Search found 122 matches
- 20 Mar 2022 19:56
- Forum: Skins
- Topic: ATS Example file structure mod using templates (Includes Volvo VNL 2018)
- Replies: 142
- Views: 92370
Re: ATS Example file structure mod using templates (Includes dump trailer & 2020 Cascadia)
So how I have the bumpers set up you will need to make a full paintjob for it. There is no .dds files in my mod that paint the bars/bumpers themselves. The files you found are for specific parts of the bumpers that are not paintable. The easiest way right now will be to use paintjob packer. https://...
- 16 Mar 2022 21:18
- Forum: Skins
- Topic: ATS Example file structure mod using templates (Includes Volvo VNL 2018)
- Replies: 142
- Views: 92370
Re: ATS Example file structure mod using templates (Includes dump trailer & 2020 Cascadia)
Which one? All of them? When looking at the options for me it says viewers can download. With google drive you can't pull specific files from it, you have to download it all. The download button is in the top right of the screen and icon is a down arrow.
- 09 Mar 2022 22:20
- Forum: Blender Tools
- Topic: Error installing BLENDER 3.1.0 tools
- Replies: 27
- Views: 3314
Re: Error installing BLENDER 3.1.0 tools
Well we got lucky it worked in the 3.0 versions.
- 28 Feb 2022 23:11
- Forum: Blender Tools
- Topic: Blender baking
- Replies: 11
- Views: 1056
Re: Blender baking
Add a color ramp after the AO node and you can fine tune it even more.
- 24 Feb 2022 11:32
- Forum: Blender Tools
- Topic: change the lvcol shader? [Solved]
- Replies: 2
- Views: 537
Re: change the lvcol shader?
I have not ever tried changing this, but according to the documentation it is vertex color that changes it.
https://modding.scssoft.com/wiki/Docume ... .lvcol.day
https://modding.scssoft.com/wiki/Docume ... .lvcol.day
- 20 Feb 2022 20:48
- Forum: Blender Tools
- Topic: Converter pix error when importing truck
- Replies: 24
- Views: 4516
Re: Converter pix error when importing truck
I don't think it's the main problem but don't have " . " in your file names. "Package name can only contains characters from range a to z, 0 to 9 and underscore characters _" Source
So remove the decimal point in " daf_e6_lowdeck_4.1 "
So remove the decimal point in " daf_e6_lowdeck_4.1 "
- 19 Feb 2022 00:41
- Forum: Blender Tools
- Topic: Ambient occlusion problems [solved]
- Replies: 5
- Views: 1024
Re: Ambient occlusion problems [solved]
Well just be careful, because it does matter what UV layout you use. If your UV layouts are different then the AO will not line up correctly. If the UV layouts are the same then it does not matter.
- 18 Feb 2022 02:44
- Forum: Blender Tools
- Topic: Nodes for material\texture (problem black color)
- Replies: 3
- Views: 1102
Re: Nodes for material\texture (problem black color)
I keep my steam version up to date. Then i download from their website the different builds and alpha/beta versions. I just put them in their own folders and don't typically have any issues. If a certain version works for you might as well keep using it though.
- 18 Feb 2022 00:14
- Forum: Blender Tools
- Topic: Ambient occlusion problems [solved]
- Replies: 5
- Views: 1024
Re: Ambient occlusion problems
I would just bake it normally in blender. Don't try to do it with SCS's materials. Blender baking is already annoying. No reason to make it even more annoying. To get it to another uv layout use a UV Map node. For .dds compression I use BC3/DXT5 for 2k and higher textures, then I do not use any comp...
- 14 Feb 2022 23:05
- Forum: Blender Tools
- Topic: Create new materials
- Replies: 20
- Views: 3734
Re: Create new materials
Understandable. Just did not want you frustrated trying to learn blender and SCS's addon/modding at the same time. The mod not showing can be a lot of things. Mainly make sure if its a new part that you have the icon correct filed edited in the material folder correct. The .sui/.sii in the def folde...