Search found 17085 matches
- 18 Jan 2021 03:55
- Forum: General discussion about the game
- Topic: ATS 1.40 Speculation Thread
- Replies: 410
- Views: 29803
Re: ATS 1.40 Speculation Thread
I wouldn't call the lighting update minor. That pretty much brings all new textures and updates to assets for the entire map. ATS won't get a map dlc but it gets more than just lighting. Others in play are 49x parts or maybe now a completed truck, California ph1 rebuild, various map fixes, New Mexic...
- 18 Jan 2021 03:49
- Forum: Sound
- Topic: Engine sound mega pack 3.4 date 2020/12/03
- Replies: 1586
- Views: 323514
Re: Engine sound mega pack 3.4 date 2020/12/03
^use the filter and turn off the mod
- 18 Jan 2021 03:38
- Forum: General discussion about the game
- Topic: Wyoming Discussion Thread
- Replies: 849
- Views: 52097
Re: Wyoming Discussion Thread
But there is a Martin that works for SCS based on The Team and he registered here in 2012. I guess he is the Martin in the coding team, as seen in the squirrel’s SCS’ 20 year anniversary video. If this is valid, According to LinkedIn, there are several actually. I probably should have looked this u...
- 18 Jan 2021 02:19
- Forum: General discussion about the game
- Topic: ATS 1.40 Speculation Thread
- Replies: 410
- Views: 29803
Re: ATS 1.40 Speculation Thread
I'm thinking 1.40 ob for late January to mid February myself. Be in beta for 3-6 weeks then its ball game.
- 18 Jan 2021 02:13
- Forum: General discussion about the game
- Topic: Wyoming Discussion Thread
- Replies: 849
- Views: 52097
Re: Wyoming Discussion Thread
Once Wyoming gets closer to release, Nemiro's brother might do what Patrik did for Colorado. Drive it in gameplay to talk about the work he and his team did. That would be a great way to introduce yourself to the community as a map lead. Normally, SCS waits until a dlc releases to do a drive. Maybe ...
- 18 Jan 2021 01:49
- Forum: General discussion about the game
- Topic: ATS Multiplayer Discussion.
- Replies: 104
- Views: 4939
Re: ATS Multiplayer Discussion.
The key to SCS MP is user control with private servers. You can choose who you play with. If SCS has a lobby as well yet still on a small scale, perhaps there will be something in play for improper play to penalize people. A reputation system helps.
- 18 Jan 2021 01:38
- Forum: General discussion about the game
- Topic: Utah Discussion Thread
- Replies: 2835
- Views: 155709
Re: Utah Discussion Thread
What if we can get similar mountains like Pic 1 in place of the mountains in Pic 2. It would finally shut the door on talking about the SLC mountains. SCS is fully capable of doing much better. Pic 1 http://i.imgur.com/at4g0kKh.jpg Pic 2 http://i.imgur.com/DPeGn3Ch.jpg Pic from Salt Lake City. I'm c...
- 18 Jan 2021 00:44
- Forum: General discussion about the game
- Topic: Wyoming Discussion Thread
- Replies: 849
- Views: 52097
Re: Wyoming Discussion Thread
So either Nemiro has multiple brothers that work for SCS or Martin isn't his name. But there is a Martin that works for SCS based on The Team and he registered here in 2012.
- 17 Jan 2021 21:43
- Forum: Feature Wishlist and Suggestions
- Topic: Wishlists Megathread
- Replies: 3666
- Views: 362638
Re: Wishlists Megathread
Every single road has storm water management systems. Very well said. Water drainage is an elementary part of road building, everywhere. Cities or rural areas, it doesn’t matter. It prevents not only aquaplaning and ice, but also road damage through frozen water in tiny cracks. If the road has a cu...
- 17 Jan 2021 15:51
- Forum: Feature Wishlist and Suggestions
- Topic: Wishlists Megathread
- Replies: 3666
- Views: 362638
Re: Wishlists Megathread
I'm okay with the flat roads. Real life is different and needs this. The crown is more obvious it city's with a Storm Waste Water system. When I do my building designs, I have to coordinate with Civil to connect to the Storm Waste lines. Typically they run around 2% slope. Not all cities have the in...