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by Bandit & The Snowman
16 May 2015 21:03
Forum: Bugs 1.18
Topic: Debrecen: Speed limit [FIXED]
Replies: 0
Views: 469

Debrecen: Speed limit [FIXED]

Code: Select all

[16/05/2015  22:45] (sec+0010+0004);41702.1;69.3095;16847.4
Speed limit towards city is shown as 50 kph, but speed trap allows 90 kph

game.log.txt
by Bandit & The Snowman
16 May 2015 11:46
Forum: Help center - player to player
Topic: Windows 8 or 10
Replies: 17
Views: 1328

Re: Windows 8 or 10

Well no need to rush things here, since 10 won't be free if you don't exchange a 7 or 8.1 license for it you're safe with either of the two latter ones. 8.1 will probably get updates a bit longer than 7 (which you can safely run until 2020, then it will be as freaking unsafe as your current XP :o). ...
by Bandit & The Snowman
16 May 2015 11:07
Forum: General discussion about the game
Topic: Public Beta 1.18 discussion
Replies: 83
Views: 13697

Re: Public Beta 1.18 discussion

Yes, that could be, however as we see using both eyes and brain, and two brains are better only if they aren't argue all the time :lol: is better to let the 2nd brain (mine) the possibility to disable what the 1st one (SCS) thinks is cool/realistic effect, if I want to :) well at any rate I'm not a...
by Bandit & The Snowman
15 May 2015 23:19
Forum: Bugs 1.18
Topic: Balloons on the floor [MOD]
Replies: 4
Views: 998

Re: Balloons on the floor

have you never been near balloons taking off? ;)
If at all you could suggest they should get individual designs.
by Bandit & The Snowman
15 May 2015 22:49
Forum: General discussion about the game
Topic: Public Beta 1.18 discussion
Replies: 83
Views: 13697

Re: Public Beta 1.18 discussion

You're venturing into the right direction, Dorin, but I think this is not an effect from exterior light processing or reflection. I've been monitoring this effect for a while already and my guess is this is the simulation of the eye's iris, i.e. 'human eye aperture'. The effect depends on viewing di...
by Bandit & The Snowman
15 May 2015 11:37
Forum: Feature Wishlists and Suggestions
Topic: Paint room improvements
Replies: 6
Views: 761

Paint room improvements

Hi all, when you want to choose a new paintjob or have to because you changed your chassis, the old one gets reset as soon as you choose a category from the left side column. Is there a way to prevent this or get around it? How can I add my own custom paintjobs to the category list for easy selectio...
by Bandit & The Snowman
12 May 2015 23:29
Forum: General discussion about the game
Topic: The Secret Inaccessible Roads of ETS2!
Replies: 25
Views: 9000

Re: The Secret Inaccessible Roads of ETS2!

Try mine: [...] Hope that helps... Nope, it's identical to the one I have so it won't work. Whereas the behavior of the game before it crashes may be the same that I experience with ProMods. It might be an OpenGL issue... I'll look into this some more. Not going to further comment on it within this...
by Bandit & The Snowman
12 May 2015 22:04
Forum: General discussion about the game
Topic: The Secret Inaccessible Roads of ETS2!
Replies: 25
Views: 9000

Re: The Secret Inaccessible Roads of ETS2!

:-\

I just re-downloaded it and tried it as the only mod, and it reproducibly crashes my 1.17. Oh well.
by Bandit & The Snowman
12 May 2015 21:40
Forum: General discussion about the game
Topic: The Secret Inaccessible Roads of ETS2!
Replies: 25
Views: 9000

Re: The Secret Inaccessible Roads of ETS2!

Mod "no dead ends" by Knox With this mod activated you have no roadblocks and can drive every road you'll see. I used to use this one too, but unfortunately it doesn't work since the 1.17 patch. So I suppose you're still on 1.16 or lower? Found another really nice spot just today (interesting coinc...
by Bandit & The Snowman
12 May 2015 19:49
Forum: Gameplay Questions
Topic: How to disable haze?
Replies: 0
Views: 396

How to disable haze?

Hello everyone,

I would like to do some screenshots from high altitude, but without the haze. Is it possible to turn it off somehow, e.g. with a console command?

Thanks in advance.

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