Search found 14086 matches
- 21 Apr 2024 11:16
- Forum: Help center - player to player
- Topic: SCSArchiver
- Replies: 124
- Views: 44490
Re: SCSArchiver
I looked through new format - it differs quite substantially. I do not agree with some weird choices in that format (like stripping all data from DDS file header), but it would take some time to fully understand it and make update. This appears to have been an error, make sure you have the latest v...
- 19 Apr 2024 22:27
- Forum: General discussion
- Topic: SCS Blender Tools
- Replies: 3414
- Views: 579061
Re: SCS Blender Tools
Every time this comes up you say the same thing ... BT doesn't have all the functionality required for them to work fully inside it, there's certain things that they never plan to support inside BT for various reasons too. Have you never wondered why vehicles have certain materials on them that isn...
- 19 Apr 2024 16:42
- Forum: General discussion
- Topic: SCS Blender Tools
- Replies: 3414
- Views: 579061
Re: SCS Blender Tools
BT is not a priority for SCS as they don't really use it internally (despite what some people believe). I would imagine the next BT update will be the one for Blender v4.x
- 19 Apr 2024 16:32
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40075
- Views: 4483269
Re: SCS General Discussion Thread
Bans Oscar for spam
- 18 Apr 2024 16:41
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40075
- Views: 4483269
Re: SCS General Discussion Thread
More people = more projects, not faster content, quality over quantity. While the speed of production doesn't change, the speed of release can depending on the type of project. Perceived speed is king here. While it might take 18-24 months to make a State per team, more teams = more map releases pe...
- 18 Apr 2024 13:46
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40075
- Views: 4483269
Re: SCS General Discussion Thread
Yeah, moving was the reason for early beta.
- 18 Apr 2024 13:10
- Forum: Technical Problems
- Topic: 1.50 - Crash when loading "Mod Manager"
- Replies: 14
- Views: 1009
Re: 1.50 - Crash when loading "Mod Manager"
Remove your 3rd party dll stuff.
- 17 Apr 2024 13:06
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40075
- Views: 4483269
Re: SCS General Discussion Thread
Well perhaps the DX12 argument for the r_device command could be taken out or made ineffective in the “public” EB builds so people wouldn’t be able to try the feature? TBH there's no real reason to, people are gonna try something that is available even if it isn't fully function or officially suppo...
- 16 Apr 2024 19:12
- Forum: Offtopic and other voices
- Topic: [FORUM NICK] The Official 'Change My Nick' Topic
- Replies: 661
- Views: 262966
Re: [FORUM NICK] The Official 'Change My Nick' Topic
SqrlNuts has been neutered and is now known as SomeNordGuy
- 16 Apr 2024 14:39
- Forum: General discussion about the game
- Topic: ATS 1.50 Update Experimental Beta Discussion
- Replies: 796
- Views: 153178
Re: ATS 1.50 Update Experimental Beta Discussion
Some errors are caused by priorities in the map being wrong. So they also require people to report such incidents for them to get fixed. I see a lot of people on Steam Discussions be like "The AI did this thing and caused me damage and it keeps doing it." Mods be like "have you ever r...