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by hippo
01 Jun 2018 09:57
Forum: General discussion about the game
Topic: VR - experimental support
Replies: 2391
Views: 736050

Re: Oculus Rift - experimental support

I posted the link to the mod in my original thread. Here is the link to the thread. I hope you like it. I hated where it was too.

viewtopic.php?f=41&t=254942
by hippo
31 May 2018 17:48
Forum: General discussion about the game
Topic: Prism3D to Unreal Engine 4
Replies: 35
Views: 9445

Re: Prism3D to Unreal Engine 4

I bought Fernbus. That uses an advanced engine apparently. it does not look better. it does not run better. it only just got force feedback as a feature of the engine. load times are down to single digit minutes now. yay. It is a good counter argument for using a generic shooter engine. that you hav...
by hippo
30 May 2018 13:44
Forum: Technical Problems
Topic: force feedback.
Replies: 1
Views: 367

force feedback.

Hello, since the latest update, my wheel has gone to pot. It feels like the FFB is reversed. Slides off center, lumpy and weak. Strange. And if I alt Tab out of the game, when I return it is like 10 time worse. I found these in the logs 00:42:06.721 : [di8] Unable to create ff effect of type 8 (erro...
by hippo
28 May 2018 19:40
Forum: General discussion about the game
Topic: Waste of Manpower
Replies: 50
Views: 3203

Re: Waste of Manpower

ha ha doors. show stopper. I will get me coat....
by hippo
28 May 2018 19:35
Forum: General discussion about the game
Topic: Waste of Manpower
Replies: 50
Views: 3203

Re: Waste of Manpower

hang on. we got dev cam. if we were walking pov, what animations? arms maybe? feet? so someone tidied up the controller scheme and calls it walking around the truck. a neat get in get out camera arc . call it done. we can add features later....
by hippo
28 May 2018 11:10
Forum: General discussion about the game
Topic: VR: GPS in Center of screen
Replies: 36
Views: 25719

Re: VR: GPS in Center of screen

I have moved the gps up a little further, after doing the same for non VR. So this mod now moves he GPS for VR and Non VR to the top center of the screen, out of the way.
by hippo
26 May 2018 10:07
Forum: General discussion about the game
Topic: VR: GPS in Center of screen
Replies: 36
Views: 25719

Re: VR: GPS in Center of screen

Ok I fixed it. I made a mod to move it to the top of the screen in VR. It should work for all truck, UK included as it is central to both. For me I liked the idea of glancing up to check where I am and stuff, and it works well for me. Thanks to Komat for his help in making this happen. It is for the...
by hippo
25 May 2018 23:39
Forum: General discussion about the game
Topic: VR - experimental support
Replies: 2391
Views: 736050

Re: Oculus Rift - experimental support

Thanks to Komat rebuilding the Vr branch with tools that allow the scs_extactor to work. That was quick :) I have created a mod that puts the advisor up top. I just lifted it up out of the way. Works for me. I considered moving it elsewhere, but I think looking straight up works for both UK and Euro...
by hippo
24 May 2018 20:52
Forum: General discussion about the game
Topic: VR - experimental support
Replies: 2391
Views: 736050

Re: Oculus Rift - experimental support

Thank you. i will start work on the right file then and see about moving it. Could you let us know when the extractor should work again please? I also noticed that the graphics are much clearer now. very crisp after the update. And thank you for making this possible at all. Impressive work for a sin...
by hippo
24 May 2018 16:04
Forum: General discussion about the game
Topic: VR - experimental support
Replies: 2391
Views: 736050

Re: Oculus Rift - experimental support

hi. I am looking to move the route advisor in VR. I did this when I had triple screens by adjusting advisor.sii and the UK equivalent. is advisor. sii the file to change still? there does no longer seem to be a UK file so I guess it is included in one file now. or advisor_oculus.sii? hmm trouble I r...

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