Search found 83 matches
- 11 Aug 2020 07:52
- Forum: General discussion about the game
- Topic: ETS2 1.38 Discussion
- Replies: 633
- Views: 88748
Re: ETS2 1.38 Discussion
In this case you (SCS) do not broke game logic, do not create new game structures, types or specific data. NO GAME CHANGE, you can use existing game data with original game logic with backward compatible. Well, this is not what I call proper 'backward compatibility'. Adding code which implements ex...
- 10 Aug 2020 11:55
- Forum: General discussion about the game
- Topic: ETS2 1.38 Discussion
- Replies: 633
- Views: 88748
Re: ETS2 1.38 Discussion
spawn_ratio: 0 countries[]: "italy|0.5" countries[]: "france|0.3" countries[]: "germany|1.0" This code change can take about half hour coding with coffee break :lol: But looks like SCS is too lazy than me. :lol: I was thinking about something like this for some time, b...
- 21 Jun 2019 08:41
- Forum: General discussion about the game
- Topic: Car turns into a truck!
- Replies: 11
- Views: 1156
Re: Car turns into a truck!
@Glaiceana coordinates, please
- 14 Jun 2019 08:54
- Forum: General discussion about the game
- Topic: ETS2 1.35
- Replies: 2048
- Views: 206810
Re: ETS2 1.35
You can try increasingcipinho wrote: ↑12 Jun 2019 00:25shows up and seconds later... crashCode: Select all
Failed to assign pool segment (models) for incoming allocation of size
Code: Select all
r_buffer_page_size
- 15 May 2019 11:24
- Forum: Help center - player to player
- Topic: Mixed set of traffic trailers
- Replies: 13
- Views: 983
Re: Mixed set of traffic trailers
I don't understand what you are saying. Ok I will put a concrete example for you. Try this and see if it works like you want trailer_chains[]: "traffic.trailer.tractor.piva | traffic.trailer.tractor.piva | traffic.trailer.tractor.piva | traffic.trailer.tractor.piva" This should make a trai...
- 15 May 2019 10:20
- Forum: Help center - player to player
- Topic: Mixed set of traffic trailers
- Replies: 13
- Views: 983
Re: Mixed set of traffic trailers
Automatic selection of a random trailer variant for each chain element will probably be implemented in the near future (not in 1.35) As for the 'mixed set', you can try something like trailer_chains[]: "test 1-2 | test 2-3 | test 3-4" The whole chain will consist of 3 random 'sets' of trai...
- 14 May 2019 10:04
- Forum: General discussion about the game
- Topic: ATS 1.35
- Replies: 3073
- Views: 284354
Re: ATS 1.35 Open Beta
@pigbrother, I'm want ask mjack to add array counties[] for traffic_trailer instead of setup traffic.sii for each county :lol: country_traffic_info system has been used because there was no other way how to cope with situation where some countries are in different DLCs. Now we have data overrides w...
- 14 May 2019 07:43
- Forum: General discussion about the game
- Topic: ATS 1.35
- Replies: 3073
- Views: 284354
Re: ATS 1.35 Open Beta
The max count is 16
- 14 May 2019 07:34
- Forum: General discussion about the game
- Topic: ATS 1.35
- Replies: 3073
- Views: 284354
Re: ATS 1.35 Open Beta
EDIT. If I want to create set of trailers for specific vehicle. Now I must to create new traffic_trailer_type or I can use another delimiter than "|", maybe "," or ";" to create set like "one item of set"? Maximum is 16 trailer types. Creating a new trailer t...
- 13 May 2019 13:19
- Forum: General discussion about the game
- Topic: ATS 1.35
- Replies: 3073
- Views: 284354
Re: ATS 1.35 Open Beta
I've added the info to the 1.35 modding guide