Search found 11 matches
- 11 Mar 2017 17:57
- Forum: Bugs 1.27
- Topic: Model of Kia Cee'd SW too small [NOT A BUG]
- Replies: 1
- Views: 1046
Model of Kia Cee'd SW too small [NOT A BUG]
Lenght of Kia Cee'd SW is 4.5 m. Your model have only 4 m.
- 27 May 2016 17:31
- Forum: Maps
- Topic: [REL] ProMods v2.68
- Replies: 5761
- Views: 1193228
Re: [REL] ProMods v2.02
plykkegaard
He can )
Puncake
See PM.
He can )
Puncake
See PM.
- 27 May 2016 13:04
- Forum: Maps
- Topic: [REL] ProMods v2.68
- Replies: 5761
- Views: 1193228
Re: [REL] ProMods v2.02
LoaderSaints wrote:Using any version of ProMods with the 1.24 public beta is not advised due to changes in game_data.sii!
What "changes in game_data.sii!"? Game_data from 1.23 identical with game_data from 1.24 except 3 lines with damage parameters. And these 3 parameters game is just ignores.
- 26 May 2016 21:19
- Forum: Maps
- Topic: [REL] ProMods v2.68
- Replies: 5761
- Views: 1193228
- 02 May 2016 09:54
- Forum: Technical Problems
- Topic: Trailer skin resetting to plain after restarting the game
- Replies: 52
- Views: 6721
Re: Trailer skin resetting to plain after restarting the gam
Moh1336
look: name is used for select only one skin from all available
looks[]: name is used for select several skins from all available
Arnook
Your problem is bug in save game. See post by abasstreppas on previous page. He absolutely right. Maybe, SCS will fix it in the next patch.
look: name is used for select only one skin from all available
looks[]: name is used for select several skins from all available
Arnook
Your problem is bug in save game. See post by abasstreppas on previous page. He absolutely right. Maybe, SCS will fix it in the next patch.
- 27 Apr 2016 17:04
- Forum: Technical Problems
- Topic: Trailer skin resetting to plain after restarting the game
- Replies: 52
- Views: 6721
Re: Trailer skin resetting to plain after restarting the gam
There was an issue with the look system, it was fixed in the last public patch. No. It was not fixed. Old mods that previously used looks[]: name will give the error. Instead you should use look: name Really? Maybe you first look at default definitions for trailers? And only then write something ab...
- 15 Nov 2015 10:52
- Forum: Help center - player to player
- Topic: Why the buses are trembling?
- Replies: 13
- Views: 2864
Re: Why the buses are trembling?
It depends on parameters vehicle_forward_rot_speed, vehicle_forward_rot_limit and wheel_suspension_damping_coef in traffic_data.sii. Not gearbox, engine_torque or something more.
Without traffic_data.sii
https://youtu.be/EICazSyC4GA
With traffic_data.sii
https://youtu.be/V9hqy2mMFtk
Without traffic_data.sii
https://youtu.be/EICazSyC4GA
With traffic_data.sii
https://youtu.be/V9hqy2mMFtk
- 19 Jul 2015 14:58
- Forum: General discussion about the game
- Topic: Public Beta 1.19 discussion
- Replies: 319
- Views: 40558
Re: Public Beta 1.19 discussion
Thanks, SCS. Now we can have some trucks without trailers. Maybe, in next patch you'll add opportunity to have some trucks only with trailers?Setting attachable_trailer for truck to empty array (equivalent of attachable: false) does not generate error messages
- 16 Jul 2015 16:34
- Forum: General discussion about the game
- Topic: Public Beta 1.19 discussion
- Replies: 319
- Views: 40558
Re: Public Beta 1.19 discussion
And what equivalent of the old attachable: false ?Komat wrote:The equivalent of the old attachable: true flag is attachable_trailer[]: "".
- 14 May 2013 11:14
- Forum: Frequently Asked Questions
- Topic: Password encrypted-protected mods
- Replies: 217
- Views: 119480
Re: Password encrypted-protected mods
What is it?ksrele wrote:new filter for Blender