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by n4gix
07 Sep 2015 23:37
Forum: Maps
Topic: [REL] ProMods v2.68
Replies: 5761
Views: 1188390

Re: [REL] ProMods v1.97 RELEASED

No, I can't say I have. Surely I'd have noticed such a big thing... ;)
by n4gix
07 Sep 2015 23:35
Forum: Bugs 1.20
Topic: Error in model? [NOT A BUG]
Replies: 4
Views: 1010

Re: Error in model? [NOT A BUG]

You've wrecked your truck and are surprised that it's bent a bit? :lol:
by n4gix
03 Sep 2015 19:52
Forum: Help center - player to player
Topic: Mod Manager Help
Replies: 4
Views: 854

Re: Mod Manager Help

In general this is the priority order I suggest for optimum results in the Active Mods listing: Accessories/Other mods Trailer mods Truck mods Map mods With regards to the fourth category of "Map mods", the main map mod should be loaded first, therefore its files need to be at the very bot...
by n4gix
29 Aug 2015 15:37
Forum: Bugs 1.20
Topic: Road signs not standing straight in Poland
Replies: 6
Views: 1378

Re: Road signs not standing straight in Poland

You do realize that many such signs 'lean' in Real Life(TM) also, right?
by n4gix
23 Aug 2015 21:30
Forum: Technical Problems
Topic: Game crashes while trying to load the map
Replies: 5
Views: 1119

Re: Game crashes while trying to load the map

These two files are apparently unable to be found: custom_colors.sii defaults.ini 00:04:22.103 : <ERROR> [fs] Failed to open file "/home/editor/custom_colors.sii" in the read_only mode 00:04:22.103 : <ERROR> load_unit_tree() - Failed to open file (/home/editor/custom_colors.sii) 00:04:22.1...
by n4gix
21 Aug 2015 21:28
Forum: Offtopic and other voices
Topic: [ARCHIVED] SCS General Discussion Thread
Replies: 51899
Views: 4425626

Re: SCS Blog discussion

Just what we need. Yet another micro-update the major effect for which will be the potential for breaking all map mods. Again.
by n4gix
20 Aug 2015 17:27
Forum: Feature Wishlists and Suggestions
Topic: Mod manager: Multi File Mods
Replies: 31
Views: 3250

Re: Mod manager: Multi File Mods

I would like to see all multi-part mods with images similar to that created by Radol for Poland Rebuilding, with each image having a number corresponding to the correct priority load order.

That should help solve some of the potential confusion... 8-)
by n4gix
17 Aug 2015 22:53
Forum: Feature Wishlists and Suggestions
Topic: Protect users from malicious attacks via mod archive.
Replies: 55
Views: 6664

Re: Protect users from malicious attacks via mod archive.

Among the many things I do for my professional job is writing custom installer packages for our products. Of course the installers I program do a whole lot more than decompressing files and placing them where they need to be. I need to read the Registry to determine which of six different base game ...
by n4gix
15 Aug 2015 19:36
Forum: Maps
Topic: [REL] ProMods v2.68
Replies: 5761
Views: 1188390

Re: [REL] ProMods v1.96 RELEASED

With regards to the question of "realism," that particular type of bridge/exit is used in Switzerland in many places, although always with correct signage... :lol:
by n4gix
14 Aug 2015 17:53
Forum: Maps
Topic: HUNGARY_MAP v0.9.28a [1.37] (updated : 12.04.17) [ REL ]
Replies: 2912
Views: 955957

Re: HUNGARY_MAP v0.9.26 (1.19 compatible) RELEASED!!![ REL

faelandaea wrote:It happens especially to me on those bridges that narrow to one lane just to cross the bridge (I can't even fathom any place being idiotic enough to use those in real life).
Countries that don't have a lot of empty land. Switzerland has several of this type bridge in reality.

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