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by Bandit & The Snowman
10 Apr 2024 16:11
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 838
Views: 161066

Re: ATS 1.50 Update Experimental Beta Discussion

No, lol, not a ridiculously overpowered truck. Just a stock engine. Also it’s more pronounced in ETS2 where there are stronger engines and I believe the trucks are lighter? But (A)CC is used in both games.
by Bandit & The Snowman
10 Apr 2024 15:55
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 838
Views: 161066

Re: ATS 1.50 Update Experimental Beta Discussion

(CC oscillating around the target speed), either in ATS or ETS2... If you can spare the time, would you PM me with a way to reproduce that? I'm curious... I’ll write it here because it may be of interest. Take a powerful bobtail truck or one with a light trailer. Set a CC speed. After you have reac...
by Bandit & The Snowman
10 Apr 2024 14:16
Forum: Offtopic and other voices
Topic: SCS General Discussion Thread
Replies: 40091
Views: 4496136

Re: SCS General Discussion Thread

Charging stations would have to in every possible place, like IRL there need to be a lot more than gas stations for combustion engines. That’s not just a lot of work :) Thus the way it looks like the E-Tech will be implemented is pretty smart. I’m curious what happens if we deplete its battery on pu...
by Bandit & The Snowman
10 Apr 2024 12:44
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 838
Views: 161066

Re: ATS 1.50 Update Experimental Beta Discussion

Could it be also that you do not use automatic retarder/engine brake options? […] Does the CC use the engine brake/retarder automatically when available? CC and ACC can both make use of them. ACC does it by itself, CC needs the “automatic” options to be activated. Then they both have the same effec...
by Bandit & The Snowman
10 Apr 2024 11:39
Forum: General discussion about the game
Topic: ATS 1.50 Update Experimental Beta Discussion
Replies: 838
Views: 161066

Re: ATS 1.50 Update Experimental Beta Discussion

Please, PLEASE, reimplement adaptive cruise control! Distance is NOT the way to do it. Reimplement it using TIME instead; for example, keep from 1 second to 3 seconds behind the vehicle in front in increments of 0.5 seconds. Right now, at the maximum distance allowed, you are not even 2 seconds beh...
by Bandit & The Snowman
09 Apr 2024 11:09
Forum: Offtopic and other voices
Topic: SCS General Discussion Thread
Replies: 40091
Views: 4496136

Re: SCS General Discussion Thread

Well a game that runs smooth could very well attract more players, there have been “epic” :S discussions about this in this very forum. Just the other day I found out about a cool detail about openable windows (that has probably been there forever). If you have switched on the UI mirror that is pref...
by Bandit & The Snowman
09 Apr 2024 09:40
Forum: Offtopic and other voices
Topic: SCS General Discussion Thread
Replies: 40091
Views: 4496136

Re: SCS General Discussion Thread

And if/when you don’t, adjustable suspension is a must. It came at the right time (not even later).
by Bandit & The Snowman
06 Apr 2024 07:39
Forum: Offtopic and other voices
Topic: SCS General Discussion Thread
Replies: 40091
Views: 4496136

Re: SCS General Discussion Thread

If someone wants to replace their old mouse, please consider donating it to an Indian village. It will be of tremendous help in saving their crops and the lives of their dear ones by repelling rampaging elephants. [/joke]
by Bandit & The Snowman
05 Apr 2024 15:15
Forum: Offtopic and other voices
Topic: SCS General Discussion Thread
Replies: 40091
Views: 4496136

Re: SCS General Discussion Thread

No, children, it's not Xmas time yet.
by Bandit & The Snowman
04 Apr 2024 13:51
Forum: Offtopic and other voices
Topic: SCS General Discussion Thread
Replies: 40091
Views: 4496136

Re: SCS General Discussion Thread

So when will trucks have evil squinty headlights that seem to say “I hate you”, like cars? :lol:

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