Search found 967 matches

by Komat
17 Sep 2020 16:57
Forum: General discussion about the game
Topic: Oculus Rift - experimental support
Replies: 1540
Views: 332656

Re: Oculus Rift - experimental support

keem85 wrote:
14 Sep 2020 08:10
Is this something that can be fixed in the ETS2 engine itself? Since you say it's a known issue, is it fixable, or is it just an unlucky "feature" of OpenVR we just have to live with?
It is fixable however it requires a large change to how that effect works. It will be fixed eventually.
by Komat
22 Aug 2020 20:37
Forum: General discussion about the game
Topic: Oculus Rift - experimental support
Replies: 1540
Views: 332656

Re: Oculus Rift - experimental support

It'd be great to see single-pass VR rendering introduced as you mentioned as that can have significant perormance improvements. I did some initial testing at the end of the previous year however the results were not good. Even the test which did just the duplicate rendering without using proper eye...
by Komat
19 Aug 2020 08:43
Forum: Bugs 1.38
Topic: MacOS Steam Big Picture Controller Config No Longer Works After 1.38 [KNOWN]
Replies: 3
Views: 259

Re: MacOS Steam Big Picture Controller Config No Longer Works After 1.38

The basic issue is caused by the game currently using a newer API to present the image on the screen. That API is currently not monitored by Steam client so it looses the ability to properly track the game focus and load the bindings if the focus is lost for any reason (in this case when our launch ...
by Komat
29 Jul 2020 10:09
Forum: General discussion about the game
Topic: Oculus Rift - experimental support
Replies: 1540
Views: 332656

Re: Oculus Rift - experimental support

The crash happens while updating skeleton of some animated model. Maybe there is some mismatch between some mod and the game data.
by Komat
28 Jul 2020 08:15
Forum: General discussion about the game
Topic: Oculus Rift - experimental support
Replies: 1540
Views: 332656

Re: Oculus Rift - experimental support

Please post the crash log.
by Komat
27 Jul 2020 19:35
Forum: General discussion about the game
Topic: Oculus Rift - experimental support
Replies: 1540
Views: 332656

Re: Oculus Rift - experimental support

electricz wrote:
26 Jul 2020 17:09
I know the main branch was having a lot of map touch-ups done after 1.38. Is this those fixes?
Yes. It updates the games to match the standard version. Plus it fixes bug where lights would be missing in some cases and repositions the WoTr event bar in ATS.
by Komat
27 Jul 2020 11:33
Forum: Help center - player to player
Topic: Black World Blue Skies - FIXED!
Replies: 14
Views: 776

Re: Black World Blue Skies - FIXED!

Actually the demo is based on 1.36 so it is like half year old however there is a problem in the map saving so if map is saved without the neighbor DLC, those cities will be reactivated. Likely because some orphan garage becomes associated with them. Which is what happened in the 1.36 demo when I wa...
by Komat
25 Jul 2020 16:33
Forum: WORLD OF TRUCKS website
Topic: Cruising Idaho - Connection (?) Problem... [SOLVED]
Replies: 9
Views: 848

Re: Cruising Idaho - Connection (?) Problem...

Yes. Each Idaho city needs to be source or destination of at least one external contract jobs.
by Komat
25 Jul 2020 10:52
Forum: WORLD OF TRUCKS website
Topic: Cruising Idaho - Connection (?) Problem... [SOLVED]
Replies: 9
Views: 848

Re: Cruising Idaho - Connection (?) Problem...

Remember that the personal progress counts distinct Idaho cities not number of jobs. One city which is somewhat easy to miss is Salmon as its unexplored point is less noticeable against the map border line.
by Komat
24 Jul 2020 23:32
Forum: WORLD OF TRUCKS website
Topic: Cruising Idaho - Connection (?) Problem... [SOLVED]
Replies: 9
Views: 848

Re: Cruising Idaho - Connection (?) Problem...

The event is still running. We are just terrible at coordinating updates so the event data was not updated for the new version.

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