Search found 446 matches

by Llewelyn
27 Nov 2019 17:30
Forum: Help requests
Topic: Custom gear patterns
Replies: 0
Views: 50

Custom gear patterns

Anyone know a way to build in a custom gear pattern into the game so it can be selected in place of the standard EF13 / EF18 etc.? I defined a 9-speed 2-range gear set, for heavy haul work. It's based off a regualr 9-speed fuller, and nominally uses 2 axle ratios, 3.08:1 and 10.5:1. Overall range of...
by Llewelyn
27 Nov 2019 17:14
Forum: Frequently Asked Question
Topic: Mutli Torque engines
Replies: 19
Views: 1859

Re: Mutli Torque engines

The modern multi-torque, as I understand it, is as Max and others say: in the top ratios the engine torque at lower revs is boosted so you can continue cruising in 8L or 8H or equivalent gears, and don't have to downshift so often - making for more relaxed and more efficient cruising. However, I'm e...
by Llewelyn
05 Nov 2019 10:08
Forum: Maps
Topic: Mantrid's Large Scale USA (Pre-Planning)
Replies: 170
Views: 13913

Re: Mantrid's Large Scale USA (Pre-Planning)

On the subject of scale: don't forget, this is a game. If you make 1:1 it's likely that it gets too much like "work" to drive it. The current scale SCS are using is still a little cramped, but once you have the whole US to play in, so you can do 2000 mile jobs, they take long enough to drive that it...
by Llewelyn
05 Nov 2019 09:59
Forum: Maps
Topic: [WIP] ProMods: Canada version 1.x updates and discussion
Replies: 704
Views: 67007

Re: [WIP] ProMods: Canada version 1.x updates and discussion

Great to see a good Canada mod in the pipeline. Having seen the job Promods did in ETS2, I'm sure it'll be worth the wait.
by Llewelyn
02 Sep 2019 18:10
Forum: Traffic
Topic: AI headlights mod v1.28
Replies: 18
Views: 3824

Re: AI headlights mod v1.28

well this is embarrassing. bug that removed half the traffic :D

please re-download and replace... sorry...
by Llewelyn
01 Sep 2019 16:09
Forum: Traffic
Topic: AI headlights mod v1.28
Replies: 18
Views: 3824

Re: AI headlights mod v1.28

Anyone who uses this, please DL and replace it - I just noticed that they seem to have fixed the inept greyhound bus, so I've now incorporated that fix which I hadn't noticed when updating it. My bad...
by Llewelyn
01 Sep 2019 13:29
Forum: Traffic
Topic: AI headlights mod v1.28
Replies: 18
Views: 3824

Re: AI headlights mod v1.28

BTW I think true lights was crashing 1.35 here when I got the computer back up and running.
by Llewelyn
01 Sep 2019 13:22
Forum: Traffic
Topic: AI headlights mod v1.28
Replies: 18
Views: 3824

Re: AI headlights mod v1.28

I'm still here, got separated from my proper gaming computer due to moving from the UK to Portugal. Back up and running now though and just been updating this mod to 1.35
by Llewelyn
28 Aug 2019 18:57
Forum: Help requests
Topic: AI headlights
Replies: 0
Views: 97

AI headlights

Sadly, my AI headlights mod seems now to be terminally broken. What it used to do was to add the (obsolete) headlight definition stuff back into the AI vehicle defs. This used to still work, but although it doesn't seem to generate any errors, the lights stay in SCS default "stupid" alignment, like ...
by Llewelyn
13 Aug 2019 15:01
Forum: Real world
Topic: rear tag axles
Replies: 0
Views: 173

rear tag axles

Anyone thought opposite steer tag axles are a newfangled thing, I spotted this on a video from a classic truck show.

https://prnt.sc/os5o8q

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