Search found 165 matches
- 16 Nov 2022 09:10
- Forum: Feature Wishlists and Suggestions
- Topic: Iberia DLC inaccuracies and mistakes on signs and layout
- Replies: 37
- Views: 6424
Re: Iberia DLC inaccuracies and mistakes on signs and layout
1 year and a half later and not one single thing has been picked up or fixed from the long list of issues and inaccuracies we reported here. Still wrong, signs, empty places and roads and lines misaligned. I believe it would take 1 SCS map dev 1 day to fix these things, or maybe just 1/2 day. So fa...
- 09 Nov 2022 14:08
- Forum: General discussion about the game
- Topic: Texas Discussion Thread
- Replies: 8969
- Views: 876590
Re: Texas Discussion Thread
You haven't changed a bit. Time for me to leave this cesspool of a forum behind again lol, goddamn...
- 09 Nov 2022 14:01
- Forum: General discussion about the game
- Topic: Texas Discussion Thread
- Replies: 8969
- Views: 876590
Re: Texas Discussion Thread
He is also part of Reforma guys so he is going to pick apart any map SCS does. Reforma does things better in their opinion guys. So take their opinion just as he said, opinion. They already mapped West Texas. So unless they build all of Texas for themselves, they will have to buy Texas in order to ...
- 09 Nov 2022 12:21
- Forum: General discussion about the game
- Topic: Texas Discussion Thread
- Replies: 8969
- Views: 876590
Re: Texas Discussion Thread
@Lolsmurf It's just not reasonable to expect a 1:1 rendition of the world in ATS. Not expecting that, but at least for it to look a bit like IRL would help. If you leave out tollroads, 5 or 6 lane freeways, busy freeways in cities, correct signs,... then I wonder what the difference is between thi...
- 09 Nov 2022 11:51
- Forum: Feature Wishlists and Suggestions
- Topic: Iberia DLC inaccuracies and mistakes on signs and layout
- Replies: 37
- Views: 6424
Re: Iberia DLC inaccuracies and mistakes on signs and layout
1 year and a half later and not one single thing has been picked up or fixed from the long list of issues and inaccuracies we reported here. Still wrong, signs, empty places and roads and lines misaligned. I believe it would take 1 SCS map dev 1 day to fix these things, or maybe just 1/2 day. So far...
- 09 Nov 2022 10:57
- Forum: General discussion about the game
- Topic: Texas Discussion Thread
- Replies: 8969
- Views: 876590
Re: Texas Discussion Thread
After having seen some videos from Texas I must say this will be another DLC I will not buy, time for SCS to step up their game on many other aspects because even the mapping is becoming lousy. Outside cities it is still OK to very well done, apart for some mistakes on signs. The freeways that are g...
- 01 May 2022 18:20
- Forum: General discussion about the game
- Topic: Printable Road Atlas of ATS with all current towns, roads and landmarks - 1.49 - WIP
- Replies: 135
- Views: 66144
Re: Printable Road Atlas of ATS with all current towns, roads and landmarks - 1.43 - WIP
Hello SenseFM, just passing by to say thank you for making this. This has been on my request list for a long time and seeing someone make it with such level of detail and love is amazing. I wish scs would have a game map like this, as it contains crucial information for gamers that drive without GPS...
- 24 Apr 2022 20:30
- Forum: General discussion about the game
- Topic: ATS 1.44 Discussion
- Replies: 821
- Views: 98054
Re: ATS 1.44 Open Beta Discussion
Great to see more and more players asking for more than just another map dlc. I already gave up hope to be honest in seeing any gameplay update or dlc from scs. Not the first time the community manager or a dev post they read our feedback and will use it, we have been told the same story for years n...
- 12 Oct 2021 14:22
- Forum: Others
- Topic: [REL] Daniels ATS Random Events
- Replies: 499
- Views: 226066
Re: [REL] Daniels Random Events
I would replace those ETS/european barriers with the USA ones that look like this: https://www.mlive.com/resizer/oHHfZIkIy ... ZEGANQ.JPG
- 05 Oct 2021 09:52
- Forum: Others
- Topic: [REL] Daniels ATS Random Events
- Replies: 499
- Views: 226066
Re: [REL] Daniels Random Events
Hi @Lolsmurf It is certainly possible for me to extend the distance of the signage before the event however the problem with doing this is that it would increase the amount of space required for the event and because events can't generate across junctions/roundabouts etc this would limit the amount...