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by Jaymzarf
10 May 2025 21:15
Forum: General discussion
Topic: SCS Blender Tools
Replies: 3548
Views: 709617

Re: SCS Blender Tools

@tobrago thank you for the info. That's the kind of information I was looking for.
by Jaymzarf
09 May 2025 22:05
Forum: General discussion
Topic: SCS Blender Tools
Replies: 3548
Views: 709617

Re: SCS Blender Tools

tobrago and the matter is cleared up... I'll allow myself to go off-topic, sorry Admins, I don't want to create a new, related topic) Does anyone know if the changes in v1.55 will also affect trucks? I've been looking for information, but from what I gathered (perhaps incorrectly), the changes are ...
by Jaymzarf
08 May 2025 20:31
Forum: General discussion
Topic: SCS Blender Tools
Replies: 3548
Views: 709617

Re: SCS Blender Tools

tobrago my game is updated continuously from Steam and only due to the platform's fault can I have an older version. The dlc_krone.scs file, along with most of the files, is dated 23.03.2025. To be sure, a moment ago I deleted the dlc_krone.scs file from the game and physically from the disk, and e...
by Jaymzarf
08 May 2025 14:41
Forum: Blender Tools
Topic: Lightbox color
Replies: 3
Views: 202

Re: Lightbox color

Quickly one of the possibilities I use. The model consists of 2 identical planes. In the example: "base_color" - what is visible during the day and without backlighting; "light_1" - the plane of what is to be light, moved forward by about 0.25mm - (you have to check in the game i...
by Jaymzarf
08 May 2025 11:53
Forum: Blender Tools
Topic: Lightbox color
Replies: 3
Views: 202

Re: Lightbox color

Hi TNS_GaMeR When using the lamp material/shader, the glow color is defined depending on the function assignment (selecting the appropriate UV tile for the light mask texture according to the SCS lamp system described in the MODDING WIKI You get a white light color because the UV mapping of the ligh...
by Jaymzarf
07 May 2025 22:28
Forum: General discussion
Topic: SCS Blender Tools
Replies: 3548
Views: 709617

Re: SCS Blender Tools

@tobrago,such errors are beyond my cognitive abilities on the subject.

I have once again tried SCS Extractor in various ways on the dlc_krone.scs file and it works every time.

I will check one more solution, but I have a request for you. I will write what and how in a private message
by Jaymzarf
07 May 2025 17:23
Forum: General discussion
Topic: SCS Blender Tools
Replies: 3548
Views: 709617

Re: SCS Blender Tools

tobrago I didn't add it to my post (4 am... I should be sleeping), but I also checked drag & drop on SCS Extractor, it extracted the dlc_krone.scs file just as easily. Successful import to an older version of Blender doesn't necessarily mean that everything was imported or will be exported corr...
by Jaymzarf
07 May 2025 02:44
Forum: General discussion
Topic: SCS Blender Tools
Replies: 3548
Views: 709617

Re: SCS Blender Tools

tobrago , I've checked the import of chs Krone Boxliner in several ways - directly from the game to Blender (from *.scs files), from extracted game files (*.pmd...) and from extracted and converted game files (*.pit/*.pim...). It works every time. I'm using Blender version 4.4.3 with SCS Blender To...
by Jaymzarf
03 May 2025 19:14
Forum: User Tutorials & Tools
Topic: SCS Blender Tools 2.4.1 (v6) (unofficial update)
Replies: 101
Views: 16799

Re: SCS Blender Tools 2.4.1 (v6) (unofficial update)

Michaleczeq , is there a way to add imports for shaders: eut2.dif.spec.add.env.oinv.decal eut2.dif.spec.add.env.oinv.a.decal.over eut2.dif.spec.weight.add.env.tsnmapuv2 e.g. by adding/editing BT files, which I could do myself? I noticed the problem when importing the 4x2 Scania S 2024 Electric chas...
by Jaymzarf
17 Apr 2025 20:07
Forum: User Tutorials & Tools
Topic: SCS Blender Tools 2.4.1 (v6) (unofficial update)
Replies: 101
Views: 16799

Re: SCS Blender Tools 2.4.1 (v6) (unofficial update)

Thanks for the answer. Out of boredom at night I tested this flavor. I figured it out as best as I could and with my knowledge, applied it to my own model and... It works the same way as in SCS models. In my model I used BAKE mode in Cycles, as input values ​​from geometry node position vector, Inco...

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