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by EvgenKo423
30 Dec 2019 15:22
Forum: Bugs 1.36
Topic: Wrong presents wrapping in Magic Time background [NOT A BUG]
Replies: 4
Views: 447

Re: Wrong presents wrapping in Magic Time background since New Year 2018

It IS a bug, because: 1. Two presents use THE SAME texture, but at different scale (see highlighted presents and non-highlighted ones in red wrapping). Third texture is still in game, but unused; 2. They used DIFFERENT textures during first and second background appearances, see this mod: https://et...
by EvgenKo423
30 Dec 2019 15:07
Forum: Bugs 1.36
Topic: Wrong presents wrapping in Magic Time background [NOT A BUG]
Replies: 4
Views: 447

Wrong presents wrapping in Magic Time background [NOT A BUG]

Since New Year 2018 Magic Time background uses the same wrapping texture for two present boxes: http://www.framecompare.com/image-compare/screenshotcomparison/D67GGNNX I've made a simple mini-mod fix for this back then, but didn't report it as I thought someone would notice it anyway. :roll: It seem...
by EvgenKo423
30 Dec 2019 14:28
Forum: Bugs 1.36
Topic: Game re-buys cabin accessories on some hookups
Replies: 0
Views: 223

Game re-buys cabin accessories on some hookups

When changing cabin accessories on some hookups to another one and back the game re-buys them: https://i.postimg.cc/Fz74dRJg/ETS2-cabin-accessories-bug.jpg It happens for at least two versions already. Game version: 1.36.2.17s, 64-bit. OS: Windows 7 SP1, 64-bit. Reproducibility: always. Game log: ga...
by EvgenKo423
30 Dec 2019 12:13
Forum: Bugs 1.36
Topic: Invisible lines. [100530]
Replies: 1
Views: 2532

Re: Invisible lines. [100530]

Also when you mouse over the dot it doesn't show the cargo name for cargoes from previous WoTr events.
by EvgenKo423
29 Dec 2019 09:15
Forum: Bugs 1.36
Topic: 100% GPU load when the game is minimized
Replies: 12
Views: 14673

100% GPU load when the game is minimized

Not sure if it's related to this bug , but I don't remember experiencing this problem during beta. When I Alt+Tab the game it seems to be paused (CPU load falls down, but it's still around 5%, which wasn't the case during beta), however GPU load is rising to 100%: https://i.postimg.cc/0MnYPqQr/ETS2-...
by EvgenKo423
04 Nov 2019 07:42
Forum: Bugs 1.36
Topic: Detours and Special Delivery events
Replies: 2
Views: 243

Re: Detours and Special Delivery events

Hah, that's fun! However I'd prefer escort cars to respect detours rather than disabling them. ;)
by EvgenKo423
28 Oct 2019 16:05
Forum: Bugs 1.36
Topic: Taskbar Icon Blinking
Replies: 3
Views: 412

Re: Taskbar Icon Blinking

Yeah, I'm very annoyed by this icon too... :? I doubt it'll deserve fixing though... :(
by EvgenKo423
26 Oct 2019 12:11
Forum: Bugs 1.36
Topic: In-game screenshot feature doesn't include minicon [102723]
Replies: 1
Views: 2029

In-game screenshot feature doesn't include minicon [102723]

When you take a screenshot with an in-game button (or through Steam with Steam integration active) the resulting image is missing a minicon. However, it can be captured through Steam (with Steam integration disabled) or with other third-party software: https://i.postimg.cc/Kvn7r1v7/ETS2-screenshots....
by EvgenKo423
26 Oct 2019 11:15
Forum: Bugs 1.36
Topic: [OpenGL] V-Sync state changes only on game load [KNOWN]
Replies: 0
Views: 1574

[OpenGL] V-Sync state changes only on game load [KNOWN]

If you launch a game in OpenGL mode and try to change V-Sync it won't take effect until you re-launch a game: https://i.postimg.cc/8zCyjXyq/ETS2-Open-GL-V-Sync.jpg This issue has been reported earlier and said to be fixed for DX11 for ATS, however it still exists for OpenGL (and tex_mem issue still ...
by EvgenKo423
26 Oct 2019 10:32
Forum: Bugs 1.36
Topic: [DX11] FPS halves with V-Sync on [100723]
Replies: 7
Views: 7625

[DX11] FPS halves with V-Sync on [100723]

When FPS goes under 60 with V-Sync enabled, after a few seconds it eventually halves and locks on 30 FPS. I know that it's how V-Sync works, but I had no such issue with DX9. With DX9 V-Sync had almost no impact on FPS for me. It looks like there is no triple buffering for DX11 while it was for DX9....

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