Over Blender 3.3 , Blender Tools are not supported officially.
What you can do is return to Blender 3.3 LTS
Search found 6415 matches
- 24 Apr 2024 05:50
- Forum: Bugs
- Topic: [2.4.1] Blender 4.1.1 does not show imported pmg object [NOT A BUG]
- Replies: 1
- Views: 205
- 23 Apr 2024 12:36
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40119
- Views: 4503720
Re: SCS General Discussion Thread
The gauge cluster on the right side for example, each vertical row of gauges from right to left has a different "depth" in the dashboard as you can see below. That depth is not present in the W900 Remake. Oh depth row of gauges issue were in our list but it slipped main update and still i...
- 23 Apr 2024 12:07
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40119
- Views: 4503720
Re: SCS General Discussion Thread
Right, so geometry of plastics piece didn't change enough... oh well...
I'll ask to my friends, may be they didn't see a distinctive need to remodel these parts especially.
I'll ask to my friends, may be they didn't see a distinctive need to remodel these parts especially.
- 23 Apr 2024 11:43
- Forum: Offtopic and other voices
- Topic: Are you using the default seat?
- Replies: 8
- Views: 9045
Re: Are you using the default seat?
I change my FOV to 55 and adjust my seat accordingly.
- 23 Apr 2024 11:24
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40119
- Views: 4503720
Re: SCS General Discussion Thread
Are you sure you are not confusing it with mods I've also contributed in?
Because dashboard (and steering wheel) is definitely changed. Thanks for the appreciation
[ external image ]
Because dashboard (and steering wheel) is definitely changed. Thanks for the appreciation
[ external image ]
- 23 Apr 2024 09:57
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40119
- Views: 4503720
Re: SCS General Discussion Thread
Well, may be we should disable exporting game files
Anyway, we leave some texture files for old compability, AI etc. btw, even they are not in use. Do not take these "leftovers" as basis for a criticism.
Anyway, we leave some texture files for old compability, AI etc. btw, even they are not in use. Do not take these "leftovers" as basis for a criticism.
- 23 Apr 2024 09:41
- Forum: General discussion about the game
- Topic: ETS2 1.50 Update Experimental Beta discussion
- Replies: 423
- Views: 84259
Re: ETS2 1.50 Update Experimental Beta discussion
We are working as home office and almost nothing change from development process. Thank you for your concerns about the move but you don't have to worry about that.
There are tons of fixes that does not make it to patch notes btw.
There are tons of fixes that does not make it to patch notes btw.
- 23 Apr 2024 09:30
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40119
- Views: 4503720
Re: SCS General Discussion Thread
... and W900... not reworked enough because the dashboard still uses the same old 512x512 px texture and some other things. Hmm so this is how to determine if reworked enough from a texture with numbers and icons on it being same size unlike entire set of new interiors, from gauges to trims, seats ...
- 20 Apr 2024 00:15
- Forum: General discussion
- Topic: SCS Blender Tools
- Replies: 3414
- Views: 580253
Re: SCS Blender Tools
To clean up any possible misinformation here: While our artists use a range of different software, Maya, Blender, Marmoset, Substance Painter, Houdini, Zbrush etc. to create their work, our primary workflow is on Maya infrastructure. So any work done on other software is eventually ending up on Maya...
- 18 Apr 2024 14:28
- Forum: Offtopic and other voices
- Topic: SCS General Discussion Thread
- Replies: 40119
- Views: 4503720
Re: SCS General Discussion Thread
I've moved 4 times in 5 years