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Search found 445 matches
- 16 Nov 2020 07:58
- Forum: Technical Problems
- Topic: Can't run vr in Linux manjaro
- Replies: 0
- Views: 96
Can't run vr in Linux manjaro
Sorry to double post but maybe my first post was in the wrong area. Hello. I am trying out Manjaro Linux (bored) and got ETS2 to run fine. I then plugged my Vive in to try, all good so far. I switched to the oculus beta branch and the update did its thing but did not download any binaries? I got a f...
- 14 Nov 2020 09:34
- Forum: General discussion about the game
- Topic: Oculus Rift - experimental support
- Replies: 1663
- Views: 368528
Re: Oculus Rift - experimental support
Also I was thinking there should be a VR thread at the main menu like Linux testing, rather than it buried in General as it is. It is okay if you know where to find it.
- 14 Nov 2020 09:33
- Forum: General discussion about the game
- Topic: Oculus Rift - experimental support
- Replies: 1663
- Views: 368528
Re: Oculus Rift - experimental support
Hello. I am trying out Manjaro Linux (bored) and got ETS2 to run fine. I then plugged my Vive in to try, all good so far. I switched to the oculus beta branch and the update did its thing but did not download any binaries? I got a folder called EmptySteamDepot in place of my Bin folder. I tried the ...
- 13 Jun 2020 17:28
- Forum: Technical Problems
- Topic: Next Level Motion Platform
- Replies: 2
- Views: 178
Re: Next Level Motion Platform
Hello. Sorry to double post but no one has answered my question. Is this technical sub for support? Are there perameters in the config or console I can use to seperate the output for my two force feedback devices? Ideally use the game controls for the wheel and in the console or config turn up the "...
- 06 Jun 2020 15:28
- Forum: Technical Problems
- Topic: Next Level Motion Platform
- Replies: 2
- Views: 178
Next Level Motion Platform
Hello. I am lucky enough to own a Next Level Motion Platform. Now I have been a bit perplexed by the performance of it for a while now and it is to do with fidelity. If I mess with the force feedback for my wheel in game, to the point I am happy that the steering is balanced, and I have good feel on...
- 01 Feb 2020 23:23
- Forum: General discussion about the game
- Topic: Poll: Do you use the new detours feature?
- Replies: 82
- Views: 5874
Re: Poll: Do you use the new detours feature?
Do not like it. Map not suitable
- 05 Jul 2019 23:28
- Forum: General discussion about the game
- Topic: options
- Replies: 11
- Views: 717
Re: options
For those that were wondering, the mod to turn off the weigh stations works good. I have passed a few with no drama so very happy.
I might investigate the police_data whilst I am in a roll.
Thanks
I might investigate the police_data whilst I am in a roll.
Thanks
- 30 Jun 2019 19:17
- Forum: General discussion about the game
- Topic: options
- Replies: 11
- Views: 717
Re: options
trigger_action : trig_action.weigh
{
name: "Stop to weigh"
command: "weigh"
num_params[]: 0.0
}
cheers
{
name: "Stop to weigh"
command: "weigh"
num_params[]: 0.0
}
cheers
- 30 Jun 2019 18:57
- Forum: General discussion about the game
- Topic: options
- Replies: 11
- Views: 717
Re: options
ok thanks. I will take a look. SCS extractor on the def file?
- 30 Jun 2019 18:33
- Forum: General discussion about the game
- Topic: options
- Replies: 11
- Views: 717
Re: options
Thank you. It is discontinued. Anybody know what parameter to edit to change the 80% to 0% please? Double Post Merged Detours can be disabled, so can traffic offences (including those for not stopping at a weigh station, which aren't that new BTW). Ok thank you. But I usually run with traffic offenc...