Game updates [ETS2]

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Vojta
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Re: Game updates [ETS2]

#111 Post by Vojta » 24 Sep 2018 17:15

1.32.3.4
  • Game survives if hired driver has invalid truck assigned (fixed mod-crash).
  • Cancel quick job from adviser fixed to avoid missing active camera (caused crash).

    Nvidia 3D Stereo:
  • Computation of apparent depth for trailer in truck scene (fixed crash in trailer configuration).
  • Increased number of supported vertex samplers to cover the worst case (fixed crash while riding the truck).

    Krone
  • dlc_krone: Reflective stripes reflecting now.
  • dlc_krone: License plate have right position.
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Vojta
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Re: Game updates [ETS2]

#112 Post by Vojta » 01 Oct 2018 14:10

1.32.3.7
  • drive_lib: Increased the amount of released items per frame.
  • model: Made segment pool page size overridable with r_buffer_page_size cvar
  • Linux: Fixed handled the Steam controller.
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Re: Game updates [ETS2]

#113 Post by Vojta » 12 Oct 2018 15:48

1.32.3.14
  • Fixed bad random generation for AI vehicles colors/looks/variants.
  • Fixed game crashed upon abandon quick job, after relocating truck from the menu of player's drivers.
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Re: Game updates [ETS2]

#114 Post by Vojta » 15 Nov 2018 16:47

ETS2 OPEN BETA 1.33.0.53

CHANGELOG:
  • Double flatbed trailers (Scandinavia DLC required)
  • Buyable container and brick trailers (flatbed variants) and cargo market
  • Steam cloud based profiles
  • Reusable truck and trailer configuration templates
  • Physics improvements (suspension, damping, braking, COGs)
  • Rain drops behavior on glass improved
  • Music shuffling
  • Country and city name localization settings
  • g_disable_beacons (for people having issues with blinking lights, 0/1/2)
  • Krone Boxliner ownable (Krone DLC required)
MOD ALERT:
  • Due to the number of changes, most mods will need some work to catch up!
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Vojta
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Re: Game updates [ETS2]

#115 Post by Vojta » 18 Nov 2018 21:01

1.33.0.59
open beta

  • fixed crash in non-Steam version when connecting a profile to WoTr
  • fixed - "when passing on the speed bump, you jump too high in the air"
  • fixed hashcode calculation in case of mixed hookups
  • remove cargo in a fleet purchase
  • switch pages only if the current page is not the same in vehicle online dealers.
  • vehicle dealers online now the only load offers from the page that is being active.
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Vojta
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Re: Game updates [ETS2]

#116 Post by Vojta » 21 Nov 2018 06:18

1.33.0.61
open beta

  • game: preserve the light state of trailer in the configurator
  • game: removed invalid tollgate error reporting
  • fixing excessive cable movements when switching between first and zero lod
  • fixed wheel probes not being initialized properly
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Re: Game updates [ETS2]

#117 Post by Vojta » 21 Nov 2018 12:30

1.33.0.63
open beta

game fluency:
  • don't force the lod data to mirror views
  • precompute the lod FOV factor outside of the main loop
game feature:
  • base: fixing wiper animation on next gen Scanias
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Re: Game updates [ETS2]

#118 Post by Vojta » 22 Nov 2018 12:12

1.33.0.64
open beta

  • scale down forces applied to curtains and scarf cabin toys
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Re: Game updates [ETS2]

#119 Post by Vojta » 23 Nov 2018 12:02

1.33.0.66
open beta

  • improved AI vehicle hazard light simulation
  • fix tooltip info and purchase of a trailer with no trailer_def_u source_name
  • ignore cargo accessory from the trailer's design hashcode calculation
  • updated localization
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Re: Game updates [ETS2]

#120 Post by Vojta » 23 Nov 2018 22:19

1.33.0.67
open beta

  • Fixed clamp linear acceleration on AI trailer cables.
  • Fixed crash when player configures or buys a fleet design vehicle.
  • Fixed fleet-designs of trailer chains containing even number of trailers not appearing in the offer after buying them.
  • Reimplementing drops movement alongside the wipers.
  • Added new accessory name (wind deflector).
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