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by rookie_one
11 Jan 2021 13:09
Forum: General discussion about the game
Topic: ATS 1.40 Speculation Thread
Replies: 433
Views: 32894

Re: ATS 1.40 Speculation Thread

Considering 2021 just starting, I am willing to go on edge and say we get something later this year. Seems like it was a big push to get in all 7 brands for 2020. That happened and now the doors can be blown open for ATS with all 7 brands in now imho. We still don't officially have a WS imo. We don...
by rookie_one
11 Jan 2021 01:00
Forum: General discussion about the game
Topic: ATS 1.40 Speculation Thread
Replies: 433
Views: 32894

Re: ATS 1.40 Speculation Thread

One thing I wonder : SCS did tell us that they were waiting until all 7 brands were in before we would have tuning packs for ATS, now that the 7 brand are in, I wonder if one will be on it's way next year
by rookie_one
07 Jan 2021 16:09
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 2223
Views: 135300

Re: SCS General Discussion Thread

I have never played Death Stranding, but usually big transportation companies collect all the goods from several companies, then they bring it into one of their hubs, then ship it to another hub in another city where it will eventually dispatched to all the different clients. It is so much differen...
by rookie_one
07 Jan 2021 15:17
Forum: Sound
Topic: Engine sound mega pack 3.4 date 2020/12/03
Replies: 1607
Views: 327775

Re: Engine sound mega pack 3.4 date 2020/12/03

The jake open the exhaust valves to release pressure in the cylinder, which means that the turbo CAN spool if the jake is active. It's just that pretty much all engines with electronic management also open the wastegate to lower exhaust pressure as much as possible in the manifold (and deactivate th...
by rookie_one
07 Jan 2021 15:00
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 2223
Views: 135300

Re: SCS General Discussion Thread

We need LTL transport at one point
by rookie_one
07 Jan 2021 10:42
Forum: Trucks
Topic: Daf XF Euro 6 Reworked v3.7 [Schumi] [1.39]
Replies: 960
Views: 327831

Re: Daf XF Euro 6 Reworked v3.7 [Schumi] [1.39]

Here the game.log about the issues : 00:04:06.326 : <ERROR> [unit] File '<C:/Users/Rookie_One/Documents/Euro Truck Simulator 2/mod/DAF XF Euro6.scs | >/ui/dashboard/daf_xf_euro6.sii': 00:04:06.326 : <ERROR> [unit] The unit '_nameless.273.aad8.6b30' of type 'ui::text_common' has dangling pointer (to ...
by rookie_one
07 Jan 2021 10:30
Forum: Trucks
Topic: Interior/Exterior Reworks Megapack[1.9][1.39]
Replies: 1411
Views: 211056

Re: Interior/Exterior Reworks Megapack[1.9][1.39]

@LAFAYET47 I just checked with the engine brake toggle unbinded, it's working fine for me too
by rookie_one
06 Jan 2021 22:17
Forum: Trucks
Topic: Interior/Exterior Reworks Megapack[1.9][1.39]
Replies: 1411
Views: 211056

Re: Interior/Exterior Reworks Megapack[1.9][1.39]

huh ?

You are not supposed to bind the toggle if you are to use a stick only(Binding the toggle mean that you have to use the toggle to activate it first), and the VNL stick require only the stick, no toggles.
by rookie_one
06 Jan 2021 18:03
Forum: Truck accessories
Topic: SiSL's Mega Pack 3.0 [Upd 23.01.2019]
Replies: 1571
Views: 325134

Re: SiSL's Mega Pack 3.0 [Upd 23.01.2019]

SiSL found an issue with your latest update, 3.2, where multiple files in the cup_holders folder have the same accessory name as files in the toystand folder. Fixed it, and fixed a few other issue (such only partially supporting overfloater K100, there is actually two folder for the k100 in his mod...
by rookie_one
06 Jan 2021 13:20
Forum: Trucks
Topic: Interior/Exterior Reworks Megapack[1.9][1.39]
Replies: 1411
Views: 211056

Re: Interior/Exterior Reworks Megapack[1.9][1.39]

Anyway, already sent a message to SISL concerning that issue with his accessory mod and i'm already making a patch for it, i'm gonna post it in HIS thread

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