Search found 261 matches

by xeviax
26 Jul 2020 17:39
Forum: SCS Site
Topic: [FORUM NICK] The Official 'Change My Nick' Topic
Replies: 222
Views: 26076

Re: [FORUM NICK] The Official 'Change My Nick' Topic

Please change my name from xeviax99 to xeviax.
by xeviax
26 Jul 2020 08:42
Forum: Traffic
Topic: Multiple Trailers in Traffic - ETS2 - v6.1
Replies: 64
Views: 29002

Re: Multiple Trailers in Traffic - ETS2 - v6.1

Thanks for the update, @Mr Larrington.
by xeviax
21 Jul 2020 11:25
Forum: Traffic
Topic: Multiple Trailers in Traffic - ETS2 - v6.1
Replies: 64
Views: 29002

Re: Multiple Trailers in Traffic - ETS2 - v6.0

@Mr Larrington, ETS2 1.38 breaks the mod again. Hope we will see the update soon.
by xeviax
19 Jul 2020 12:06
Forum: Others
Topic: [REL] Animated gates in companies v3.8 [Schumi] [1.38]
Replies: 793
Views: 172757

Re: [REL] Animated gates in companies v3.7 [Schumi] [1.37]

This file includes the gate sounds from v3.6. I convert them to work with FMOD sound. This will work with Animated gates v3.7. Put the file above the mod. Animated gate FMOD sound add-on : https://sharemods.com/kbvcxucevyxb/anim_gates_part_0.scs.html . Schumi , feel free to add these sounds file in ...
by xeviax
15 Jul 2020 09:08
Forum: General discussion about the game
Topic: Idaho Discussion Thread
Replies: 4450
Views: 242791

Re: Idaho Discussion Thread

Today, I bought a garage in Idaho DLC, Boise & saw the viewpoint in the Midvale hills rest area. The viewpoint was great. I hope SCS will implement it on all over the map.
by xeviax
07 Jul 2020 06:55
Forum: Bugs 1.37
Topic: Missing steam_inventory_id: 43 in foodtank paintjob.
Replies: 0
Views: 91

Missing steam_inventory_id: 43 in foodtank paintjob.

Missing steam inventory id in food tank paint. zima1c_settings.sui name: "Starlight Burst" price: 25000 unlock: 0 base_color: (0.351521, 0.351521, 0.351521) icon: "paintjob_chr" mask_b_color: (1.000000, 0.450786, 0.000000) mask_b_locked: false mask_g_color: (0.158973, 0.000000, 0.008570) mask_g_lock...
by xeviax
07 Jul 2020 06:42
Forum: Bugs 1.37
Topic: Police hooter on non-police variant in ai vehicle duster.
Replies: 0
Views: 97

Police hooter on non-police variant in ai vehicle duster.

ImageImage
No log is provided as I modified police hooter into beacon & then find this in blender.
by xeviax
24 Jun 2020 17:06
Forum: General discussion about the game
Topic: Iberia Discussion
Replies: 1541
Views: 138091

Re: Iberia Discussion

@NewCoolMapper, I think you should read this blog post if you don't read it yet or read again. This blog clearly states about the port of Portugal. So I am 100% sure Portugal will be in the DLC.
https://blog.scssoft.com/2020/04/ports-of-iberia.html
by xeviax
21 Jun 2020 20:36
Forum: Physics
Topic: [ETS] TRUCK PHYSICS BY ALEX KAZAK | v 0.2.5.6
Replies: 230
Views: 66076

Re: [ETS] TRUCK PHYSICS BY ALEX KAZAK | v 0.2.5.5

Hi, @KazaK. Nice locking method, quite old though & easily breakable. Don't worry, I don't share it with anyone. Just checking if my skills still work.
by xeviax
18 Jun 2020 21:56
Forum: Help center - player to player
Topic: [Help]: zmodeler only import collision.
Replies: 0
Views: 78

[Help]: zmodeler only import collision.

Does anyone know the reason for this issue & any solution for it?Image

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