Search found 10 matches
- 06 Mar 2025 15:13
- Forum: Hunting Unlimited Series
- Topic: HU 2010 Map extraction
- Replies: 1
- Views: 2885
Re: HU 2010 Map extraction
I managed to fully transfer the target range into Godot. With all the objects and properly configured textures. Later, I abandoned this project. But I can share what I remember. Objects So, all the objects located on the map are stored in the files named "landscape.game.sii" . In this file...
- 19 Feb 2025 09:17
- Forum: Hunting Unlimited Series
- Topic: The first working weapon!
- Replies: 1
- Views: 20939
The first working weapon!
I was able to add a completely new weapon model and make the animations work. HU Corner has already made weapons and created a PowerPack. For the most part, these are copies of the original trunks and their retextures. I also saw his experiments: he added the CheyTac M200 model, but it was a static ...
- 26 Jan 2024 20:39
- Forum: Hunting Unlimited Series
- Topic: PowerPack Downloads?
- Replies: 1
- Views: 5296
Re: PowerPack Downloads?
I found it on github.com
LINK
LINK
- 18 Nov 2023 11:51
- Forum: Hunting Unlimited Series
- Topic: Mod/Replace one Rifle in HU2010
- Replies: 5
- Views: 4379
Re: Mod/Replace one Rifle in HU2010
Could you provide the files of your mod? Everything works for me. I checked it by repeating all the steps.
Here is the archive - Archive
There is no localization file and ammunition in the archive, but the texture is edited without problems
Here is the archive - Archive
There is no localization file and ammunition in the archive, but the texture is edited without problems
- 17 Nov 2023 13:32
- Forum: Hunting Unlimited Series
- Topic: Mod/Replace one Rifle in HU2010
- Replies: 5
- Views: 4379
Re: Mod/Replace one Rifle in HU2010
Model Unpack the base.scs archive into a separate folder. Go to the folder with weapon models: \models\weapons . Copy the 6x55bolt folder and rename it to 404sauer . Materials Open the folder with the 404saue r model and look for the weapon.pmd file there. Open it with any HEX editor. At the end of...
- 07 Oct 2023 14:41
- Forum: Hunting Unlimited Series
- Topic: Could music replacements be possible?
- Replies: 3
- Views: 4279
- 09 Jun 2023 21:15
- Forum: Hunting Unlimited Series
- Topic: Huning Unlimited 2 doesnt even start!
- Replies: 3
- Views: 12909
Re: Huning Unlimited 2 doesnt even start!
In such a situation, cleaning the registry and completely (correctly) deleting the game helped me
- 22 Apr 2023 20:43
- Forum: Hunting Unlimited Series
- Topic: Cracked the code on New Species!
- Replies: 2
- Views: 7292
Re: Cracked the code on New Species!
Hi. Good job.
The community will live as long as there are people who are interested in this game. It seems to me that many people like to feel like a researcher and look for answers to previously unknown things.
To the database account. You can see what happens in the prism3d.crash file.
The community will live as long as there are people who are interested in this game. It seems to me that many people like to feel like a researcher and look for answers to previously unknown things.
To the database account. You can see what happens in the prism3d.crash file.
- 27 Feb 2023 13:56
- Forum: Hunting Unlimited Series
- Topic: NEW scope in the game
- Replies: 0
- Views: 4490
NEW scope in the game
Hi. I tried to add new sсope in the game. It's quite simple. The only problem I have encountered is the limitation of the game. You can add only 4, replacing the old options. In the 2010 version, switching is implemented using buttons. This can be seen in the game files. Perhaps in the previous part...
- 12 May 2022 19:10
- Forum: Hunting Unlimited Series
- Topic: The problem with textures in new models
- Replies: 2
- Views: 3624
The problem with textures in new models
When editing a model in ZModeler 3, if you move part of the mesh and save, rewrite the paths to the material and texture, then everything is displayed correctly. If you create a new plane, then the texture is the following. Maybe someone knows what the reason is? https://i5.imageban.ru/thumbs/2022.0...