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by hippo
16 Nov 2020 07:58
Forum: Technical Problems
Topic: Can't run vr in Linux manjaro
Replies: 0
Views: 96

Can't run vr in Linux manjaro

Sorry to double post but maybe my first post was in the wrong area. Hello. I am trying out Manjaro Linux (bored) and got ETS2 to run fine. I then plugged my Vive in to try, all good so far. I switched to the oculus beta branch and the update did its thing but did not download any binaries? I got a f...
by hippo
14 Nov 2020 09:34
Forum: General discussion about the game
Topic: Oculus Rift - experimental support
Replies: 1663
Views: 368528

Re: Oculus Rift - experimental support

Also I was thinking there should be a VR thread at the main menu like Linux testing, rather than it buried in General as it is. It is okay if you know where to find it.
by hippo
14 Nov 2020 09:33
Forum: General discussion about the game
Topic: Oculus Rift - experimental support
Replies: 1663
Views: 368528

Re: Oculus Rift - experimental support

Hello. I am trying out Manjaro Linux (bored) and got ETS2 to run fine. I then plugged my Vive in to try, all good so far. I switched to the oculus beta branch and the update did its thing but did not download any binaries? I got a folder called EmptySteamDepot in place of my Bin folder. I tried the ...
by hippo
13 Jun 2020 17:28
Forum: Technical Problems
Topic: Next Level Motion Platform
Replies: 2
Views: 178

Re: Next Level Motion Platform

Hello. Sorry to double post but no one has answered my question. Is this technical sub for support? Are there perameters in the config or console I can use to seperate the output for my two force feedback devices? Ideally use the game controls for the wheel and in the console or config turn up the "...
by hippo
06 Jun 2020 15:28
Forum: Technical Problems
Topic: Next Level Motion Platform
Replies: 2
Views: 178

Next Level Motion Platform

Hello. I am lucky enough to own a Next Level Motion Platform. Now I have been a bit perplexed by the performance of it for a while now and it is to do with fidelity. If I mess with the force feedback for my wheel in game, to the point I am happy that the steering is balanced, and I have good feel on...
by hippo
01 Feb 2020 23:23
Forum: General discussion about the game
Topic: Poll: Do you use the new detours feature?
Replies: 82
Views: 5874

Re: Poll: Do you use the new detours feature?

Do not like it. Map not suitable
by hippo
05 Jul 2019 23:28
Forum: General discussion about the game
Topic: options
Replies: 11
Views: 717

Re: options

For those that were wondering, the mod to turn off the weigh stations works good. I have passed a few with no drama so very happy.

I might investigate the police_data whilst I am in a roll.

Thanks
by hippo
30 Jun 2019 19:17
Forum: General discussion about the game
Topic: options
Replies: 11
Views: 717

Re: options

trigger_action : trig_action.weigh
{
name: "Stop to weigh"

command: "weigh"

num_params[]: 0.0
}

cheers
by hippo
30 Jun 2019 18:57
Forum: General discussion about the game
Topic: options
Replies: 11
Views: 717

Re: options

ok thanks. I will take a look. SCS extractor on the def file?
by hippo
30 Jun 2019 18:33
Forum: General discussion about the game
Topic: options
Replies: 11
Views: 717

Re: options

Thank you. It is discontinued. Anybody know what parameter to edit to change the 80% to 0% please? Double Post Merged Detours can be disabled, so can traffic offences (including those for not stopping at a weigh station, which aren't that new BTW). Ok thank you. But I usually run with traffic offenc...

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