Search found 1290 matches
- 02 Aug 2022 18:20
- Forum: Others
- Topic: Mazda MX-5 Miata NA
- Replies: 10
- Views: 23355
Re: Mazda MX-5 Miata NA
Nimit4 you did a very good job on this car, congrats! I have a little request, could you please make the odometer actually work? that would be awesome. Driver could be also added, although it's not that really important. I agree with the above comments that maybe the car is a bit too fast, even wit...
- 11 Jul 2022 10:56
- Forum: Trailers
- Topic: Knapen K100 by Kast (13.05.22)
- Replies: 283
- Views: 157106
Re: Knapen K100 by Kast (13.05.22)
Truckerklein actually what you have been told it's not exactly like that. In order to have the same cargoes of the Extreme for the K100 it is better to change the trailer_defs: Open the following files of the mod located in def/vehicle/trailer_defs knapen.k100.single_3.dryvan_m.sii knapen.k100.sing...
- 20 Jun 2022 18:45
- Forum: Skins
- Topic: [REL/WIP] Arnook's Container Pack - ATS Edition (V9 ~ 12/04/2024 ~ 1.49)
- Replies: 214
- Views: 125510
Re: [REL/WIP] Arnook's Container Pack - ATS Edition (V4 ~ 23/05/2022 ~ 1.41-1.44)
Hello Arnook ! I would like to share another addon I've been working on the last days, I think it's been something requested by some people. With this addon you can buy your awesome containers . Sometimes you want to drive a litte bit more with them instead of dropping and forgetting :D A few notes:...
- 20 Jun 2022 09:30
- Forum: Feature Wishlist and Suggestions
- Topic: Empty Containers
- Replies: 3
- Views: 375
Re: Empty Containers
I'm working right now on a addon for Arnook's Container Pack that makes almost all of the containers of his pack buyable. It basically transforms the container into an addon that you can buy in a workshop. In this way the container is never dropped at the yard, you have to buy/sell it if you want a ...
- 17 Jun 2022 22:44
- Forum: Maps
- Topic: [REL] More realistic Truck Stops - 10 June
- Replies: 363
- Views: 81933
Re: [REL] More realistic Truck Stops - 10 June
@SouthernMan Did you rebuild the truck stop close to Washington-Oregon border north of Portland area ? Looks vanilla to me.
I mean this one where I have the gps arrow:
[ external image ]
I mean this one where I have the gps arrow:
[ external image ]
- 17 Jun 2022 14:56
- Forum: Maps
- Topic: [REL] More realistic Truck Stops - 10 June
- Replies: 363
- Views: 81933
Re: [REL] More realistic Truck Stops - 10 June
I literally have zero fps loss with a much worse machine than yours...
- 17 Jun 2022 14:43
- Forum: Maps
- Topic: [REL] More realistic Truck Stops - 10 June
- Replies: 363
- Views: 81933
Re: [REL] More realistic Truck Stops - 10 June
@Slow_73 Don´t know what map combos are you using, but you may try to give the lowest priority to the truck stops mod. It worked for me (I'm just using promods canada & Minor Urban Overhaul btw)
- 16 Jun 2022 14:39
- Forum: Maps
- Topic: [REL] More realistic Truck Stops - 10 June
- Replies: 363
- Views: 81933
Re: [REL] More realistic Truck Stops - 10 June
@LAFAYET47 So, I confess that I haven't tested maps other than SCS, but I believe it should work, but it is necessary to find a correct order in loading mods. I gave a try with Promods Canada & Minor Urban Overhaul and I can confirm your mod is working, if I give the lowest priority. Took a loo...
- 16 Jun 2022 12:20
- Forum: Maps
- Topic: [REL] More realistic Truck Stops - 10 June
- Replies: 363
- Views: 81933
Re: [REL] More realistic Truck Stops - 10 June
@SouthernMan Is this mod compatible with Promods Canada? Saw that if I give a higher priority to yours over Promods the road connections between the 2 countries are broken on Abbotsford and Vancouver. If I give lower, connections are restored.
And what about Minor Urban Overhaul?
And what about Minor Urban Overhaul?
- 16 Jun 2022 11:07
- Forum: Maps
- Topic: [REL] Minor Urban Overhaul (12/01/2023)
- Replies: 897
- Views: 216072
Re: [REL] Minor Urban Overhaul (06/02/2022)
Quaristice Have a question for you. Is your mod really compatible with Project Better Arizona ? .I see you made some bigger changes on Phoenix area on the latest updates, so that could clash with that mod. I tried to run both at the same time (the non-reforma version of PBA) and standard MUO and th...