Replies: 8969
Views: 878038

Re: Texas Discussion Thread

In my opinion with Texas new effects should be implemented like
Heat reflections on the ground and may be duststorms, dust devils. May be police checkpoints near mexican borders and border control/patrol.

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