Search found 2736 matches
- 23 May 2019 22:26
- Forum: General discussion about the game
- Topic: ATS 1.35
- Replies: 3076
- Views: 186095
Re: ATS 1.35 Open Beta
I get that....my point is that whatever they did in this update made it much worse
- 23 May 2019 21:37
- Forum: General discussion about the game
- Topic: ATS 1.35
- Replies: 3076
- Views: 186095
Re: ATS 1.35 Open Beta
Saw that as well but couldn't find them on the map yet 

- 23 May 2019 21:36
- Forum: Bugs 1.35
- Topic: AA Flickering/Shimmering [KNOWN]
- Replies: 9
- Views: 1399
Re: AA Flickering/Shimmering [KNOWN]
Thanks,
Just an update on this; after today's release, this has become significantly worse. It is almost like the range of impact than an artifacted pixel has on those around it has been multiplied and the frequency of change increased. Areas that were noticeable flickers are now almost flashing.
Just an update on this; after today's release, this has become significantly worse. It is almost like the range of impact than an artifacted pixel has on those around it has been multiplied and the frequency of change increased. Areas that were noticeable flickers are now almost flashing.
- 23 May 2019 21:29
- Forum: General discussion about the game
- Topic: ATS 1.35
- Replies: 3076
- Views: 186095
Re: ATS 1.35 Open Beta
Umm...scratch my comment above about the only negative...AA flicker has taken a very significant step for the worse with this update. It is almost like the range of impact (obvious non-technical term :)) has increased and the frequency has increased as well so what was once a noticeable flicker has ...
- 23 May 2019 20:59
- Forum: General discussion about the game
- Topic: ATS 1.35
- Replies: 3076
- Views: 186095
Re: ATS 1.35 Open Beta
No issue with gears here @uncle.....tried on W900, 389 & 579 without a problem.
The only negative difference I noticed so far is the load time from garage to truck has increased significantly....up to almost 5 seconds sometimes now
The only negative difference I noticed so far is the load time from garage to truck has increased significantly....up to almost 5 seconds sometimes now
- 23 May 2019 19:04
- Forum: General discussion about the game
- Topic: Cummins 550 HP vs. Paccar 510 HP
- Replies: 20
- Views: 4106
Re: Cummins 550 HP vs. Paccar 510 HP
The game does a pretty good job for the most part with fuel mileage with the exception of the automatic transmissions; IRL there is always a mileage penalty to pay for using an automatic that I don't see in the game. Many fleets have gone to autoshift or automatic transmissions due to a lower skill ...
- 23 May 2019 18:49
- Forum: General discussion about the game
- Topic: The big ATS 1.36 speculation Thread
- Replies: 232
- Views: 17339
Re: The big ATS 1.36 speculation Thread
I haven't tried Truckers MP, the more I heard about it, the less interest I had. MP done properly would be attractive for a lot of people, just another element to help the game/franchise grow. A competitive element could be added such as MP hill climbs by Truckee etc.
- 23 May 2019 17:47
- Forum: Maps
- Topic: [WIP] Viva Mexico Map v2.5 (NAYARIT)
- Replies: 49
- Views: 15645
Re: [WIP] Viva Mexico Map v2.5 (NAYARIT)
I can't wait for this to be compatible with 1.35....the scenery in Viva was already gorgeous, will be awesome to see it in DX11!
- 23 May 2019 16:29
- Forum: General discussion about the game
- Topic: The big ATS 1.36 speculation Thread
- Replies: 232
- Views: 17339
Re: The big ATS 1.36 speculation Thread
I would like to see multiplayer....it was talked about in January but haven't heard a lot since
- 23 May 2019 14:57
- Forum: General discussion about the game
- Topic: ATS 1.35
- Replies: 3076
- Views: 186095
Re: ATS 1.35 Open Beta
Anyone else feel like the change in AI truck behavior on uphill climbs was too severe? It is better than it was when they just sailed up the hills but seems like they went too far on the tweak IMO; there was an empty AI flatdeck that was down to 12 MPH on the Hwy 5 hill in CA for example and have co...