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by piva
13 Dec 2021 07:21
Forum: General discussion about the game
Topic: ATS 1.43 Discussion Thread
Replies: 595
Views: 96697

Re: ATS 1.43 Open Beta Discussion Thread

rookie_one wrote: 08 Dec 2021 17:48 They finally added IDs for oil temperature ?
For Oil BAR, oil temperature Id was from game start.
But SCS still forgot of don't have time for update Wiki pages for new ID's and "modding guides" for 1.43. Some of articles still in "TBD" status.
by piva
08 Dec 2021 06:02
Forum: General discussion about the game
Topic: ATS 1.43 Discussion Thread
Replies: 595
Views: 96697

Re: ATS 1.43 Open Beta Discussion Thread

Max , I'm sorry. I understood what you mean about kN, but looks like you a bit wrong in values expects range in newtons (22t trailer creates like 70kN on kingpin) in https://modding.scssoft.com/wiki/Documentation/Engine/Truck_Interior_Animations_and_IDs#Gauge_animations For test, I take 24 tons car...
by piva
06 Dec 2021 09:27
Forum: General discussion about the game
Topic: ATS 1.43 Discussion Thread
Replies: 595
Views: 96697

Re: ATS 1.43 Open Beta Discussion Thread

Question to Max . Is new ID 1560/1565 bar logarithmic or linear? Bacause it look strange for 11 tons cargo. Default data"H~~0~~100000" is set. (Image clickable) http://images.vfl.ru/ii/1638782607/f0780ac8/36978518_s.png EDIT. I don't know what values you mean for (kN) but you have strange ...
by piva
24 Nov 2021 16:19
Forum: Modding Guides
Topic: [Guide] How to create on-board computer mod.
Replies: 110
Views: 78627

Re: [Guide] How to create on-board computer mod.

In most cases this values like a "&429d6666" or "&43620001" this is "text" presentation of some "float" values for text files only. You can set real values with decimal points (if it necessary) in your files. To get (analyze) you can use this site http...
by piva
12 Nov 2021 06:19
Forum: General discussion about the game
Topic: ATS 1.43 Discussion Thread
Replies: 595
Views: 96697

Re: ATS 1.43 Open Beta Discussion Thread

Where I can get information about new "effect" "ui.font.sdf.rfx" with all "aux" lines? For example material : "ui.font.sdf.rfx" { texture : "/font/normal_2.tobj" texture_name : "texture" aux[0] : { 4096.0, 4096.0, 9.166661, 0.000000 } aux[1...
by piva
09 Nov 2021 06:51
Forum: General discussion about the game
Topic: ETS2 1.43 speculation thread
Replies: 167
Views: 22199

Re: ETS2 1.43 speculation thread

Maybe SCS will add "electioc lines" for trucks& ;)
by piva
20 Oct 2021 09:53
Forum: Bugs 1.41
Topic: Mack Anthem dashboard file bug
Replies: 2
Views: 2611

Mack Anthem dashboard file bug

File - /ui/dashboard/mack_anthem.sii Line - 2283 Name - _nameless._.lines Source line does not have "</align> tag. Error message 00:01:02.002 : <WARNING> [pml] Align stack is not empty, did you forgot to put </align>? 00:01:02.002 : <WARNING> [pml] Source: '<align hstyle=center><offset vshift=8...
by piva
03 Oct 2021 19:09
Forum: General discussion about the game
Topic: ETS2 1.42 discussion thread
Replies: 660
Views: 92645

Re: ETS2 1.42 beta discussion thread

Max wrote: 03 Oct 2021 15:42 IRL you feel it much more through your bu*t
:lol: So SCS must add support for device like a Gametrix KW-901 JetSeat Live Sense :lol:
by piva
28 Sep 2021 12:24
Forum: General discussion about the game
Topic: ETS2 1.41 discussion
Replies: 993
Views: 151687

Re: ETS2 1.41 discussion

Why SCS do not start event to deliver road making vehicles like from Volvo DLC or sand, rubble and some other materials in Austria, and than, at finish, we can get reworked Austria area on default map?
by piva
08 Sep 2021 11:20
Forum: Traffic
Topic: ATS Parked vehicles FIX
Replies: 16
Views: 12250

ATS Parked vehicles FIX

This mod fixed missed trucks for parked vehicles, including International LT. Also added double trailer for truckstops and rest areas. That's look funny :lol: I'kk hope that SCS will fix this issue in nearest future. Download https://i.ibb.co/LSFJ8M0/ats-20210908-160721-00.jpg https://i.ibb.co/X31jD...

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