Search found 1390 matches
- 07 Sep 2015 23:37
- Forum: Maps
- Topic: [REL] ProMods v2.68
- Replies: 5761
- Views: 1188390
Re: [REL] ProMods v1.97 RELEASED
No, I can't say I have. Surely I'd have noticed such a big thing...
- 07 Sep 2015 23:35
- Forum: Bugs 1.20
- Topic: Error in model? [NOT A BUG]
- Replies: 4
- Views: 1010
Re: Error in model? [NOT A BUG]
You've wrecked your truck and are surprised that it's bent a bit?
- 03 Sep 2015 19:52
- Forum: Help center - player to player
- Topic: Mod Manager Help
- Replies: 4
- Views: 854
Re: Mod Manager Help
In general this is the priority order I suggest for optimum results in the Active Mods listing: Accessories/Other mods Trailer mods Truck mods Map mods With regards to the fourth category of "Map mods", the main map mod should be loaded first, therefore its files need to be at the very bot...
- 29 Aug 2015 15:37
- Forum: Bugs 1.20
- Topic: Road signs not standing straight in Poland
- Replies: 6
- Views: 1378
Re: Road signs not standing straight in Poland
You do realize that many such signs 'lean' in Real Life(TM) also, right?
- 23 Aug 2015 21:30
- Forum: Technical Problems
- Topic: Game crashes while trying to load the map
- Replies: 5
- Views: 1119
Re: Game crashes while trying to load the map
These two files are apparently unable to be found: custom_colors.sii defaults.ini 00:04:22.103 : <ERROR> [fs] Failed to open file "/home/editor/custom_colors.sii" in the read_only mode 00:04:22.103 : <ERROR> load_unit_tree() - Failed to open file (/home/editor/custom_colors.sii) 00:04:22.1...
- 21 Aug 2015 21:28
- Forum: Offtopic and other voices
- Topic: [ARCHIVED] SCS General Discussion Thread
- Replies: 51899
- Views: 4425626
Re: SCS Blog discussion
Just what we need. Yet another micro-update the major effect for which will be the potential for breaking all map mods. Again.
- 20 Aug 2015 17:27
- Forum: Feature Wishlists and Suggestions
- Topic: Mod manager: Multi File Mods
- Replies: 31
- Views: 3250
Re: Mod manager: Multi File Mods
I would like to see all multi-part mods with images similar to that created by Radol for Poland Rebuilding, with each image having a number corresponding to the correct priority load order.
That should help solve some of the potential confusion...
That should help solve some of the potential confusion...
- 17 Aug 2015 22:53
- Forum: Feature Wishlists and Suggestions
- Topic: Protect users from malicious attacks via mod archive.
- Replies: 55
- Views: 6664
Re: Protect users from malicious attacks via mod archive.
Among the many things I do for my professional job is writing custom installer packages for our products. Of course the installers I program do a whole lot more than decompressing files and placing them where they need to be. I need to read the Registry to determine which of six different base game ...
- 15 Aug 2015 19:36
- Forum: Maps
- Topic: [REL] ProMods v2.68
- Replies: 5761
- Views: 1188390
Re: [REL] ProMods v1.96 RELEASED
With regards to the question of "realism," that particular type of bridge/exit is used in Switzerland in many places, although always with correct signage...
- 14 Aug 2015 17:53
- Forum: Maps
- Topic: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
- Replies: 2912
- Views: 955957
Re: HUNGARY_MAP v0.9.26 (1.19 compatible) RELEASED!!![ REL
Countries that don't have a lot of empty land. Switzerland has several of this type bridge in reality.faelandaea wrote:It happens especially to me on those bridges that narrow to one lane just to cross the bridge (I can't even fathom any place being idiotic enough to use those in real life).