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by Topolino.
18 Aug 2020 21:17
Forum: Maps
Topic: [REL] [WIP] EuRoadNet v1.0 [1.38]
Replies: 215
Views: 50597

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

I can't belive what i have seen on your Mapmod. You are the first Team i know, who is building in the Area of and around Stuttgart and i love you for that choise. I know it is a little risky to make a map progression when everybody knows that SCS stands in the pipeline with the Germany Rebuild Proj...
by Topolino.
18 Aug 2020 18:17
Forum: Maps
Topic: [REL] [WIP] EuRoadNet v1.0 [1.38]
Replies: 215
Views: 50597

Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

Read first post:
EuRoadNet wrote:
02 Feb 2020 01:07
However, you don't need to create a new profile.
by Topolino.
15 Aug 2020 13:12
Forum: Maps
Topic: [REL] [WIP] EuRoadNet v1.0 [1.38]
Replies: 215
Views: 50597

Re: [REL] [WIP] EuRoadNet v1.0

Thanks for the feedback! :-)

Something in Poland is planned.

@sanjin Could you send us your game.log.txt (which can be found in your
ETS2 Documents folder)?

@Hotty Don't know, just test if it's compatible.
by Topolino.
12 Aug 2020 20:21
Forum: Maps
Topic: [REL] [WIP] EuRoadNet v1.0 [1.38]
Replies: 215
Views: 50597

Re: [WIP] EuRoadNet

Thanks for your feedback! :-)

@Ner0xci: Here is a new link: https://discord.gg/5aj6WAy
by Topolino.
11 Aug 2020 21:31
Forum: Maps
Topic: [REL] [WIP] EuRoadNet v1.0 [1.38]
Replies: 215
Views: 50597

Re: [WIP] EuRoadNet

I also think there would be space.
But let's wait untill SCS releases their rebuild. Maybe they will add something in this area.

Another video will be published soon by German publisher Chris Maximus: https://www.youtube.com/watch?v=qEbgCKNAgXQ
by Topolino.
11 Aug 2020 07:51
Forum: Maps
Topic: [REL] [WIP] EuRoadNet v1.0 [1.38]
Replies: 215
Views: 50597

Re: [WIP] EuRoadNet

We both rebuild the base map and expand it with new road connections and cities and villages.

Tomorrow there will be a live stream by the German video creator MrGermanTruck:
https://youtube.com/watch?v=KDKHUPxjiZM
by Topolino.
10 Aug 2020 10:12
Forum: Maps
Topic: [REL] [WIP] EuRoadNet v1.0 [1.38]
Replies: 215
Views: 50597

Re: [WIP] EuRoadNet

Yes, this is what I planned.
In v1.0, there will be one rebuilt interchange in this area because I couldn't wait longer, Stuttgart-Degerloch.

(klick to view full size)Image

And stay all tuned! This week there will be published some gameplay videos by our partners on YouTube! ;)
by Topolino.
09 Aug 2020 16:05
Forum: Maps
Topic: [REL] [WIP] EuRoadNet v1.0 [1.38]
Replies: 215
Views: 50597

Re: [WIP] EuRoadNet

I've just had a look at it; there is some space in this area. Also, the countryside road would need a rebuild (because SCS just reskinned it in 1.32). So it definitely would be possible to add this city. However, we have other priorities right now. And also in Germany, we have other priorities. For ...
by Topolino.
05 Aug 2020 19:18
Forum: Linux Beta Testing
Topic: need some clarifications about ETS2 in linux
Replies: 2
Views: 508

Re: need some clarifications about ETS2 in linux

A late answer, haven't seen this before. I'll probably install Pop_os since with laptops with dual graphics it's the easiest to configure and also stable even though i don't like Gnome/Ubuntu I don't get your point. Pop_OS uses GNOME as desktop environment and is based on Ubuntu. So if you don't lik...
by Topolino.
24 Apr 2020 10:19
Forum: Maps
Topic: [REL] [WIP] EuRoadNet v1.0 [1.38]
Replies: 215
Views: 50597

Re: [WIP] EuRoadNet

Please have a look at our blog to get an idea of what to expect in the first version.

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