Search found 919 matches

by FierbetoN
02 Jul 2020 14:48
Forum: Trucks
Topic: [REL] International LoneStar Reworked [V1.2 11/06/2020]
Replies: 118
Views: 21511

Re: [REL] International LoneStar Reworked [V1.2 11/06/2020]

Oh, I forgot engine braking positions are not as precise as retarder ones. I'll stick to the retarder workaround for auto transmissions but still, it's great for manual :)
by FierbetoN
02 Jul 2020 13:18
Forum: Trucks
Topic: [REL] International LoneStar Reworked [V1.2 11/06/2020]
Replies: 118
Views: 21511

Re: [REL] International LoneStar Reworked [V1.2 11/06/2020]

@Skoot I'm not sure what you mean, I haven't removed anything, only changed some names.

@rookie_one Oh man :o Thanks for letting me know! Does it work properly with multiple step engine brake?
by FierbetoN
02 Jul 2020 11:06
Forum: General discussion about the game
Topic: Idaho Discussion Thread
Replies: 4425
Views: 230050

Re: Idaho Discussion Thread

Vinnie Terranova wrote:
02 Jul 2020 10:54
Has that happened before, three blogs in a row about the same DLC?
Happened with Washington

Washington: Seattle
Washington: Grand Coulee Dam
Washington Announcement
by FierbetoN
02 Jul 2020 00:35
Forum: General discussion about the game
Topic: Idaho Discussion Thread
Replies: 4425
Views: 230050

Re: Idaho Discussion Thread

Inside core.scs, I extracted it with SXC Extractor.
by FierbetoN
01 Jul 2020 11:53
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 49333
Views: 3147073

Re: SCS General Discussion Thread

Wacky Geek wrote:
01 Jul 2020 11:45
Dear SCS Forum! Today I went to the toilet. Twice.
Honestly, that's a perfect impression :lol:
by FierbetoN
01 Jul 2020 11:09
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 49333
Views: 3147073

Re: SCS General Discussion Thread

@Mohegan13 You're right, people always derail a bit from the topic and I don't mind when they do. I just don't like when someone turns the thread into a personal blog :P
by FierbetoN
30 Jun 2020 23:50
Forum: SCS Site
Topic: SCS General Discussion Thread
Replies: 49333
Views: 3147073

Re: SCS General Discussion Thread

And how is that related to SCS?
by FierbetoN
23 Jun 2020 03:38
Forum: General discussion about the game
Topic: FMOD - why implement something that make the trucks sound even worse?
Replies: 123
Views: 6378

Re: FMOD - why implement something that make the trucks sound even worse?

Blackspots wrote:
23 Jun 2020 03:29
they even sound better than the old system
When it comes to engine sounds, on the exterior? Yes. In interior? Not even close.
by FierbetoN
20 Jun 2020 00:19
Forum: Help center - player to player
Topic: how to adjust engine power
Replies: 22
Views: 537

Re: how to adjust engine power

You just showed him how to write an incorrect def line 12 times. The maximum output is not of 2600 nm, 2600 is the last rpm value in a series of lines that form the torque curve. What do you think that "torque:" line is for? You have 3500 nm between 1000 and 1400 rpm, hence the 1 next to those value...
by FierbetoN
19 Jun 2020 22:25
Forum: Help center - player to player
Topic: how to adjust engine power
Replies: 22
Views: 537

Re: how to adjust engine power

No, I'm saying you completely messed up the torque curve. The first value is rpm, the second is percentage of torque value which is specified above rpm_idle.

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