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by Topolino.
13 Sep 2020 15:47
Forum: Maps
Topic: [REL] [WIP] EuRoadNet v1.0 [1.38]
Replies: 215
Views: 50482

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

Could you send us the picture per e-mail (euroadnet@solj.de) or use the bugtracker or upload the image to another site?
by Topolino.
03 Sep 2020 10:21
Forum: Maps
Topic: [REL] [WIP] EuRoadNet v1.0 [1.38]
Replies: 215
Views: 50482

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

I resent you the activation mail.
However, this bug has already been reported several times and we know about it. Anyway thank you for reporting. :-)

By the way, you can now also access the bug tracker as anonymous user.
by Topolino.
26 Aug 2020 17:35
Forum: Maps
Topic: [REL] Latvia rebuild (updated: 13.11.20)
Replies: 31
Views: 12607

Re: [REL] Riga Metro Area Rebuild/Pierīgas pārbūve (updated: 26.08.20)

Thank you.
I just thought it would be great if there was also a non-Promods version of this add-on which is compatible with the SCS map.
by Topolino.
26 Aug 2020 15:24
Forum: Maps
Topic: [WIP] Budapest add-on for ProMods
Replies: 36
Views: 12258

Re: [WIP] Budapest add-on for ProMods

Those item inconsistency errors can be fixed by deleting the specific nodes (with g_delete_uid).
by Topolino.
22 Aug 2020 15:02
Forum: Maps
Topic: ROEXTENDED 2.5[1.39]
Replies: 3572
Views: 270081

Re: ROEXTENDED 2.3.5 DLC[1.38]

Well, for me this discussion is kind of pointless. Easy solution: Don't use maps together with other maps. I'm just having my main profile, and I just switch the mods that I load in it. When I like to play ProMods, I activate ProMods and only Promods; when I like to play RusMap, I activate RusMap an...
by Topolino.
21 Aug 2020 16:52
Forum: Maps
Topic: [REL][WIP] Grand Utopia Map (latest update ➤ 1.9)
Replies: 139
Views: 27999

Re: [REL][WIP] Grand Utopia Map (latest update ➤ 1.9)

Wow, this is a really great update! :-)
Thank you very much for this!
by Topolino.
21 Aug 2020 16:01
Forum: Maps
Topic: [REL] [WIP] EuRoadNet v1.0 [1.38]
Replies: 215
Views: 50482

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

Wait ... what exactly is ment here? Can you send a screenshot of it, @Taron?
by Topolino.
21 Aug 2020 14:11
Forum: Maps
Topic: [REL] [WIP] EuRoadNet v1.0 [1.38]
Replies: 215
Views: 50482

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

ArikTheBuilder wrote:
21 Aug 2020 11:59
What do you mean at map style? Well look, as long as if the flags are preset there in real life, in what has been replicated into the game, then it shouldn't be changed.
What do you mean? He means the small icons of the country flags that appear on the mini map/navigation.
by Topolino.
21 Aug 2020 07:39
Forum: Maps
Topic: [REL] [WIP] EuRoadNet v1.0 [1.38]
Replies: 215
Views: 50482

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

There is something cooking... https://cdn.discordapp.com/attachments/745193675688116227/745987874150940762/unknown.png Could you please remove the country flags on some of the Poland-Germany border? It really doesn't suit the game style. Thanks! I think they are nice. ;) Especially when you are in a...
by Topolino.
19 Aug 2020 12:09
Forum: Maps
Topic: [REL] [WIP] EuRoadNet v1.0 [1.38]
Replies: 215
Views: 50482

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

So basically not doing a map mod? :| No, you did not understand him. He wants that the companies that SCS placed on the map to remain on exactly on the same place and not to be moved by us to any other place. This is because World of Trucks uses coordinates for managing the deliveries. However, he ...

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